* (0:24) Enjoying roleplaying as an artform.
* (1:44) When desires collide.
* (11:37) The opportunity to express or explore controversial ideas.
* (16:54) Indulging a power fantasy.
* (23:20) Stress relief.
* (30:28) Interacting with a particular world.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:29) Brodeur gets back on the ladder again.
* (1:13) Dan plays doctor, which gets us wondering what makes people want to roleplay anything at all.
* (5:59) Why it’s good to know what motivates someone to roleplay.
* (10:07) Structured social interactions.
* (15:13) Exploration of self.
* (18:28) Exploration of others.
* (21:38) Escapism.
* (27:30) The opportunity for creativity.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:29) General Bootspital.
* (7:19) More observations from roleplaying in an MMO. Not using freakshow characters to make yourself stand out.
* (11:46) The great, unoccupied average. Distinguishing your character by who they are, not what they are.
* (27:35) How collaborative game-building can keep characters from being freakshows to begin with. The praise-worthy amount of heart that often goes into freakshow characters.
* (34:20) The potential laziness of a freakshow character. Using questions to develop the character past that initial laziness.
* (44:42) Sometimes average and interesting characters get made, simply because the person doesn’t realize what they’re playing is unusual in concept.
Hosts: Brodeur, Chad, Dan, Laura
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:29) Fear the Boot: Quarantine Edition. Plus, Brodeur versus Ladder. Ladder wins. NOTE: Brodeur has not actually lost an arm or eye. I meant to say he’d lost use of them.
* (3:57) Roleplaying in an MMO, and why I never thought I’d do it.
* (5:29) My history with MMOs.
* (7:09) Comparing an MMO to any other electronic play surface.
* (9:41) Five qualities that help RP in an online game: environmental props, costuming, emotes, a thriving RP community, and private locations.
* (15:17) Why it’s best to have a large pool of roleplayers to draw from.
* (19:35) Tips for finding the right group a little faster.
* (21:55) The unexpected quirks created by roleplaying so anonymously.
* (27:44) Remembering that an MMO is just another medium of play.
Hosts: Dan
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:24) Bringing everything together into a single ending. Remembering that the GM should get their say as well.
* (8:05) The collaborative building of a world with conflict. The natural concern for one’s own creation.
* (19:40) Differentiating the ending and epilogue of the game.
* (34:50) Knowing where to let go.
* (42:56) #SaveGamer…? Ask Brodeur. We’re not dealing with this one.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:30) Never humor Brodeur.
* (1:17) Jason Brick is launching a new flash fiction anthology, with several Fear the Boot hosts contributing. You can find the Kickstarter here.
* (4:23) The fine folks at Modiphius Entertainment feed Dan’s Enclave addiction, and he repays them by referring to Wasteland Warfare as Wasteland Warriors.
* (8:32) Discussing how to end a long campaign, as inspired by the end of our Skies of Glass actual play, along with an upcoming Masks campaign Wayne is preparing to wrap up.
* (10:18) An aside on projects we’ll be doing between major actual plays.
* (13:00) Hooray for even keeping a game alive until it ends!
* (15:06) Why the expectations around the end of the game create unique stress. Remembering it’s not just the GM’s ending.
* (18:22) Asking the players what they want from the ending without having them dictate the plot.
* (25:25) Writing the ending in session zero.
* (26:23) Getting back to the example ending from Skies of Glass.
* (36:33) Accepting player freedom in their choices and giving them some responsibility for their own satisfaction.
* (40:10) Respecting the difference between an individual character’s ending and the shared, group ending.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:24) Brodeur’s response to our critiques. Settling disputes in online games.
* (3:12) Minis are just cool to create and use.
* (6:32) A form of art and inspiration.
* (11:40) The value to visual thinkers and visual learners.
* (21:40) Estimating the percentage of groups that use minis.
* (27:29) Minis as commemorative art.
* (36:06) Three ways of consuming miniatures.
* (44:03) A link to Silver Scales, who did excellent mini-painting work for Wayne and Dan.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:29) Models, minis, figs, and toy soldiers. Brodeur proposes Frostgrave. Why Chad is wrong about the Enclave being fully defeated.
* (4:02) Minis in an RPG. Enriching or distracting? Brodeur’s blog post on the matter.
* (15:36) What miniatures bring to and take away from the typical roleplaying game. Distaste for collectibles and blind box purchases.
* (25:22) The added work surrounding minis. The need for more minis than you originally thought you’d need.
* (30:34) The separate hobby—and required skills—for building and painting minis.
* (36:55) The value in the mere presence of minis. Keeping things consistent.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:28) Brodeur’s site, Wayne’s site, and Fear the Boot’s Patreon.
* (3:49) Looking at an updated view of the effect COVID is having on tabletop gaming. Setting some parameters on the discussion.
* (8:47) The impact it’s had on our own games and gaming groups.
* (20:32) How COVID is affecting the podcast.
* (24:41) How COVID is affecting game creators, publishers, and retailers. Dan and Brodeur’s prior predictions for the con season.
* (30:50) An aside on miniature wargames and Gnarl versus Unicron.
* (34:28) The effect on manufacturing and distribution.
* (41:42) Will COVID have a positive, negative, or neutral effect on gaming?
* (53:04) The possible loss of talent from the industry.
Hosts: Brodeur, Chad, Dan
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |
* (0:30) Nagging Brodeur to do an episode of Game Notes. Brodeur’s own show.
* (7:21) Revisiting command structures in a game. Waiting to set roles until after you’ve had a chance to play your character.
* (14:28) Your character isn’t their job.
* (21:44) Not having a group structure at all, juxtaposed with the inevitability of interpersonal organization.
* (31:39) Micromanagers in leadership roles.
* (35:28) Putting some focus on whether non-command personnel are right for their roles.
* (48:33) Unplanned shifts in role that occur during the story.
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts |