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Episode 557 – ending a long campaign, part 2
by Dan Repperger

* (0:24) Bringing everything together into a single ending. Remembering that the GM should get their say as well.

* (8:05) The collaborative building of a world with conflict. The natural concern for one’s own creation.

* (19:40) Differentiating the ending and epilogue of the game.

* (34:50) Knowing where to let go.

* (42:56) #SaveGamer…? Ask Brodeur. We’re not dealing with this one.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 556 – ending a long campaign, part 1
by Dan Repperger

* (0:30) Never humor Brodeur.

* (1:17) Jason Brick is launching a new flash fiction anthology, with several Fear the Boot hosts contributing. You can find the Kickstarter here.

* (4:23) The fine folks at Modiphius Entertainment feed Dan’s Enclave addiction, and he repays them by referring to Wasteland Warfare as Wasteland Warriors.

* (8:32) Discussing how to end a long campaign, as inspired by the end of our Skies of Glass actual play, along with an upcoming Masks campaign Wayne is preparing to wrap up.

* (10:18) An aside on projects we’ll be doing between major actual plays.

* (13:00) Hooray for even keeping a game alive until it ends!

* (15:06) Why the expectations around the end of the game create unique stress. Remembering it’s not just the GM’s ending.

* (18:22) Asking the players what they want from the ending without having them dictate the plot.

* (25:25) Writing the ending in session zero.

* (26:23) Getting back to the example ending from Skies of Glass.

* (36:33) Accepting player freedom in their choices and giving them some responsibility for their own satisfaction.

* (40:10) Respecting the difference between an individual character’s ending and the shared, group ending.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 555 – on models, part 2
by Dan Repperger

* (0:24) Brodeur’s response to our critiques. Settling disputes in online games.

* (3:12) Minis are just cool to create and use.

* (6:32) A form of art and inspiration.

* (11:40) The value to visual thinkers and visual learners.

* (21:40) Estimating the percentage of groups that use minis.

* (27:29) Minis as commemorative art.

* (36:06) Three ways of consuming miniatures.

* (44:03) A link to Silver Scales, who did excellent mini-painting work for Wayne and Dan.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 554 – on models, part 1
by Dan Repperger

* (0:29) Models, minis, figs, and toy soldiers. Brodeur proposes Frostgrave. Why Chad is wrong about the Enclave being fully defeated.

* (4:02) Minis in an RPG. Enriching or distracting? Brodeur’s blog post on the matter.

* (15:36) What miniatures bring to and take away from the typical roleplaying game. Distaste for collectibles and blind box purchases.

* (25:22) The added work surrounding minis. The need for more minis than you originally thought you’d need.

* (30:34) The separate hobby—and required skills—for building and painting minis.

* (36:55) The value in the mere presence of minis. Keeping things consistent.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 553 – revisiting COVID
by Dan Repperger

* (0:28) Brodeur’s site, Wayne’s site, and Fear the Boot’s Patreon.

* (3:49) Looking at an updated view of the effect COVID is having on tabletop gaming. Setting some parameters on the discussion.

* (8:47) The impact it’s had on our own games and gaming groups.

* (20:32) How COVID is affecting the podcast.

* (24:41) How COVID is affecting game creators, publishers, and retailers. Dan and Brodeur’s prior predictions for the con season.

* (30:50) An aside on miniature wargames and Gnarl versus Unicron.

* (34:28) The effect on manufacturing and distribution.

* (41:42) Will COVID have a positive, negative, or neutral effect on gaming?

* (53:04) The possible loss of talent from the industry.

Hosts: Brodeur, Chad, Dan

Episode 552 – structure and authority
by Dan Repperger

* (0:30) Nagging Brodeur to do an episode of Game Notes. Brodeur’s own show.

* (7:21) Revisiting command structures in a game. Waiting to set roles until after you’ve had a chance to play your character.

* (14:28) Your character isn’t their job.

* (21:44) Not having a group structure at all, juxtaposed with the inevitability of interpersonal organization.

* (31:39) Micromanagers in leadership roles.

* (35:28) Putting some focus on whether non-command personnel are right for their roles.

* (48:33) Unplanned shifts in role that occur during the story.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 551 – finding your voice as a GM
by Dan Repperger

* (0:28) Developing a GMing style.

* (2:38) Defining “GMing style,” as it will be used in this show.

* (9:19) Laura, as a GM who is running her formative games.

* (12:10) Picking up helpful ideas from other GMs without losing your own style. Sticking with it.

* (18:43) Struggling with a sense of detachment from the game, due to the number of things a GM has to keep track of.

* (35:12) The influence of experienced GMs. Ignoring absolute advice, and how “Show, Don’t Tell” is political propaganda.

* (45:00) After running about 10 games, what has Laura found didn’t work?

Hosts: Chad, Dan, Laura

Episode 550 – I’m the captain now
by Dan Repperger

* (0:28) How this topic may tie into the next campaign in our actual play.

* (7:47) The particular struggle over captain, as opposed to any other position on the bridge.

* (9:21) The attractive folly of choosing a reluctant leader.

* (17:00) The difference between trying to shoehorn in the wrong player versus the wrong character.

* (26:03) Getting the right player and the right character.

* (30:40) “A captain makes my participation pointless.”

* (31:08) What a good captain looks like. Servant leadership. The power of a title.

* (40:17) A trio of real-world examples. (That was supposed to be True Dungeon, not Real Dungeon.)

* (59:42) One body, many parts.

* (1:02:26) Letting people find their roles naturally, during the course of the game.

Hosts: Chad, Dan, Wayne

Episode 549 – game request from one player
by Dan Repperger

* (0:28) Have a game! And an online calendar.

* (3:09) When one player asks for a very specific game.

* (9:08) Determining exactly what they want from this game. Yes, Chad, Green Squadron really does exist.

* (11:18) Does the rest of the group want to participate in this game?

* (12:40) An intentionally difficult example with Unicron. Restraining yourself as the subject-matter expert.

* (18:32) Asking the requester to give spotlight to the other players while limiting their own.

* (29:54) Now you have to sell it!

* (31:17) Switching back to Green Squadron, which presents a different set of problems and opportunities.

* (36:53) The value of a beloved but unremarkable character.

* (40:47) Not abusing meta-game knowledge.

* (50:13) Be prepared to concede as much as you’re asking for. Self-inflicted insignificance.

Hosts: Chad, Dan, Wayne

Bonus Episode 90 – running an online con
by Dan Repperger

* (0:24) Introducing Zylo and reintroducing Chris.

* (0:49) A brief history of Fear the Conline.

* (3:42) The dual novelty of running a con game and online game.

* (7:10) Position the screen below the camera.

* (9:02) Allowing for early communication between the GMs and players.

* (11:52) The promotional video Zylo made. Allowing time to setup the expected game-play tools.

* (19:07) The degree to which an online con feels like a regular con.

* (27:58) The length of game slots.

* (33:27) Issues with communication and coordination. Timezones.

* (42:10) Panels, seminars, and streaming events.

* (46:00) A roundup of final thoughts. Fear the Boot’s Discord server.

Hosts: Chris, Dale, Laura, Wayne, Zylo

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