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Episode 591 – weathering weather
by Dan Repperger

* (0:28) The teeth on the dog go click, click, click.

* (1:30) Brodeur discovers New Game+ mode in video games.

* (10:23) Weather and environmental effects in an RPG.

* (13:09) Weather as a reflection of some other truth in the setting.

* (14:53) Setting the mood and adding immersion.

* (19:21) Does the environment not come up more often because it’s not in the rules?

* (25:02) The storytelling side effects of being inside when we game.

* (26:53) Using the environment to control the flow of the game.

* (35:05) Integrating environment into your rules and narrative.

* (39:09) Don’t forget to sign up for Fear the Con!

Hosts: Brodeur, Dan, Wayne

Bonus Episode 95 – Bedtime Stories 8
by Dan Repperger

* (0:18) Time to set the mood for bedtime.

* (5:06) Wayne, Boxman, and the latex room.

* (14:32) Watching sports for all the wrong reasons. Brodeur joins TikTok. God forgive us all.

* (16:57) Wayne pulls a plane, and Brodeur brings the pain.

* (26:22) Kids versus bikes. Bikes win.

* (28:54) Kids versus cars. Cars win.

* (32:39) On blowing up toilets and toys.

* (38:07) Waynezilla. Meanwhile, Phoenix gets really crazy and burns…a candle.

* (44:23) Oh, the places you’ll go.

Hosts: Brodeur, Dan, Phoenix, Wayne

Episode 590 – game recordings
by Dan Repperger

* (0:28) The site for Fear the Con is now live!

* (2:07) Monday Morning Quarterbacking your own games (the definition for anyone that doesn’t know that phrase).

* (3:36) Getting past being your own worst critic.

* (8:17) Speech disfluency and filler words.

* (12:57) Using game recordings to prepare for the next session.

* (17:01) Approaching your recording with the right mindset, goals, and expectations.

* (25:20) Using game audio to exonerate yourself in your own mind.

* (29:53) The freedom to no longer take notes during the game.

Hosts: Brodeur, Dan, Wayne

Episode 589 – just inexperienced
by Dan Repperger

* (0:29) A fond farewell to Chad.

* (4:50) Keeping the perspective that we all started somewhere.

* (7:34) The amount of good advice every human being ignores; sometimes experience is the only effective teacher.

* (12:49) The less you’re willing to step up, the more you ought to be patient.

* (16:24) Don’t confuse personal style with absolute right and wrong.

* (21:40) Determining whether you should stick around or just find another use for your time.

* (24:04) When you’re the only one loving or hating the game.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 588 – new beginnings
by Dan Repperger

* (0:29) Ghost of Tsushima, Red Dead Redemption 2, and archery in schools.

* (8:51) Starting up new games as old ones end. Fear the Boot’s Patreon.

* (14:34) East Texas University. Preliminary questions and contagious enthusiasm.

* (20:56) Wayne passes the GMing torch to Chad.

* (28:12) Building a game around a set of parameters: a group of good guys with a lasting legacy.

* (34:33) A game in three chapters, each with their own era and setting.

Hosts: Brodeur, Chad, Dan, Wayne

Bonus Episode 94 – Fairview
by Dan Repperger

* (0:23) Brodeur’s interview of Jim Pinto.

* (4:10) The Fairview RPG.

* (7:29) A descriptive and contextual character sheet.

* (15:35) The game’s replayability.

* (19:01) The art book.

* (23:09) WashingCon on March 26th – 27th, 2022.

* (25:07) Fear the Con on June 16th Р18th, 2022. The room block number is 2413940. You can place your room reservations at this link, which should prepopulate the con dates.

* (25:39) Food drama!

Hosts: Brodeur, Chad, Dan, Wayne

Episode 587 – rocking the afterlife
by Dan Repperger

* (0:35) Brodeur’s syphi-list.

* (3:48) Continuing a game after mass-character-death by playing in the afterlife.

* (16:43) What happens to the characters that didn’t die?

* (20:15) When a player can’t attend their own afterlife.

* (26:17) Alternate options for science fiction games.

* (29:00) The price of coming back.

Hosts: Brodeur, Dan, Wayne

Bonus Episode 93 – hot gossip
by Dan Repperger

* (0:36) Press or entertainment? The Influence Foundation.

* (2:41) Asmodee, Embracer Group, and Miniature Market.

* (9:57) The consolidation of our hobby.

* (16:30) Shareholder vs stakeholder economy.

* (21:48) An important disclaimer.

* (23:03) Some possible bad news for the current iteration of OGL products.

* (27:48) The disparity between RPGs and everything else Hasbro does.

Hosts: Brodeur, Dan, Wayne

Episode 586 – questions and prompts
by Dan Repperger

* (0:28) The scheduling crush of Christmas, and some love for Pete Petrusha.

* (7:06) The many stories you can get from a single game idea, as demonstrated by For the Queen.

* (11:14) The greater number of outcomes possible in story versus crunch. The Quiet Year.

* (12:54) How prompts give you the framework to interpret and develop ideas. Rory’s Story Cubes and the Inspectres RPG.

* (18:26) Having the right tool for the right story, and how too much freedom can become a problem.

* (20:33) An odd aversion to adding elements mid-game, even though it’s the crux of character creation and other pre-game activities. Our episode on finite choices.

* (32:58) The vast number of online tools for generating random content ideas. Mashing games together.

Hosts: Chad, Dan, Wayne

Episode 585 – cutscenes
by Dan Repperger

* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun.

* (5:02) Other media as a metaphor for how you structure your storytelling.

* (6:50) Not withholding player agency for too long.

* (13:26) Having to roleplay with yourself.

* (16:11) Revealing information to the players.

* (22:31) Read the table and manage the length of these scenes. Letting the players have an emotional response to truths their characters don’t know.

* (28:58) Using cutscenes to set the tone for the game.

* (33:32) How cutscenes can lock you into a particular truth.

* (38:44) The value of scenes that lack obvious utility.

* (50:46) Short attempts and immediate feedback are your friends.

* (52:35) The added content on our Patreon.

Hosts: Chad, Dan, Wayne

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