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Episode 484 – non-sequiturs
by Dan Repperger

* (0:28) Fear the Con and its Con Planner site. The mixer is on June 21st, with the con itself on June 22nd and 23rd.

* (1:12) Chad is running a D&D 5th Edition game. The shorthand version of spell components.

* (6:46) Introducing a new player to RPGs.

* (13:39) The group template (and its longer form) versus the pregame questionnaire. The Sword of Damocles.

* (25:04) An Epoch of Rysos game that had a similarly diverse—yet equally cohesive—group.

* (32:21) Short chapters, told out of sequence.

* (42:43) Dissecting why the non-sequiturs work. Rory’s Story Cubes.

Hosts: Chad, Dan, Eric

Episode 483 – outsourcing NPCs on the fly
by Dan Repperger

* (0:52) Google searches on some podcasts, and a prank with Brandi that didn’t happen.

* (3:26) Letting players develop parts of the setting mid-game, including the NPCs.

* (8:04) Fat Tony and Lovin’.

* (16:59) How players can decide when it’s appropriate to mess with something.

* (24:30) Letting player investment drive truth. Tommy Wiseau tries out for the Joker.

* (28:04) Walking back contradictions or problems created by player ideas.

* (34:42) The legend of Pops. John Henry and the Johnny Cash song about him. Davy Crockett.

* (51:01) Setting development as opposed to narrative control.

Hosts: Chad, Dan, Eric, Wayne

Episode 482 – prologue games
by Dan Repperger

* (0:52) Wayne visits Brodeur at Miniature Market (their Facebook page).

* (5:21) Prologue games. Taking them seriously while recognizing their disposability.

* (15:20) A shared history that’s played instead of just written.

* (18:57) How a prologue identifies issues, and what to do when one is found.

* (24:46) The value of the missing middle.

* (31:22) Finding your voice.

* (35:49) Expecting too much from a prologue game.

* (42:16) Bridging the prologue to the intended starting point of the first game.

* (49:24) The important differences between a prologue and a flashback.

Hosts: Chad, Dan, Wayne

Episode 481 – trap card
by Dan Repperger

* (0:29) There and Back Again Kickstarter.

* (0:51) Simplification of Fear the Boot’s Patreon.

* (5:17) How can a wonderful dream become a nightmare?

* (9:57) What We Do in the Shadows.

* (12:49) Players that pad a a situation.

* (16:41) Allowing for deliberation. Power-gaming through roleplay.

* (25:14) Strategies for discouraging trap cards.

* (35:35) The motivation for these contingencies.

Hosts: Aisha, Chad, Dan, Eric

Episode 480 – there and back again
by Dan Repperger

* (0:29) Welcoming Jason Brick to the show. Baby Shoes, Flash, Sojourn 1, and Sojourn 2.

* (3:04) Setting up today’s topic. Jason’s Kickstarter for There and Back Again.

* (5:41) Harkening back to The Gamer Traveler. Daniel Perez’ current website.

* (8:36) How real experiences affect your roleplaying games. Some examples from security work and drug use.

* (19:36) The way things look, the way people get hurt.

* (37:36) Spaaaaaaaace Camp! Also, Kuala Lumpur, architecture, and names.

* (45:49) Intentionally bringing real experiences into your game.

Hosts: Dan, Chad, Jason, Wayne

Episode 479 – not that bad of a GM
by Dan Repperger

* (0:41) Welcoming Eric from GamersTable. Almost crashing Brodeur’s place of work.

* (1:23) GM Impostor Syndrome. The Dunning-Kruger Effect.

* (6:35) Some help with that feeling of intimidation.

* (10:02) How we suck. Failing fast.

* (21:57) Effectively communicating criticism.

* (32:53) To thine own self be true.

* (44:52) Nobody’s perfect.

Hosts: Chad, Dan, Eric, Wayne

Bonus Episode 77 – coming in 2018
by Dan Repperger

* (0:27) What we’re looking forward to in 2018.

* (1:02) Roleplaying games and related material.

* (8:08) Video games. We somehow failed to mention the upcoming Battletech game.

* (29:36) Upcoming movies.

Hosts: Chad, Dan, Wayne

Episode 478 – taking away agency
by Dan Repperger

* (0:50) Wayne takes his entire party prisoner in a Necessary Evil game.

* (2:03) Setting some boundaries on the discussion. Giving the concept of “agency” a clear definition.

* (8:19) Keeping it fair and purposeful.

* (14:16) Understanding the subconscious, social transaction.

* (24:02) The relationship between failure, agency, and story.

* (35:31) Gnarl ties it all together.

* (40:43) Knowing why it happened.

Hosts: Chad, Dan, Wayne

Episode 477 – PC-centered design
by Dan Repperger

This was a short episode I cut a while back when life got in the way of our regularly-scheduled recordings. I’ve got a full-length one we did a bit later, which I’ll be releasing immediately after this one—meaning, in a matter of minutes or hours.

* (1:06) Backing off my own ideas to let truths about the player-characters decide where the game will go.

* (4:45) Reminding players about their characters.

* (9:01) Who the PCs are as individuals.

Hosts: Dan

Episode 476 – the B-game
by Dan Repperger

* (0:28) 1d4Con on April 13th – 15th, 2018.

* (2:16) Brodeur GTFO.

* (4:42) Some comments on Salt in Wounds. Fear the Boot’s Discord server.

* (9:43) Keeping a game fresh during someone’s hiatus, without moving the game forward or leaving it on pause.

* (18:02) Converging story-lines.

* (20:03) Exploring the same story and setting from other perspectives.

* (22:49) The difficulty of integrating a new person midstream.

* (26:12) Ending the new campaign in a place that dovetails with the original one.

* (29:07) Muscling through the shift.

Hosts: Brodeur, Chad, Dan

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