Episode 136 – RPGs in the New Media Paradigm
* Making Ed’s kids gamers.
* The real reason we play MMOs and the lack of innovation in the industry.
* Media companies don’t realize what year it is.
* Are RPG companies adapating to meet changing consumption patterns?
* War Pig Radio. You can find the update on its status here.
Hosts: Dan, Ed, John, Pat
Podcast: Play in new window | Download
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February 11th, 2009 in Podcasts, Regular Episodes
From a GM that plays most often from his wireless laptop and houserules EVERY game he plays, a wiki-style custom rulebook would be invaluable.
I would buy it.
Indeed, I’ve been wondering many of the same things. An adventure that gets customized based on the DM’s needs or the events that occur in the game would be awesome.
I don’t see it as a wiki, exactly. Perhaps a semantic wiki, which is only open for editing to certain individuals, but there are other ways of implementing it. The way I see it, the real problem isn’t the system itself, but the GUI. How do you make the system easy enough to use for the contributors, not all of whom are IT professionals.
On the other hand, if that problem can be overcome, the system could become very successful… over time. I don’t see people adapting it quickly, though. Their thinking would have to change too much and that scares people.
Hey, you know who has a great post-cyberpunk tabletop RPG that is published online, hyperlinked and full of awesomeness? Me.
It’s not finished yet… there’s plenty of background and setting writing yet to do. However, since I heard this episode, I had to launch it right away! I do need playtesters, too. So, if you’re willing to invent some of the world of the game, please give the rules and the character creation a try.
Go to http://www.score-rpg.info/ and let me know what you think.
Have you seen this announcement from Monte Cook?
Sounds similar… :)
This is kind of a bookmark to myself because there’s a lot of things you touched upon that I’d like to comment on from the publisher/host of The Digital Front side. So, I’ll be back, if not here, then on the forums.
CivRev rocks! you guys should get it!
Posting here in 2022, the modular rules that Dan talks about are almost sort of achieved with foundry vtt. You can easily install wide varieties of plug ins for various rule sets and extensions, and the system can roll things such as saving throws automatically by clicking on a custom formatted character sheet. Now I just wish that foundry vtt had a better user interface!
Easily searchable rules was achieved by 5etools a year or two back.