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Episode 531 – first-time GM report
by Dan Repperger

* (0:29) Introducing Laura. The episode where we first setup this topic.

* (1:24) Fear the Con has funded! Start getting your games listed!

* (2:18) Chris Hussey’s Savage Worlds setting book, The Wolverines Take the Highway to the Danger Zone.

* (9:21) Why Laura GMed, and how she felt about the prospect of running a game.

* (14:30) Where she got her early help. The Blind GM.

* (18:06) How Laura structured her game prep. Getting help from an advocate. Keeping game notes in a topical structure.

* (26:51) Writing the pre-generated player-characters.

* (33:49) Executing the first few seconds of the game.

* (37:31) The first curve-ball the party threw.

* (42:53) Adding a sanity mechanic to D&D.

* (47:11) How Laura felt the game went.

* (50:31) Giving Laura a letter grade.

* (55:31) Don’t take your first game too seriously, but be prepared to improve.

Hosts: Chad, Dan, Laura, Wayne

Episode 530 – a fast read of a character
by Dan Repperger

* (0:31) Fear the Con’s Kickstarter and Con Planner site.

* (1:45) We’d appreciate it if you gave us a review on whatever site or app you use to consume the show!

* (4:13) Wayne brings some sample characters for us to interpret on the fly, inspired by his experience with pre-generated characters in a one-shot game.

* (9:48) The D&D sheet Dan was reading from. Paring down the sheet to a small number of interesting and actionable items.

* (19:09) Expelling and improvising quite a bit more.

* (25:31) Reading what isn’t on the sheet.

* (30:11) Playing off of each other’s characters.

* (38:22) Applying similar ideas to a minimalist sheet. The SoG sheet Dan was reading from.

* (44:14) Wayne pulling identity from the average.

* (48:16) Being mindful of the other players when looking at the obvious links.

* (52:01) Starting from the weaknesses instead of strengths.

Hosts: Chad, Dale, Dan, Wayne

Episode 529 – hijacking a system, part 2
by Dan Repperger

* (0:24) Knowing why you’re changing the game, and by extension, whether it’s worth doing.

* (6:50) Describing damage. Hit points versus wounds versus shock.

* (15:57) Remaking characters in another system, mid-game.

* (31:23) Finding an existing system that fits what you’re looking for.

* (34:55) RPGs as a spectator sport. Or not.

* (40:45) More on the Venn diagram project clock.

* (43:14) Fear the Con 2020’s Kickstarter.

* (44:44) Congratulating Gamers Table on their successful fundraising.

* (47:04) Gaming with Gage and Jon Brazer, because Chad can’t stop plugging stuff.

Hosts: Chad, Dale, Dan, Wayne

Episode 528 – hijacking a system, part 1
by Dan Repperger

* (0:28) Fear the Con 2020’s Kickstarter, with added rewards for people that can’t attend.

* (3:38) Wayne does something cool, tells Dan about it, gives Dan a poster from it, and then forgets all of it.

* (9:38) Hijacking versus homebrewing. “Have to” versus “want to.”

* (12:21) Deciding what attributes are important to a story and, by extension, what needs to be reflected in the system.

* (17:50) What’s simulated in the game as opposed to simulated in the meta-game.

* (22:58) The boon of the number of games available.

* (33:54) Getting back to simulating what matters. You can download Chad’s free games here.

* (42:31) Don’t homebrew just because something small isn’t working.

Hosts: Chad, Dale, Dan, Wayne

Episode 527 – side plots
by Dan Repperger

* (0:29) Fear the Con’s Kickstarter!

* (6:12) An encounter in the Actual Play that felt inorganic to the flow of the main plot.

* (14:25) Being aware of what knits your campaign together.

* (19:42) Making a side plot compelling from the outset, even if it doesn’t seem relevant at first.

* (29:29) Noting what players care about in the meta-game.

* (33:09) Going for the quiet players instead of the loud ones. Getting the right type of buy-in.

* (40:02) Evaluating whether a side plot works, with or without tying it back to the main plot.

