Our second bonus episode covers the hardware (mics, mixer, etc) we use to make the podcast. I want to remind everyone the bonus episodes — unlike our regular shows — are completely unedited. There’s no intro music and our mistakes are all left in.
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Episode 6 begins with a discussion on using the Monstrous Manual as a campaign setting and plotline! Please don’t ever do that. We then pause to remind everyone about the ways you can get in touch with us, such as Odeo, email, and our new forums.
Since several people have been asking where the name “Fear the Boot” came from, we decided to turn it into a contest. All you have to do is come up with a good story about how you think “Fear the Boot” originated. Please keep it to about one paragraph in length, with no obscenity, and post your entry on our forum. The winner will have their entry read on the next podcast and get a custom forum-user title.
Next, we read an email from Scott, answering his question about how to find a replacement gamer for his group. That transitions into a conversation about playing characters that lend themselves to shallow stereotypes (a thought I don’t think we sufficiently developed). Finally, after asking ourselves why we talk about Shadowrun so much, we roll into the advice portion with tips on creating a good plot. Since we can’t resist tangents, we also give some tips on how to quickly name the NPCs your players come across in your game.
Hosts: Adam, Chad, Dan, John
This is the first in a series of bonus episodes we want to release. These shows are 10 – 20 minutes long and cover topics that don’t fit in the scope of our normal podcasts. They’re completely unedited, so there’s no intro music and our flubs have been left in. We won’t have a bonus show every week, but when we do, we’ll be releasing them on Wednesday night.
The first three bonus episodes talk about the creative, hardware, and marketing aspects of making this podcast. We made them in response to a listener that asked how we put the show together. If this topic doesn’t particularly interest you, or you don’t like the prospect of a rather raw recording, you won’t miss too much by skipping over it.
Before I get into the content of episode 5, I want to draw your attention to something. At the time we recorded this episode, we had not yet gotten in touch with the folks at GOBLIN. That has changed since the podcast was recorded, so we no longer need any help with that.
With that out of the way, let’s get down to business.
We start the episode off with some updates on the networks we’ve been getting listed on. Among them is Odeo, which you can use to send us voicemail. You can find a link directly to our Odeo account in the “Links” section of our website.
Due to the amount of feedback it’s generated, we clarify our views on Shadowrun and Champions. After that, we spend some time reminding everyone of the real gems of old and out-of-print games, and we think back to the “girlfriend games” that got our significant others into the hobby.
Our gaming advice portion of the show focuses on making good NPCs (non-player characters) for your roleplaying game. As of this post, I don’t have our sample NPCs posted to the Resource section of our site, but that will be corrected by the end of Monday.
Hosts: Adam, Chad, Dan
Why exactly do we play roleplaying games? Episode 4 starts with that question getting kicked around. As we try to answer it, we also think back to a GURPs “trip to the lake” game we saw being played at a gaming con.
Tim brings in some material on the new realm, Ptolus, which we review. Then we offer GMs some advice on designing the campaign that will tie your individual game sittings together.
Hosts: Adam, Chad, Dan, John, Tim
We kick this show off with an explanation of how making a podcast is like running a roleplaying game. The hosts are introduced, and then John and Chad tell us their tongue-in-cheek (?) vision of a roleplaying game with just one character stat.
The product we review this show is very close to home: our own podcast. We go over the critiques our listeners have sent us and talk about the changes we’ve made over the past several episodes.
The advice portion covers the art and science of creating solid characters, with special emphasis on background and personality. We also explain the virtues of intentionally writing in weaknesses.
Hosts: Adam, Chad, Dan, John, Kevin, Tim
For the next several episodes, we’ll be using a mock Shadowrun game to walk you through the do’s and don’ts of roleplaying games. In this podcast, we talk about the first step a group should take when starting a game: creating a group template. We explain what group templates are, why to build one, and how to make them effective.
Before digging into that, we take a look back at our first gaming experiences, followed by a discussion about gaming in hobby shops and other public places. There’s also a brief chat about the changing definition of what’s “dorky” and a review of Shadowrun’s previous editions.
Hosts: Adam, Chad, Dan, John
After a conversation about why roleplaying game stories are so terrible to listen to, we move on to the types of gaming groups and a debate about resolving situations where players have a social wit their characters lack (and vice versa).
Hosts: Chad, Dan, Kevin
This podcast is an introduction to our show, explaining what we’ll talk about: tabletop roleplaying games (RPGs), product reviews, industry news, and related topics.