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Bonus Episode 77 – coming in 2018
by Dan Repperger

* (0:27) What we’re looking forward to in 2018.

* (1:02) Roleplaying games and related material.

* (8:08) Video games. We somehow failed to mention the upcoming Battletech game.

* (29:36) Upcoming movies.

Hosts: Chad, Dan, Wayne

Episode 478 – taking away agency
by Dan Repperger

* (0:50) Wayne takes his entire party prisoner in a Necessary Evil game.

* (2:03) Setting some boundaries on the discussion. Giving the concept of “agency” a clear definition.

* (8:19) Keeping it fair and purposeful.

* (14:16) Understanding the subconscious, social transaction.

* (24:02) The relationship between failure, agency, and story.

* (35:31) Gnarl ties it all together.

* (40:43) Knowing why it happened.

Hosts: Chad, Dan, Wayne

Episode 477 – PC-centered design
by Dan Repperger

This was a short episode I cut a while back when life got in the way of our regularly-scheduled recordings. I’ve got a full-length one we did a bit later, which I’ll be releasing immediately after this one—meaning, in a matter of minutes or hours.

* (1:06) Backing off my own ideas to let truths about the player-characters decide where the game will go.

* (4:45) Reminding players about their characters.

* (9:01) Who the PCs are as individuals.

Hosts: Dan

Episode 476 – the B-game
by Dan Repperger

* (0:28) 1d4Con on April 13th – 15th, 2018.

* (2:16) Brodeur GTFO.

* (4:42) Some comments on Salt in Wounds. Fear the Boot’s Discord server.

* (9:43) Keeping a game fresh during someone’s hiatus, without moving the game forward or leaving it on pause.

* (18:02) Converging story-lines.

* (20:03) Exploring the same story and setting from other perspectives.

* (22:49) The difficulty of integrating a new person midstream.

* (26:12) Ending the new campaign in a place that dovetails with the original one.

* (29:07) Muscling through the shift.

Hosts: Brodeur, Chad, Dan

Episode 475 – all the ugly things
by Dan Repperger

* (0:49) Fear the Con and its Con Planner site. All our love to Fred.

* (2:47) The Salt in Wounds game setting, and why it intrigues Brodeur.

* (14:40) Unpacking the human psychology of why we like dark things, starting with some examples from Dan’s life. Resident Evil VII and Alien Isolation. Revenge stories.

* (22:40) When these impulses manifest at the meta-game level. The traitor mechanic in many board games.

* (28:09) Feeling bad for the Tarrasque. Butchering a dragon.

* (38:36) The anatomy of what attracts us to evil, and why it can improve us morally. Midnight by Fantasy Flight. The Invitation.

* (46:08) The banality of evil.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 474 – for whose benefit
by Dan Repperger

* (0:41) A look back at the Big Board.

* (3:37) Lesson prep for a church and how it demonstrates a social concept that applies to gaming.

* (7:17) Performance by one versus content by all.

* (15:14) Recognizing what’s important to another person.

* (25:01) Whose benefit is the game for? Setting the right level of control.

Hosts: Brodeur, Chad, Dan

Episode 473 – not to expectations
by Dan Repperger

* (0:28) Fear the Con’s site is ready.

* (1:13) Our emails have been fixed, including the confirmation for forum signup.

* (8:56) The planned ending for a session of the Actual Play goes awry.

* (14:59) Being fair to your players. The song that inspired the intended scene.

* (21:23) Reinventing the end.

* (22:02) Giving your players the freedom to surprise you.

* (32:16) Changing up instead of panicking or doubling-down.

* (37:50) Planning for the unexpected by looking at what something brings to the game, not how an event might turn out.

Hosts: Brodeur, Chad, Dan

Episode 472 – guiding NPCs
by Dan Repperger

* (0:37) Non-player characters that can be used to guide the party.

* (2:04) Tying the NPC to the group while avoiding them becoming a GMPC.

* (8:14) Needing them all the time is a sign something has gone wrong. Keeping them within their own character limits.

* (15:36) The ways to avoid overshadowing the party with a guiding NPC.

* (25:44) Not giving an NPC a planned future since the story isn’t about them.

* (31:19) Too far on the back-burner.

* (34:12) Giving the NPCs consistency, usefulness, and the same depth as any other character.

Hosts: Brodeur, Chad, Dan, Julia

Episode 471 – a new store
by Dan Repperger

* (1:16) Thanks to Sgt. Dan and Mumswear for the shirts.

* (2:33) Thanks to Mark Larson for the Crown Royal bags.

* (5:19) A shout-out to Andrew Martin.

* (7:33) Brodeur’s two episodes on running a game store can be found here and here. Miniature Market’s website.

* (12:49) A non-gamer opens a game store.

* (19:01) Building an FLGS from scratch.

* (26:17) Consolidating overhead expenses.

* (30:34) Separate spaces for pay and play.

* (33:38) The flow of the store.

* (42:27) Integrating a store and website.

* (45:38) The gateways to success no one thinks of.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 470 – changing times
by Dan Repperger

* (0:29) Brodeur thanks John Wells, Mark Lawson, and Sgt. Dan for help with Crown Royal bags.

* (2:33) Dan gets a copy of Battletech’s Alpha Strike rules.

* (4:25) A shift—or new fad—in tabletop roleplaying games: consuming play instead of participating in it.

* (12:32) New technologies allowing a new market, misinterpreted as a change in an existing market.

Hosts: Brodeur, Chad, Dan

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