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Episode 553 – revisiting COVID
by Dan Repperger

* (0:28) Brodeur’s site, Wayne’s site, and Fear the Boot’s Patreon.

* (3:49) Looking at an updated view of the effect COVID is having on tabletop gaming. Setting some parameters on the discussion.

* (8:47) The impact it’s had on our own games and gaming groups.

* (20:32) How COVID is affecting the podcast.

* (24:41) How COVID is affecting game creators, publishers, and retailers. Dan and Brodeur’s prior predictions for the con season.

* (30:50) An aside on miniature wargames and Gnarl versus Unicron.

* (34:28) The effect on manufacturing and distribution.

* (41:42) Will COVID have a positive, negative, or neutral effect on gaming?

* (53:04) The possible loss of talent from the industry.

Hosts: Brodeur, Chad, Dan

Episode 552 – structure and authority
by Dan Repperger

* (0:30) Nagging Brodeur to do an episode of Game Notes. Brodeur’s own show.

* (7:21) Revisiting command structures in a game. Waiting to set roles until after you’ve had a chance to play your character.

* (14:28) Your character isn’t their job.

* (21:44) Not having a group structure at all, juxtaposed with the inevitability of interpersonal organization.

* (31:39) Micromanagers in leadership roles.

* (35:28) Putting some focus on whether non-command personnel are right for their roles.

* (48:33) Unplanned shifts in role that occur during the story.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 551 – finding your voice as a GM
by Dan Repperger

* (0:28) Developing a GMing style.

* (2:38) Defining “GMing style,” as it will be used in this show.

* (9:19) Laura, as a GM who is running her formative games.

* (12:10) Picking up helpful ideas from other GMs without losing your own style. Sticking with it.

* (18:43) Struggling with a sense of detachment from the game, due to the number of things a GM has to keep track of.

* (35:12) The influence of experienced GMs. Ignoring absolute advice, and how “Show, Don’t Tell” is political propaganda.

* (45:00) After running about 10 games, what has Laura found didn’t work?

Hosts: Chad, Dan, Laura

Episode 550 – I’m the captain now
by Dan Repperger

* (0:28) How this topic may tie into the next campaign in our actual play.

* (7:47) The particular struggle over captain, as opposed to any other position on the bridge.

* (9:21) The attractive folly of choosing a reluctant leader.

* (17:00) The difference between trying to shoehorn in the wrong player versus the wrong character.

* (26:03) Getting the right player and the right character.

* (30:40) “A captain makes my participation pointless.”

* (31:08) What a good captain looks like. Servant leadership. The power of a title.

* (40:17) A trio of real-world examples. (That was supposed to be True Dungeon, not Real Dungeon.)

* (59:42) One body, many parts.

* (1:02:26) Letting people find their roles naturally, during the course of the game.

Hosts: Chad, Dan, Wayne

Episode 549 – game request from one player
by Dan Repperger

* (0:28) Have a game! And an online calendar.

* (3:09) When one player asks for a very specific game.

* (9:08) Determining exactly what they want from this game. Yes, Chad, Green Squadron really does exist.

* (11:18) Does the rest of the group want to participate in this game?

* (12:40) An intentionally difficult example with Unicron. Restraining yourself as the subject-matter expert.

* (18:32) Asking the requester to give spotlight to the other players while limiting their own.

* (29:54) Now you have to sell it!

* (31:17) Switching back to Green Squadron, which presents a different set of problems and opportunities.

* (36:53) The value of a beloved but unremarkable character.

* (40:47) Not abusing meta-game knowledge.

* (50:13) Be prepared to concede as much as you’re asking for. Self-inflicted insignificance.

Hosts: Chad, Dan, Wayne

Bonus Episode 90 – running an online con
by Dan Repperger

* (0:24) Introducing Zylo and reintroducing Chris.

* (0:49) A brief history of Fear the Conline.

* (3:42) The dual novelty of running a con game and online game.

* (7:10) Position the screen below the camera.

* (9:02) Allowing for early communication between the GMs and players.

* (11:52) The promotional video Zylo made. Allowing time to setup the expected game-play tools.

* (19:07) The degree to which an online con feels like a regular con.

* (27:58) The length of game slots.

* (33:27) Issues with communication and coordination. Timezones.

* (42:10) Panels, seminars, and streaming events.

* (46:00) A roundup of final thoughts. Fear the Boot’s Discord server.

Hosts: Chris, Dale, Laura, Wayne, Zylo

Bonus Episode 89 – Lura looks
by Dan Repperger

* (0:29) Are there TWO soulless gingers on the show!?

* (4:03) Minnesotans and their grey ducks.

* (6:03) Lura explains her tarot deck and witchery.

* (14:37) A reading for Gnarl. The Shadowscapes deck.

* (26:22) A reading to give Wayne game advice. When are the pancakes coming in the mail?

* (39:30) A reading on Dan’s love life. The Enneagram personality test.

Hosts: Chad, Dan, Laura, Wayne

Episode 548 – launching a West Marches game
by Dan Repperger

* (0:29) Bad Brodeur gets bashful. Lura and finding God’s love in F7.

* (8:13) Dan prepares to run a West Marches game. You can find our prior episodes on West Marches here and here.

* (11:02) The fresh perspective children and new gamers bring to the table.

* (21:31) Working player-to-GM collaboration into a setting-driven game. Worldographer by Inkwell Ideas.

* (29:05) Growing your GMing skills by limiting your rating.

* (46:26) Collaborating with parents to build the boundaries of the game.

* (51:54) West Marches: After Dark. Maintaining continuity after a more adult session.

* (55:47) Increasing the disconnect between the game and real-life horrors.

Hosts: Brodeur, Chad, Dan, Laura

Episode 547 – preserving a game
by Dan Repperger

* (0:37) Wayne has to rather abruptly put his Dresden Files game on hold.

* (10:46) The added difficulty of an ending you couldn’t plan for.

* (11:47) Remembering where you left off. Taking a record of what both the GM and players remember and care about.

* (24:13) Using audio instead of written notes.

* (27:03) Finding game-oriented activities you can do in the interim.

* (31:05) Using game-related prose.

* (38:20) Time jump? Or pick up where the last game left off?

* (44:30) Pacing yourself and picking the best ideeas.

* (49:55) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

Hosts: Chad, Dan, Laura, Wayne

Episode 546 – numinous fear
by Dan Repperger

* (0:29) Unplugged cables and the ever-moving studio.

* (4:20) The cost of a press pass.

* (6:10) The hardest thing to do in a horror game.

* (10:35) The lack of numinous fear. When Pat was prepared to kill us all.

* (23:01) Cutting away reality to nurture a new kind of fear.

* (26:17) Displacing tension into the place of fear. Keith Curtis’ alien puppet.

* (33:32) Starting with control of the gaming environment.

* (37:10) Not taking this as license to terrorize or traumatize the non-consenting.

* (38:31) Misdirecting so the familiar feels unfamiliar.

* (43:49) Keeping the pacing up and downtime down.

* (49:59) Fear the Con Online, coming up on June 19th – 20th. The promo video can be found here and the signup site can be found here.

Hosts: Brodeur, Dan, Laura, Wayne

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