» An RSS feed with all of our posts, regardless of type can be found here.


Episode 615 – inspecting InSpectres
by Dan Repperger

* (0:28) An update on the Actual Play.

* (4:48) The InSpectres RPG (at least temporarily back in print!) and our AP interlude using its rules.

* (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of Michelle Jenneke.

* (12:58) Plus an extra player.

* (16:10) The, “yes and,” style of gaming.

* (21:31) Assisting new players when they’re stuck.

* (26:24) Seeing roleplaying games as a starting point, not a finished product.

* (33:43) It’s not just a game; it’s on the mics.

* (39:19) No takebacks!

Hosts: Dan, Mary, Wayne

Episode 614 – session X.5
by Dan Repperger

* (0:28) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers.

* (2:03) A shared Minecraft server. You can find more information on Discord.

* (5:52) Realigning your game with a mid-campaign session zero. Special thanks to Gaming with Gage.

* (8:46) Making the case to have one.

* (12:59) Remembering the times we did this during the Skies of Glass campaign.

* (16:38) Reusing or reviewing the exact same work you did in session zero.

* (23:15) Being too specific or too general.

Hosts: Dan, Mary, Wayne

Episode 613 – the eleventh dollar
by Dan Repperger

* (0:29) Julia ruins everything.

* (1:35) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers. You can also announce your games on Discord.

* (9:03) Coming out of a period of deep fatigue. How one game still never missed a week.

* (16:18) Spoons and other finite resources.

* (20:06) Why it might be best to bite off a bit less. You may not be gaming as much as you think, anyway.

* (26:41) Does gaming with strangers help the problem?

* (31:37) Kids, you’re already in the real world.

* (34:32) Strange schedules and cascading cancellations.

* (37:42) Gambling with the eleventh dollar.

Hosts: Dan, Julia, Mary, Wayne

Episode 612 – running the unknown
by Dan Repperger

* (0:28) Running a game when someone else knows the setting a whole lot better than you do.

* (2:07) The lack of pronunciation guides in most games.

* (3:16) Narrowing down the task by asking what’s important about the setting to the players.

* (7:59) Getting the essence or feel of the setting right. We need a Thug Notes recap of BattleTech lore.

* (12:53) Start small and work outward, learning just what you need for each step along the way.

* (21:15) Tell your players you only know some canon and therefore will only use some canon.

* (24:01) Setting an ending to the canon so you can tell your own story. Breaking continuity early to get it over with.

* (28:35) Keeping a chunk of authentic setting. Otherwise, why run it at all?

* (33:56) Asking your setting experts to give you limited homework.

* (35:09) We look forward to seeing you at Fear the Con!

Hosts: Dan, Mary, Wayne

Episode 611 – paid GMing
by Dan Repperger

Show links…

* StartPlaying Games

* Bite Size Tales

* Gaming with Gage

Hosts: Chris, DJ, Josh, Wayne

Episode 610 – the value of chaos
by Dan Repperger

* (0:29) The Kickstarter for Fear the Con 2023 is live for one more week!

* (1:56) The wonderful confusion new players and GMs bring to a roleplaying game.

* (16:59) An imagined internal-consistency is sometimes more fun than an intended one.

* (22:17) The burden of your own expectations.

* (28:29) When contradictions aren’t actually contradictions. The Law of Non-Contradiction.

* (35:16) The emotion of Muscle March.

* (36:22) The ideas that mistakes allow us to explore.

Hosts: Dan, Julia, Mary, Wayne

Episode 609 – the best mechanics
by Dan Repperger

* (0:31) The Kickstarter for Fear the Con 2023 is live!

* (1:04) The new fiction podcast, Bite Size Tales.

* (3:09) Game mechanics we’re particularly fond of.

* (4:54) Rerolls and other roll-modifying mechanics.

* (10:13) A close relationship between skills and attributes.

* (15:46) Life paths in character creation.

* (24:48) Using all the dice.

* (30:12) Injury instead of a simple health pool.

* (38:08) Lots of randomness.

* (40:31) Building something bigger than your character.

* (44:13) Double-edged character traits.

Hosts: Dan, Mary, Wayne

Episode 608 – bringing a world to life
by Dan Repperger

* (0:28) The Kickstarter for Fear the Con 2023 is live!

* (1:12) Things a Game Master has done to make a world seem a little more alive (with credit to JoshB for the topic).

* (5:46) Plot hooks, substories, and unanswered questions about my character.

* (9:16) Allowing characters to have goals, ambitions, and projects.

* (13:32) Giving me things I can trust that won’t betray me or become a vulnerability.

* (19:52) Investing the players in world-building that matters.

* (29:25) Don’t constantly veto your players.

* (31:55) Digging through enough specifics may reveal a general truth you can use.

Hosts: Dan, Mary, Wayne

Episode 607 – maybe a misunderstanding
by Dan Repperger

* (0:28) The new fiction podcast, Bite Size Tales.

* (1:43) Dan re-reads the D&D 2nd Edition Dungeon Master’s Guide. Wayne watches Secrets of Blackmoor. The inspiration D&D’s creators drew from Strategos.

* (6:38) The rather disjointed rules of early RPGs.

* (8:23) The heavy crunch of early RPGs that might be as much unearned reputation as reality.

* (13:02) Why an early RPG may have needed to describe concepts that would be misinterpreted as immutable rules.

* (16:06) Narrative examples of play.

* (19:17) Separating old games from OSR games. Conveyed interpretation and social tradition.

* (27:07) The shortcuts around setting building, and how rules may have gotten caught up in those.

Hosts: Dan, Mary, Wayne

Bonus Episode 99 – AI creativity
by Dan Repperger

* (0:36) An odd tangent on names.

* (3:39) A conversation about AI art. Some parameters we’re putting on this episode. AI art wins a fine arts competition.

* (8:08) An admittedly non-technical overview of how AI generally creates its work. Syntax versus semantics.

* (17:43) AI creations as a starting point instead of the final product. Why the lack of semantics may distinguish what inspires humans as opposed to AIs.

* (29:32) The positive impact of AI creativity, contrasted with the intellectual property and monetary concerns.

* (37:02) The human-seeded meta-thought used by AI, and the inevitability of its adoption across multiple industries.

* (47:26) After taking jobs, technology may also improve lives and push humanity forward. Automating simple tasks or “shifting them left”.

* (54:45) The financial incentive to use AI art versus the status incentive to use human art.

Hosts: Dan, Julia, Mary, Wayne

Some of the sample AI art Dan made while playing around with an app…

A man with two beards that’s holding a third beard (stupid beard hog), Jesus with hot dogs for fingers, and…OH NO! Its mini-Jesus off the ropes!

What’s that Lassie? Jesus is here? And he thinks our dogs are gnolls? And Gabriel is also a dog?

OK, so now we’ve got gnolls with underbites, some random people in the background, Jesus with John Wick levels of determination, and…what the hell is that thing in the lower-right!?

What the AI thought Gnarl should look like. I’m totally going to stat this out and use it in a fantasy game.

<< Oldest     < Older   |   Newer >     Newest >>