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Episode 512 – NPCs lie
by Dan Repperger

* (0:30) The distinction between GM exposition and NPC voice.

* (7:12) Confusion borne from seeing the same person say everything.

* (11:14) Distinguishing the source and type of information.

* (12:51) All parties being flexible.

* (15:57) The nuance of truthful—but misleading—communication.

* (25:20) When the player disbelieves.

* (33:07) Earning the right to deceive.

* (53:13) Summarizing the gaming advice.

Hosts: Chad, Dan, Wayne

Episode 511 – keeping NPCs on task
by Dan Repperger

* (0:28) Dan’s chewing monster.

* (0:51) Making a lot of money on motion sickness medications.

* (11:11) Creating a world where order remains in spite of the players being agents of chaos. Dan’s magic trick.

* (20:01) An example of competing freedoms.

* (27:33) Counterfactuals as a tool in RPGs.

* (35:22) Soft concepts versus hard fact.

* (38:04) The finite reach of the player characters.

* (41:29) Describing motivation in simple, flexible terms.

* (44:23) Giving NPCs Maslow’s hierarchy of needs.

* (54:24) Fear the Boot’s actual play site.

Hosts: Chad, Dan, Wayne

Episode 510 – player Christmas
by Dan Repperger

* (0:28) A possible online convention in place of this year’s Fear the Con. You can place your vote and find out more on Discord.

* (1:04) Cell phone jammers.

* (4:13) Accept creative solutions.

* (12:36) Control the table.

* (20:53) Don’t confuse delay with plot.

* (23:02) Don’t always make the players roll.

* (27:22) Get me back in the action.

* (36:24) Love the PCs more than your NPCs.

* (42:11) My backstory should matter.

* (47:24) Your obsession is not the group’s problem.

* (52:51) Be invested in each other’s characters.

Hosts: Chad, Dan, Wayne

Episode 509 – orphaned NPCs
by Dan Repperger

* (0:54) A possible online convention in place of this year’s Fear the Con. You can place your vote and find out more on Discord.

* (5:07) An episode of Gamers Table inspires a topic (special thanks to Gaming with Gage).

* (15:17) Whether to keep an NPC or remove them.

* (20:35) Keeping the NPC in the periphery

* (26:53) Leveraging an NPC’s ties to other characters.

* (34:10) Camp followers.

* (37:34) The right way to dispose of an NPC.

* (41:21) Tying an NPC to the plot.

* (47:19) When adopting NPCs goes wrong.

Hosts: Caleb, Chad, Dan, Wayne

Episode 508 – GM Christmas
by Dan Repperger

* (0:28) Secretary Chad brings a glorious gift.

* (3:50) Give a backstory the GM can use.

* (5:47) Be open to the GM’s input on your character.

* (12:06) Learn something about the rules.

* (17:18) Bring something to the table.

* (22:30) Put away your electronics and don’t make me repeat myself.

* (27:44) Try to engage.

* (39:20) Humor me.

* (42:10) Don’t be a speed bump.

* (49:31) Be creative.

Hosts: Chad, Dan, Wayne

Episode 507 – Carpenter Yeller Gere
by Dan Repperger

* (0:29) Wayne learns object permanence.

* (2:14) A player gets voted off the island.

* (9:12) Not invested in the game or not invested in the group?

* (12:16) Picking the kicker.

* (22:40) Evaluating how the person responds to getting kicked.

* (35:29) Along came an X-card.

* (58:07) Final judgment.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 506 – social contract
by Dan Repperger

* (0:28) The Itty Bitty Writing Space Kickstarter.

* (3:47) A topic from Wendell on our Discord server.

* (4:49) Playing to genre, themes, and moods.

* (12:59) Hijacking the experience everyone signed up for.

* (18:54) The distinction between assenting to a social contract and losing agency. The Richard Pryor game.

* (23:26) Why one person may be playing out of sync.

* (31:06) When the contract turns into a railroad.

* (32:56) The limited recourse available when someone breaks the contract.

* (42:10) Freedom within limits.

Hosts: Chad, Dan, Wayne

Bonus Episode 81 – epilogue of an epilogue
by Dan Repperger

* (0:22) Catching up with how Chad’s campaign ended.

* (1:43) The steps taken to set the mood.

* (11:08) Pacing of the game.

* (15:36) Resolving the prophecies.

* (19:37) How the players helped the Game Master.

* (24:32) The things that went wrong. What Dan called “anticlimax” is more accurately “dénouement.”

* (31:33) A brick-wall ending.

* (40:38) What went right.

Hosts: Chad, Dan, Wayne

Episode 505 – recovering the ending
by Dan Repperger

* (0:28) Let’s hear it for Devastator!

* (1:23) An update on Fear the Con.

* (3:30) Game scheduling falls apart one session before the finale.

* (12:35) Recovering the game by bringing immediate intensity.

* (17:12) Shaping the real-world environment to set a mood.

* (22:46) Playing side content.

* (36:43) Controlling the recap.

* (47:27) The players’ role in helping.

* (1:02:47) Fear the Boot and Gamers Table Destiny 2 clan.

Hosts: Caleb, Chad, Dan, Wayne

Episode 504 – PCs like NPCs like PCs
by Dan Repperger

* (0:28) Finally all the way home!

* (0:48) The Actual Play actor’s studio.

* (3:33) Dan’s PCs are becoming more like NPCs.

* (11:34) Not giving up your own enjoyment. Misreading the situation.

* (17:27) Being a codependent player.

* (21:09) Strategies for helping the GM with your PC. Reading the GM.

* (30:39) Not dominating the game.

* (39:43) Playing NPCs as PCs. The appeal of Fat Tony.

* (47:29) Do bad PCs make good NPCs?

Hosts: Chad, Dan, Julia, Wayne

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