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Bonus Episode 80 – nostalgia
by Dan Repperger

* (0:22) The trailer for Bumblebee.

* (4:09) The two extremes of product placement.

* (8:21) Resizing a robot. Or not.

* (12:07) The evolution of an idea when someone can tell you, “No.”

* (17:34) Nostalgia in the hands of the wrong person.

* (22:17) Nostalgia versus new creations.

* (26:07) The sliding window of looking back.

* (34:07) The Alexander Graham Bell commercial. Using superhero games to handle Saturday morning cartoons, as suggested by Saving the Game.

* (37:15) Back to the window.

* (46:16) Creating properties that get tied in, anyway. Hipsters are still all the same.

Hosts: Chad, Dan, Wayne

Episode 497 – game explainers
by Dan Repperger

* (0:28) Dan was a guest on Gaming with Gage. You can find the episode here.

* (1:22) Explaining game explainers. An example from a Dresden game.

* (10:24) Describing options and risks without dictating an action. Helping the player achieve what they want.

* (14:09) Teaching concepts. Don’t play the character for them or give instruction without explanation.

* (23:20) A courtroom metaphor.

* (32:12) Having a setting advocate. Giving character knowledge to the player.

* (36:26) Stating an objective instead of an action.

* (47:39) Playing a scrimmage to learn the game.

Hosts: Caleb, Chad, Dan, Wayne

Episode 496 – mind of a machine
by Dan Repperger

* (1:00) Playing robots in a game, focusing on RP, not the stats.

* (4:44) Who built you, why, and with what philosophical presuppositions?

* (9:05) Some thought exercises to unpack a robot’s mind. The Theory of Mind.

* (14:27) Separating emotion, physiology, and mind. Emergent properties.

* (20:44) Anthropopathism and assuming mind where it doesn’t exist.

* (22:55) The Turing Test and Chinese Room. Syntax versus semantics.

* (31:01) How the distinction plays out in an RPG.

* (44:06) Understanding the mind of the character you’re playing.

Hosts: Chad, Dan, Wayne

Bonus Episode 79 – cuirass
by Dan Repperger

* (0:23) Finding Caleb. Finding gaming.

* (17:18) The historical inevitability of RPGs.

* (22:15) The unusual mechanics of certain weapons. Khopesh.

* (32:12) Distinguishing armor.

* (36:12) Knowing the crunch. Counting references per action.

* (40:26) The brand new player.

Hosts: Caleb, Chad, Dan, Wayne

Episode 495 – benched characters
by Dan Repperger

* (0:28) Fear the Boot is everywhere! The actual play site, Discord, Facebook, our forums, Patreon, and a whole lot of podcast aggregators.

* (3:30) Handling player-characters that are being kept out of the action.

* (7:56) Let some time pass.

* (10:05) Play a different character.

* (18:32) Hand-wave whatever is benching the character.

* (23:04) The importance of player enjoyment over all else.

* (25:08) Compensate for the problem.

* (30:30) Have the game come to the player.

* (37:32) Be receptive to the Game Master’s help.

* (43:09) Picking a solution for our current game.

Hosts: Chad, Dan, Wayne

Episode 494 – Genesis
by Dan Repperger

* (0:28) Creating life from lifelessness. Rapidly replacing a player-character that’s died.

* (10:35) Making a character that’s already tied to the party.

* (13:05) An introduction that helps the moment.

* (14:28) Accepting the unanswered questions.

* (18:48) Helping nurture the character concept into the game.

* (21:19) Adjusting the plot to make the character meaningful in the moment.

* (24:50) Chad’s murder mystery. The flow of character growth.

* (31:01) How the murder creates the growth.

* (38:21) Guilt vs evil.

* (41:59) Two knives to the throat, a red herring, and following the law.

* (52:51) Fear the Boot’s Patreon and Discord. You can also now find our show on Spotify (regular show, actual play).

Hosts: Chad, Dan, Wayne

Episode 493 – recycling campaigns
by Dan Repperger

* (0:47) Derek Knutsen’s Kickstarter for Flower of Heaven.

* (0:57) The Kickstarter for GamersTable, Season 2.

* (1:25) Explaining what we mean and don’t mean by “recycling.”

* (5:51) Reasons not to recycle.

* (9:17) How the What’s Really Going On document helps. Separating the game from the experience.

* (15:13) Embracing the passage of time.

* (18:57) Dan’s own Mandela Effect.

* (24:31) Parallels to playing in a licensed setting.

* (26:47) Running the same campaign for the same players.

* (35:47) Picking a campaign to rerun.

Hosts: Chad, Dan, Wayne

Episode 492 – challenge and response NPCs
by Dan Repperger

* (0:41) Derek Knutsen’s Kickstarter for Flower of Heaven.

* (1:27) The Kickstarter for GamersTable, Season 2.

* (2:51) Defining C.A.R. NPCs with a few examples.

* (11:42) Why GMs accept unacceptable behavior.

* (21:34) Minding how an NPC is setup and used.

* (27:35) Advice for players.

* (35:24) Advice for GMs.

* (45:39) Being cognizant of your character’s nature.

* (50:56) Good versus good.

* (52:48) How video games might be helping.

Hosts: Chad, Dan, Wayne

Episode 491 – scared away
by Dan Repperger

* (0:27) Never old news! A club eats a mammoth. Or not.

* (3:13) Unintentionally scaring your players out of a course of action.

* (8:50) Players scaring themselves.

* (20:23) The distinction between railroading and GM expectations.

* (22:33) Determining why the players are reticent and addressing that.

* (36:13) Motivation to overcome fear.

* (42:37) Hiding the source of danger. Richard Pryor games.

Hosts: Chad, Dan, Wayne

Episode 490 – not the real game
by Dan Repperger

* (0:28) The wonderful, illusory door.

* (5:21) A warning to stop here. Hijacking Lasers and Feelings.

* (10:50) Dark improv on a minimal pitch.

* (15:20) The role of the alternates.

* (18:39) The start of the game.

* (25:02) Hijacking the party and hijacking the game.

* (39:06) An NPC becomes the real game.

* (43:55) Counting down.

* (48:08) The missing Ruben. Significance and urgency.

Hosts: Chad, Dan, Wayne

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