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Episode 550 – I’m the captain now
by Dan Repperger

* (0:28) How this topic may tie into the next campaign in our actual play.

* (7:47) The particular struggle over captain, as opposed to any other position on the bridge.

* (9:21) The attractive folly of choosing a reluctant leader.

* (17:00) The difference between trying to shoehorn in the wrong player versus the wrong character.

* (26:03) Getting the right player and the right character.

* (30:40) “A captain makes my participation pointless.”

* (31:08) What a good captain looks like. Servant leadership. The power of a title.

* (40:17) A trio of real-world examples. (That was supposed to be True Dungeon, not Real Dungeon.)

* (59:42) One body, many parts.

* (1:02:26) Letting people find their roles naturally, during the course of the game.

Hosts: Chad, Dan, Wayne

Episode 549 – game request from one player
by Dan Repperger

* (0:28) Have a game! And an online calendar.

* (3:09) When one player asks for a very specific game.

* (9:08) Determining exactly what they want from this game. Yes, Chad, Green Squadron really does exist.

* (11:18) Does the rest of the group want to participate in this game?

* (12:40) An intentionally difficult example with Unicron. Restraining yourself as the subject-matter expert.

* (18:32) Asking the requester to give spotlight to the other players while limiting their own.

* (29:54) Now you have to sell it!

* (31:17) Switching back to Green Squadron, which presents a different set of problems and opportunities.

* (36:53) The value of a beloved but unremarkable character.

* (40:47) Not abusing meta-game knowledge.

* (50:13) Be prepared to concede as much as you’re asking for. Self-inflicted insignificance.

Hosts: Chad, Dan, Wayne

Bonus Episode 90 – running an online con
by Dan Repperger

* (0:24) Introducing Zylo and reintroducing Chris.

* (0:49) A brief history of Fear the Conline.

* (3:42) The dual novelty of running a con game and online game.

* (7:10) Position the screen below the camera.

* (9:02) Allowing for early communication between the GMs and players.

* (11:52) The promotional video Zylo made. Allowing time to setup the expected game-play tools.

* (19:07) The degree to which an online con feels like a regular con.

* (27:58) The length of game slots.

* (33:27) Issues with communication and coordination. Timezones.

* (42:10) Panels, seminars, and streaming events.

* (46:00) A roundup of final thoughts. Fear the Boot’s Discord server.

Hosts: Chris, Dale, Laura, Wayne, Zylo

Bonus Episode 89 – Lura looks
by Dan Repperger

* (0:29) Are there TWO soulless gingers on the show!?

* (4:03) Minnesotans and their grey ducks.

* (6:03) Lura explains her tarot deck and witchery.

* (14:37) A reading for Gnarl. The Shadowscapes deck.

* (26:22) A reading to give Wayne game advice. When are the pancakes coming in the mail?

* (39:30) A reading on Dan’s love life. The Enneagram personality test.

Hosts: Chad, Dan, Laura, Wayne

Episode 548 – launching a West Marches game
by Dan Repperger

* (0:29) Bad Brodeur gets bashful. Lura and finding God’s love in F7.

* (8:13) Dan prepares to run a West Marches game. You can find our prior episodes on West Marches here and here.

* (11:02) The fresh perspective children and new gamers bring to the table.

* (21:31) Working player-to-GM collaboration into a setting-driven game. Worldographer by Inkwell Ideas.

* (29:05) Growing your GMing skills by limiting your rating.

* (46:26) Collaborating with parents to build the boundaries of the game.

* (51:54) West Marches: After Dark. Maintaining continuity after a more adult session.

* (55:47) Increasing the disconnect between the game and real-life horrors.

Hosts: Brodeur, Chad, Dan, Laura

Episode 547 – preserving a game
by Dan Repperger

* (0:37) Wayne has to rather abruptly put his Dresden Files game on hold.

* (10:46) The added difficulty of an ending you couldn’t plan for.

* (11:47) Remembering where you left off. Taking a record of what both the GM and players remember and care about.

* (24:13) Using audio instead of written notes.

* (27:03) Finding game-oriented activities you can do in the interim.

* (31:05) Using game-related prose.

* (38:20) Time jump? Or pick up where the last game left off?

* (44:30) Pacing yourself and picking the best ideeas.

* (49:55) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

Hosts: Chad, Dan, Laura, Wayne

Episode 546 – numinous fear
by Dan Repperger

* (0:29) Unplugged cables and the ever-moving studio.

* (4:20) The cost of a press pass.

* (6:10) The hardest thing to do in a horror game.

* (10:35) The lack of numinous fear. When Pat was prepared to kill us all.

* (23:01) Cutting away reality to nurture a new kind of fear.

* (26:17) Displacing tension into the place of fear. Keith Curtis’ alien puppet.

* (33:32) Starting with control of the gaming environment.

* (37:10) Not taking this as license to terrorize or traumatize the non-consenting.

* (38:31) Misdirecting so the familiar feels unfamiliar.

* (43:49) Keeping the pacing up and downtime down.

* (49:59) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

Hosts: Brodeur, Dan, Laura, Wayne

Bonus Episode 88 – the opera of Gen Con
by Dan Repperger

* (0:18) Gen Con was cancelled after this episode was recorded but before it was released.

* (1:14) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

* (2:35) Brodeur got some inside info regarding Gen Con. The article he wrote prior to getting this info can be found here.

* (4:46) The letter from Gen Con to key vendors.

* (8:02) Fear the Boot makes the call!

* (16:40) Critiquing the questions that were asked.

* (22:10) Defending the questions that were asked.

The artist we were partnered with for Wizard World can be found on Facebook here. WARNING: The art displayed on his Facebook page is technically SFW, but it’s very risque.

* (37:39) The general vacuum of information in the RPG industry.

* (39:48) Juxtaposing how the Opera Theatre St. Louis handled a similar situation.

* (52:41) Cats, weed, and the moral dimension of COVID.

Hosts: Brodeur, Chad, Dan, Laura

Episode 545 – henchmen
by Dan Repperger

* (0:29) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

* (7:41) Fear the Con 2021 has been locked in for June 25th – 26th, 2021.

* (9:39) A question about henchmen, courtesy of Jesse Sierke. Setting some boundaries on the discussion.

* (12:56) How many is too many, particularly if you’re not trying to run an empire-building or administrative game?

* (15:35) Making it the burden of the player that brought in all of the NPCs.

* (18:58) When players treat the NPCs as a valueless resource. Abstracting a group of NPCs into a single, collective unit.

* (28:42) Tracking social transactions.

* (37:17) Making the players explain why they need hirelings to begin with.

* (41:03) The role of the party should always eclipse the role of the henchmen.

Hosts: Brodeur, Dan, Laura, Wayne

Episode 544 – GM insecurity
by Dan Repperger

* (1:05) A message from Matt about some issues with a GM.

* (2:21) Player creativity can spook the GM into responding in frustrating ways.

* (13:35) Reasons why GMs find themselves in this situation.

* (21:47) The role of player empathy in fixing the problem.

* (30:10) Buying time to rethink instead of immediately reacting.

* (34:28) Outsourcing the solution by asking players for more input.

* (39:46) The value of being honest.

* (44:56) Throwing a different curve-ball than the one you’d initially planned.

Hosts: Brodeur, Chad, Dan, Wayne

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