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Episode 38 – economy and itemization
by Dan Repperger

During the show, we make a few jokes about an “oooooh” noise.  During the show I said I would link the video that comes from, so here it is.  Please be aware it includes foul language.

* Katie, I can’t understand the email address in your voicemail.

* A writer’s critique group is running on our forum.  To join, send a private message (on the forum) to Tony, who both heads up the critique group and is a host of the Fanboy Smackdown, movie review podcast.

* The new FTB banner page can be found here or under the “Banners” link at the top of the page.

* The FTB store can be found here or under the “Store” link at the top of the page.  It features FTB 9000 Compliant, Baron von Badass, and show logo gear.

* Why do gamers all enter the hobby with the same preconceptions?

* Is it possible to bring what we enjoy from tabletop gaming into video games?

* Designing the economy and itemization for your new roleplaying game.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, Mike

Bonus Episode 13 – gamer shame
by Dan Repperger

Like all Fear the Boot bonus episodes, this show is neither edited nor on our usual subject.  So if this is your first time here, we recommend checking out a regular episode first.

This particular episode is primarily about “gamer shame”, meaning the embarrassment most gamers feel about their chosen hobby.  However, before we get into that, we spend a few minutes talking about turn-based strategy games and waning attention spans.

Episode 37 – social rules
by Dan Repperger

* A review of World Wide Wing Night.

* Our take on Wizards of the Coast’s D&D club sponsorship program.  You can find the article we’re discussing here.

* Based on some feedback we’ve gotten, we return to the subject of RPG art.  The RPG publishers we mention are Highmoon Media and Sword’s Edge Publishing.

* We continue the game design series with a discussion of social rules for your roleplaying game.

Hosts: Adam, Chad, Dan, John, Mike

Bonus Episode 12 – pipes and cigars
by Dan Repperger

This episode was intended to be a warm-up for Mike, a new host we’re bringing on at FTB to help out with several new efforts we’re preparing to launch.  However, true to form, we spend most of the show chasing tangents, the largest of which is a discussion on pipes and cigars.

Mike was a bit nervous behind the mic, but that’s alright.  Off the mic he’s just as belligerent as the rest of us, so I know he’ll be a great addition once he’s more at ease.

Episode 36 – building a character model
by Dan Repperger

For this episode, we welcome guest host, Chris Hussey, an author that used to work for FASA.

* Character advancement: why is it emotionally integral to the RPG experience?

* A reminder about World Wide Wing Night.  Details can be found here.

* Designing the basic model for characters in a new roleplaying game.

Hosts: Adam, Chad, Chris, Dan, John

Episode 35 – roleplaying game art
by Dan Repperger

Before I get to the show notes, a listener asked us to mention an upcoming gaming con.  I didn’t get the note in time for the recording, so I’ll mention it here instead.  The con is Chattacon in Chattanooga, Tennessee, January 26 – 28.  You can find more information at Chattacon.org.

With that done, on to the show…

* The future of the gaming industry.  The Ryan Dancey article we mention can be found here.

* Art for your new roleplaying game.

* Skies of Glass Q&A.  The Gamer Traveler show we mention can be found here.

Hosts: Adam, Chad, Dan, John

Episode 34 – controversial subjects
by Dan Repperger

WARNING: This episode of Fear the Boot deals with handling sensitive subjects in your role-playing game.  While it maintains the usual rating of a Fear the Boot episode, it includes candid discussions of social issues such as race, religion, politics, and violence.  If you are bothered by such discussions or playing this show in the presence of anyone this content would be inappropriate for, please exercise proper discretion.

* World Wide Wing Night

* TV shows we miss.

* Too much versus too little micro-setting in a roleplaying game.

* Handling sensitive subjects when designing a new RPG.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 33 – micro setting
by Dan Repperger

The resource document for this show will be posted either Wednesday or Thursday.  Until then, enjoy the recording!

* Stories from gaming stores, good and bad.

* Is it easier to be negative than positive?

* Designing micro setting for a role-playing game.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 32 – macro setting
by Dan Repperger

* A reminder that some domains stuff our emails into your spam folder.

* Giving back to the boot.

* Based on a voice mail from a listener, we ponder whether our game plots change to reflect our current position in life.

* Building martial accuracy in your RPG.

* Designing marco setting for a role-playing game.

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

Episode 31 – building story
by Dan Repperger

To save myself the weekly struggle of presenting our show notes in prose form, I’m going to start using a more traditional, bulleted format.  This episode continues our series on RPG design.

* A big thanks to our listeners for their support during the episode 30 problems.

* Guilty gaming habits.

* The best character Chad has ever made.

* A misunderstanding about Skies of Glass, regarding its balance of combat and non-combat rules.

* Creating back story on the macro level for your new roleplaying game.

* Planning the future plot progression of your new roleplaying game.  While discussing this topic, we mention a previous show on campaign design.  You can find that show here: http://feartheboot.libsyn.com/index.php?post_id=97832

* Skies of Glass Q&A

Hosts: Adam, Chad, Dan, John

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