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Bonus Episode 94 – Fairview
by Dan Repperger

* (0:23) Brodeur’s interview of Jim Pinto.

* (4:10) The Fairview RPG.

* (7:29) A descriptive and contextual character sheet.

* (15:35) The game’s replayability.

* (19:01) The art book.

* (23:09) WashingCon on March 26th – 27th, 2022.

* (25:07) Fear the Con on June 16th – 18th, 2022. The room block number is 2413940. You can place your room reservations at this link, which should prepopulate the con dates.

* (25:39) Food drama!

Hosts: Brodeur, Chad, Dan, Wayne

Episode 587 – rocking the afterlife
by Dan Repperger

* (0:35) Brodeur’s syphi-list.

* (3:48) Continuing a game after mass-character-death by playing in the afterlife.

* (16:43) What happens to the characters that didn’t die?

* (20:15) When a player can’t attend their own afterlife.

* (26:17) Alternate options for science fiction games.

* (29:00) The price of coming back.

Hosts: Brodeur, Dan, Wayne

Bonus Episode 93 – hot gossip
by Dan Repperger

* (0:36) Press or entertainment? The Influence Foundation.

* (2:41) Asmodee, Embracer Group, and Miniature Market.

* (9:57) The consolidation of our hobby.

* (16:30) Shareholder vs stakeholder economy.

* (21:48) An important disclaimer.

* (23:03) Some possible bad news for the current iteration of OGL products.

* (27:48) The disparity between RPGs and everything else Hasbro does.

Hosts: Brodeur, Dan, Wayne

Episode 586 – questions and prompts
by Dan Repperger

* (0:28) The scheduling crush of Christmas, and some love for Pete Petrusha.

* (7:06) The many stories you can get from a single game idea, as demonstrated by For the Queen.

* (11:14) The greater number of outcomes possible in story versus crunch. The Quiet Year.

* (12:54) How prompts give you the framework to interpret and develop ideas. Rory’s Story Cubes and the Inspectres RPG.

* (18:26) Having the right tool for the right story, and how too much freedom can become a problem.

* (20:33) An odd aversion to adding elements mid-game, even though it’s the crux of character creation and other pre-game activities. Our episode on finite choices.

* (32:58) The vast number of online tools for generating random content ideas. Mashing games together.

Hosts: Chad, Dan, Wayne

Episode 585 – cutscenes
by Dan Repperger

* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun.

* (5:02) Other media as a metaphor for how you structure your storytelling.

* (6:50) Not withholding player agency for too long.

* (13:26) Having to roleplay with yourself.

* (16:11) Revealing information to the players.

* (22:31) Read the table and manage the length of these scenes. Letting the players have an emotional response to truths their characters don’t know.

* (28:58) Using cutscenes to set the tone for the game.

* (33:32) How cutscenes can lock you into a particular truth.

* (38:44) The value of scenes that lack obvious utility.

* (50:46) Short attempts and immediate feedback are your friends.

* (52:35) The added content on our Patreon.

Hosts: Chad, Dan, Wayne

Episode 584 – developing past in the present
by Dan Repperger

* (0:44) When only the shell of a character gets made, for lack of knowledge about the world. The episode where we previously discussed this can be found here.

* (13:19) Using an opportunity in the present to expand the character’s past. The influence of other players on the process.

* (17:01) The person with no past. Creating memories.

* (26:07) Fixing on the fly instead of flushing.

* (33:11) Players helping players.

* (40:28) Your willingness to adjust, without allowing others to take unfair license. Never Going Home and the Christmas truce of World War I.

* (45:31) Potential problems and pitfalls.

* (51:17) The plot opportunity created by new or conflicting information.

Hosts: Brodeur, Chad, Dan

Episode 583 – does it bring you joy
by Dan Repperger

* (0:33) Brodeur went to Gamehole Con, and Dan can’t take other people’s money.

* (8:08) How age changes what you care about.

* (10:02) The end-of-year blackhole that consumes our schedules (and, by extension, our games).

* (11:23) Brodeur loses his motivation to GM.

* (15:28) Player satisfaction does not necessarily equate to GM satisfaction.

* (21:49) Fighting the burnout that strips away your enjoyment of the hobby.

* (31:28) The buy-in of the whole group to relieve one person’s pain.

* (40:38) Letting go of the unneeded prep in order to get to the part that’s actually fun.

* (48:49) Time and the other finite currencies of life.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 582 – degrees of separation
by Dan Repperger

* (0:32) Fear the Con’s room block number is 2413940. You can place your room reservations at this link, which should prepopulate the con dates.

* (1:08) Brodeur’s second product pick from the con circuit: Never Going Home.

* (6:13) The “World of Darkness” problem, when games sit too close to real-world ideas people hold near-and-dear.

* (13:46) Why this occurs in some modern-day games but not others.

* (30:36) Prepping for a game that will hit close to home. Argument from Anecdote.

* (35:43) GM-enforced conformity. When it’s more lifestyle than game.

* (43:03) Brodeur goes furry in defense of World of Darkness.

* (44:29) Going back to solving it in session zero.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 581 – Gen Con, et al
by Dan Repperger

* (0:28) Dan is the new Brodeur.

* (4:51) Fear the Con coming up June 16th – 18th, 2022.

* (5:52) Brodeur hits a few conventions. We start by talking attendance numbers.

* (15:33) The companies that were conspicuously absent, and those that filled the void.

* (18:45) Was the change for the better?

* (22:46) The problem of talking about problems.

* (28:09) Companies may no longer feel they need conventions.

* (37:12) Accidental engagement and unexpected discovery.

* (42:25) Brodeur’s post-Gen-Con product pick: Stat Trackers.

Hosts: Brodeur, Chad, Dan

Episode 580 – compelling depth
by Dan Repperger

* (0:28) Fear the Con coming up June 16th – 18th, 2022.

* (2:54) Making a plot that’s personal to the characters, without falling back to cheap shots.

* (9:42) If you don’t want purely violent responses, don’t rely on purely violent hooks.

* (15:43) An example about a Firbolg. Our two episodes on West Marches games can be found here and here.

* (23:52) Finding out you were the villain’s stooge.

* (32:33) Why overdoing any motivation can end in meta-game problems.

* (41:19) Looking at the facts you know about a player-character to create something interesting to explore.

* (44:51) Tying in all of the characters, not just one. How involvement creates interest.

* (54:13) When the characters don’t yet care about each other.

* (59:27) Fear the Boot’s actual plays can be found here.

Hosts: Chad, Dan, Wayne

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