* (43:55) Creating buyer’s remorse.

* (48:54) Fear the Boot’s Patreon.

Hosts: Dale, Dan, Wayne

Episode 526 – a split party
by Dan Repperger

* (0:29) Fear the Con 2020’s Kickstarter is live!

* (4:50) When the party is split, it can make it easier to talk to an NPC.

* (8:21) A split party creating a game of telephone.

* (13:02) Giving characters their own chance to shine.

* (21:55) Team-building and RP in the party’s reunion.

* (23:12) The countdown to problems when the party separates.

* (29:54) Two approaches for how the GM can resolve separate actions.

* (42:10) Having to remember multiple bookmarks if the game gets paused.

* (43:08) How a split party can help the GM get an idea to stick.

* (44:29) Avoiding factions in the split.

* (47:34) Player-character separation as an inevitability, not a desired outcome.

* (50:34) The role of the players in a divided group.

Hosts: Chad, Dale, Dan, Wayne

Episode 525 – setting as a home for plot
by Dan Repperger

* (0:32) The Kickstarter for Gamers Table’s Season of the Glitch.

* (1:16) Fear the Con 2020 on June 18th – 20th, with the Kickstarter coming very soon. You can follow our progress in the Facebook group. The episode where we talked about Pat killing us all.

* (5:35) Merging two questions from Facebook to talk about how we build settings with an eye for stories that can be told there.

* (7:39) The motivation behind creating the world in the first place.

* (24:07) As aside on automats and courtesy.

* (29:36) What interests you is likely what you’re already developing.

* (33:24) Looking at what the players can and/or care to consume.

* (41:21) Where and when you start building the game plot, based on group interests.

Hosts: Chad, Dale, Dan, Wayne

Episode 524 – new GM for veteran players
by Dan Repperger

* (0:33) Fear the Con 2020 on June 18th – 20th! The Kickstarter is coming very soon. In the meantime, you can follow our progress in the Facebook group.

* (2:09) Explaining who Brad is.

* (2:59) The Kickstarter for Gamers Table’s Season of the Glitch.

* (6:05) Laura decides to run a Halloween game for more experienced players.

* (10:47) Intentionally and accidentally difficult players.

* (14:21) Ask for help and get people invested in your success.

* (17:53) Picking the right system and setting.

* (21:38) Why asking for feedback may not be the best idea.

* (26:45) Prioritizing the building blocks of the game.

* (33:59) Accepting you’re not in control of everything, and notes aren’t always the answer.

* (38:16) Advice for the players.

Hosts: Brad, Chad, Dan, Wayne

Episode 523 – pacing information
by Dan Repperger

* (0:54) All that matters is the d-o-g.

* (3:18) Answering part of Dustin’s question, and why it’s not getting a full answer just yet.

* (5:13) Illustrations from No Man’s Sky, Baldur’s Gate, Mass Effect, and Freelancer.

* (13:24) Slowing things down in the game versus the meta-game.

* (19:04) Getting what you’ve earned.

* (25:16) The slow flow of information in other forms of storytelling.

* (32:54) Communicating a plausible, in-story reason for withholding information.

* (39:54) Players that are desperate for information or overstuffed with it.

* (44:56) NPCs in a guiding role. Extending the Three Clue Rule.

* (54:40) Gating discoveries.

Hosts: Chad, Dale, Dan

Bonus Episode 83 – entertainment club
by Dan Repperger

* (0:23) Chad talks a whole lot about not talking. Also, cattywampus.

* (4:32) Wayne is playing Dragon Quest Builders 2.

* (7:39) Chad is playing Assassin’s Creed Origins.

* (16:31) Dale is playing Medieval II: Total War.

* (23:39) Dan is playing No Man’s Sky.

* (30:14) Dan is reading War Before Civilization.

* (33:30) Wayne is reading They Called Us Enemy.

* (35:36) Chad is reading Hardluck Ironclad.

* (48:05) Dale is reading Becoming Superman.

Hosts: Chad, Dale, Dan, Wayne

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