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Episode 33 – micro setting
by Dan Repperger

The resource document for this show will be posted either Wednesday or Thursday.  Until then, enjoy the recording!

* Stories from gaming stores, good and bad.

* Is it easier to be negative than positive?

* Designing micro setting for a role-playing game.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 32 – macro setting
by Dan Repperger

* A reminder that some domains stuff our emails into your spam folder.

* Giving back to the boot.

* Based on a voice mail from a listener, we ponder whether our game plots change to reflect our current position in life.

* Building martial accuracy in your RPG.

* Designing marco setting for a role-playing game.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 31 – building story
by Dan Repperger

To save myself the weekly struggle of presenting our show notes in prose form, I’m going to start using a more traditional, bulleted format.  This episode continues our series on RPG design.

* A big thanks to our listeners for their support during the episode 30 problems.

* Guilty gaming habits.

* The best character Chad has ever made.

* A misunderstanding about Skies of Glass, regarding its balance of combat and non-combat rules.

* Creating back story on the macro level for your new roleplaying game.

* Planning the future plot progression of your new roleplaying game.  While discussing this topic, we mention a previous show on campaign design.  You can find that show here: http://feartheboot.libsyn.com/index.php?post_id=97832

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 30 – player-character roles
by Dan Repperger

To follow-up on our open letter in the previous episode, we’re happy to announce the show is back on track and doing well!  However, based on the suggestion of several listeners, FTB will now be released on Wednesdays instead of Mondays.

Continuing our game design series, we spend most of this episode talking about the role player-characters will assume in your game.  We also talk about Christmas parties and our current contests, as well as giving a Skies of Glass Q&A.

The voicemail we mention from Sam Chupp at Bear’s Grove can be found here: http://www.feartheboot.com/external/sam_feel.wav

Hosts: Adam, Chad, Dan

Bonus Episode 11 – an open letter, Australian candy, and world cuisine
by Dan Repperger

One of our forum users, Crafterofcode, sent us a box of Australian candies.  We spend this bonus episode sampling the candy and discussing international food.

We also bring Tex back via Skype, since he spent several years living in Europe.  This was a great opportunity for us to test recording with Skype, which is something we may use for interviews in the future.

Before the bonus episode itself, I take a few minutes to address the listeners with an open letter we posted on our forums.  It explains why the design series has been running behind and what we’re doing to address the problem.

Episode 29 – designing your game’s feel
by Dan Repperger

Our Xbox Live contest continues for another week.  Don’t forget to enter again, using the “Contest Entry Form” link at the top of our site.  Also, we forgot to mention it during the episode, but we’ve made a slight change to the rules.  We realize Christmas time is drawing near, so if you don’t have a Gamer Tag, but you intend to give this game as a gift to someone that will actually use it, you can still enter and win any of the prizes.  We just want your word that this is going (for free) to someone that will play it.

During the episode, we mention a document share we’re using on Google.  If you want to set up one for your own project, you can find it here: docs.google.com.

Our first major topic of advice relates to forming a solid team to develop your roleplaying game.  We then move on to talk about the importance of feel, which will guide your development of setting and rules.

Hosts: Adam, Chad, Dan

Bonus Episode 10 – AI and storytelling in video games
by Dan Repperger

Since Tex was in town, we decided to do a bonus episode on video games.  In this show, we talk about storytelling and artificial intelligence.

If this is your first time here, we suggest checking out a regular episode first!  Bonus episodes are neither on the same subject as our regular shows nor edited the same way.

Episode 28 – first steps of game design
by Dan Repperger

Congratulations to Keith Curtis, winner of our Baron von Bad Ass art contest!  Thanks again to all of you that entered.  We were really impressed by the quality of the entries.

During this show, we kick off our Xbox Live contest.  The prizes and rules are explained in the episode.  You can find the entry form here.

This podcast marks the beginning of our game design series.  We offer tips on concepting your game along with an introduction to game math.

We mention the Targum gaming magazine and the Roundtable podcast.  You can find those resources here:


Hosts: Adam, Chad, Dan, Tex

Episode 27 – RPG movies
by Dan Repperger

We recorded this episode immediately after watching the two Dungeons & Dragons movies.  We spend the first half of the episode reviewing those two films before we broaden the topic to talk about RPG movies in general.  We toss out some games we’d like to see made into movies and theorize about why there haven’t been more.

We were joined this episode by Tony from Fanboy Smackdown.  If you’re interested in hearing his all-movie podcast, you can find it at http://www.fanboysmackdown.com.

Hosts: Adam, Chad, Dan, Tony

Episode 26 – character-related issues
by Dan Repperger

We start this episode with a bad player habit that we missed in our previous two shows.  After that, we take on a series of topics related to character creation: unlisted perks and penalties, restricting races and classes, obscure supplements that can wreck games, and player illustrations.

Also, don’t forget the Baron von Badass art contest that’s still running!  You can find details in our forums: http://www.feartheboot.com/forum/viewtopic.php?t=1004

Hosts: Adam, Chad, Dan, Dawn

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