* (0:18) Time to set the mood for bedtime.
* (5:06) Wayne, Boxman, and the latex room.
* (14:32) Watching sports for all the wrong reasons. Brodeur joins TikTok. God forgive us all.
* (16:57) Wayne pulls a plane, and Brodeur brings the pain.
* (26:22) Kids versus bikes. Bikes win.
* (28:54) Kids versus cars. Cars win.
* (32:39) On blowing up toilets and toys.
* (38:07) Waynezilla. Meanwhile, Phoenix gets really crazy and burns…a candle.
* (44:23) Oh, the places you’ll go.
Hosts: Brodeur, Dan, Phoenix, Wayne
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* (0:28) The site for Fear the Con is now live!
* (2:07) Monday Morning Quarterbacking your own games (the definition for anyone that doesn’t know that phrase).
* (3:36) Getting past being your own worst critic.
* (8:17) Speech disfluency and filler words.
* (12:57) Using game recordings to prepare for the next session.
* (17:01) Approaching your recording with the right mindset, goals, and expectations.
* (25:20) Using game audio to exonerate yourself in your own mind.
* (29:53) The freedom to no longer take notes during the game.
Hosts: Brodeur, Dan, Wayne
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* (0:29) A fond farewell to Chad.
* (4:50) Keeping the perspective that we all started somewhere.
* (7:34) The amount of good advice every human being ignores; sometimes experience is the only effective teacher.
* (12:49) The less you’re willing to step up, the more you ought to be patient.
* (16:24) Don’t confuse personal style with absolute right and wrong.
* (21:40) Determining whether you should stick around or just find another use for your time.
* (24:04) When you’re the only one loving or hating the game.
Hosts: Brodeur, Chad, Dan, Wayne
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* (0:29) Ghost of Tsushima, Red Dead Redemption 2, and archery in schools.
* (8:51) Starting up new games as old ones end. Fear the Boot’s Patreon.
* (14:34) East Texas University. Preliminary questions and contagious enthusiasm.
* (20:56) Wayne passes the GMing torch to Chad.
* (28:12) Building a game around a set of parameters: a group of good guys with a lasting legacy.
* (34:33) A game in three chapters, each with their own era and setting.
Hosts: Brodeur, Chad, Dan, Wayne
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* (0:23) Brodeur’s interview of Jim Pinto.
* (4:10) The Fairview RPG.
* (7:29) A descriptive and contextual character sheet.
* (15:35) The game’s replayability.
* (19:01) The art book.
* (23:09) WashingCon on March 26th – 27th, 2022.
* (25:07) Fear the Con on June 16th – 18th, 2022. The room block number is 2413940. You can place your room reservations at this link, which should prepopulate the con dates.
* (25:39) Food drama!
Hosts: Brodeur, Chad, Dan, Wayne
Podcast: Play in new window | Download
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* (0:35) Brodeur’s syphi-list.
* (3:48) Continuing a game after mass-character-death by playing in the afterlife.
* (16:43) What happens to the characters that didn’t die?
* (20:15) When a player can’t attend their own afterlife.
* (26:17) Alternate options for science fiction games.
* (29:00) The price of coming back.
Hosts: Brodeur, Dan, Wayne
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* (0:36) Press or entertainment? The Influence Foundation.
* (2:41) Asmodee, Embracer Group, and Miniature Market.
* (9:57) The consolidation of our hobby.
* (16:30) Shareholder vs stakeholder economy.
* (21:48) An important disclaimer.
* (23:03) Some possible bad news for the current iteration of OGL products.
* (27:48) The disparity between RPGs and everything else Hasbro does.
Hosts: Brodeur, Dan, Wayne
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* (0:28) The scheduling crush of Christmas, and some love for Pete Petrusha.
* (7:06) The many stories you can get from a single game idea, as demonstrated by For the Queen.
* (11:14) The greater number of outcomes possible in story versus crunch. The Quiet Year.
* (12:54) How prompts give you the framework to interpret and develop ideas. Rory’s Story Cubes and the Inspectres RPG.
* (18:26) Having the right tool for the right story, and how too much freedom can become a problem.
* (20:33) An odd aversion to adding elements mid-game, even though it’s the crux of character creation and other pre-game activities. Our episode on finite choices.
* (32:58) The vast number of online tools for generating random content ideas. Mashing games together.
Hosts: Chad, Dan, Wayne
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* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun.
* (5:02) Other media as a metaphor for how you structure your storytelling.
* (6:50) Not withholding player agency for too long.
* (13:26) Having to roleplay with yourself.
* (16:11) Revealing information to the players.
* (22:31) Read the table and manage the length of these scenes. Letting the players have an emotional response to truths their characters don’t know.
* (28:58) Using cutscenes to set the tone for the game.
* (33:32) How cutscenes can lock you into a particular truth.
* (38:44) The value of scenes that lack obvious utility.
* (50:46) Short attempts and immediate feedback are your friends.
* (52:35) The added content on our Patreon.
Hosts: Chad, Dan, Wayne
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* (0:44) When only the shell of a character gets made, for lack of knowledge about the world. The episode where we previously discussed this can be found here.
* (13:19) Using an opportunity in the present to expand the character’s past. The influence of other players on the process.
* (17:01) The person with no past. Creating memories.
* (26:07) Fixing on the fly instead of flushing.
* (33:11) Players helping players.
* (40:28) Your willingness to adjust, without allowing others to take unfair license. Never Going Home and the Christmas truce of World War I.
* (45:31) Potential problems and pitfalls.
* (51:17) The plot opportunity created by new or conflicting information.
Hosts: Brodeur, Chad, Dan
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