Episode 54 – RPG plots that aren’t man versus man
* Changes to the way the show is recorded and produced.
* The results of World Wide Wing Night 2 and planning for World Wide Wing Night 3.
* Scourge of Worlds, redux. The website we’re talking about at one point is Despair.com.
* Using the Power 19 to help you create your RPG. The list can be found here. Fist Full of Comics podcast can be found here.
* Civilization mod, Fall from Heaven II can be found here. Its forums can be found here.
* Character recycling.
* Making plots for your roleplaying game that don’t center on “man versus man” conflicts.
Hosts: Adam, Chad, Dan, John
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May 30th, 2007 in
Podcasts, Regular Episodes
It seems to me that man vs environment is _exactly_ what a computer ‘rpg’ is. Basically, playing the rules, not the story.
I don’t mean to sound negative, it can be a lot of fun to play a puzzle. But if you don’t want to make it man vs self, then its much better to do it as a computer game. For all the reasons your group mentioned in the previous episode.
I would play the crap out of a Balot (or maybe a White Fang) game. I actually think that was a pretty good idea. It would be cool to roll up husky’s. Having to deal with pack dynamics, cold weather, endurance, keeping the master alive, wild animals, ect…
Maybe the musher dies and the dogs then have to fend for themselves. They then have to make the decision of either finishing the race, or they could start their own pack, or whatever.
An Iditarod game could work if don’t roll up humans. I think it would be cool to play a dog. It could deal with themes of domestication vs staying true to their wild nature. Themes dealing with the strength of community (or the pack). Themes of survival, ect… As a DM I would be constantly forcing party conflict so that one player ends up being the “Alpha”. I could see many ways on how that type of game would be awesome.