Quantcast

Episode 2 – creating a group template
by Dan Repperger

For the next several episodes, we’ll be using a mock Shadowrun game to walk you through the do’s and don’ts of roleplaying games.  In this podcast, we talk about the first step a group should take when starting a game: creating a group template.  We explain what group templates are, why to build one, and how to make them effective.

Before digging into that, we take a look back at our first gaming experiences, followed by a discussion about gaming in hobby shops and other public places.  There’s also a brief chat about the changing definition of what’s “dorky” and a review of Shadowrun’s previous editions.

Hosts: Adam, Chad, Dan, John

Comments (4)

GijsNovember 26th, 2008 at 6:52 am

Hi Guys,

Where can I find the Group Template PDF, and/or the resource page?

DanNovember 26th, 2008 at 4:01 pm

The resources page is now back up! You can get the PDF from there. Just look for the new tab across the top of the site.

The Main ManFebruary 3rd, 2009 at 3:21 pm

New listener here and I like this podcast already (actually I first listened to the latest two first but now I’m going in order).

This was quite a well-timed discovery for me as I have a campaign that practically requires the group template concept.

I have but one complaint in that I resent the comment about Champions (was it about older editions perhaps?) since I am primarily a HERO System 5th edition gamer and have had no problems playing it at all – it’s just not as pick up and play as other RPG’s but once you know what you’re doing other RPG’s begin to look stiff and rigid by comparison.

Other than that (no hard feelings), you still have a new listener.

RobertJuly 4th, 2011 at 2:46 pm

I like the group template and am a big proponent of group character design. You guys seems pretty unfocused though, jumping around a lot. It’s probably because you were all new to podcasting back then.

Leave a comment

Your comment