Episode 130 – crime and morality in roleplaying games

In this episode, we have a very candid discussion about violent crime and morality in roleplaying games.  We felt it was important to cover this topic, but some of the content may be unsettling to some listeners.  If you are sensitive to such issues, or listen to the show around people that are, please use discretion.

We promise episode 131 will be full of ponies and rainbows.

Hosts: Chad, Chris, Dan, John, Pat

Comments (8)

AndyDecember 31st, 2008 at 10:04 pm

Woooh, heavy stuff. Looking forward to those ponies though.

BurrowowlJanuary 1st, 2009 at 12:45 am

Ever look up “moral event horizon?”

DragonhelmJanuary 1st, 2009 at 10:02 am

Those ponies better be mechs. With big frickin’ rainbow lasers. And a chainsword. You got that, Dan? ;-)

HacktorJanuary 7th, 2009 at 1:00 am

I think it would be bad role play NOT to kill children IF you are playing an Evil Monstrous race. It may be tabu for humans but trust me no ogre is going to have a hard time eating that little snack :P

tirsdenFebruary 27th, 2010 at 7:14 pm

My kid brother’s halfling fighter killed an elf child… who was tied up and helpless thanks to captors who had already died in the main fight for the mini-campaign… which was when I changed his character sheet from “neutral” to “neutral evil.”

SebastianApril 21st, 2012 at 6:34 pm

Wait, you UNDERSTAND TimeCube? THAT is an accomplishment above all else.

AlexJuly 24th, 2015 at 9:50 am

Has anyone ever considered the mind-frame of those being tortured and the quality of information received? In a mind-frame of self-preservation the person being tortured will make up what they perceive those torturing them are looking for. If the PCs want to include torture in their tool box they can point to the effectiveness of it to produce information but not the credibility of that information.

Charles P FrederickDecember 26th, 2021 at 3:02 pm

Great Discussion! I think I lean towards agreeing with Chad, as crazy as it sounds ! Morality at the game table should be what’s fun for the players, if people don’t feel comfortable with something, don’t do it at the table.

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