Episode 602 – personalizing a module
* (0:29) Brodeur’s post-Gen-Con review. (I know, we’re right on top of the latest news.) A shoutout to Imagining Games, Acheron Books, and RogueOperative.
* (8:02) Customizing modules for your players and characters.
* (11:48) Modules as a framework, not a full script.
* (18:26) Know the module well enough that you can deconstruct it into its components.
* (24:37) An imaginary scenario using a well-known story as a module, adjusted to an obviously unique character.
* (36:44) How the whole context of a pre-written scenario can be changed by just swapping proper nouns.
* (42:32) Separating story-writing from story-telling.
* (43:31) Some great example modules include Chris Hussey’s The Wolverines Take the Highway to the Danger Zone for Savage Worlds and Gooey Cube’s Red Star Rising campaign for D&D 5th edition.
Hosts: Brodeur, Dan, Mary, Wayne
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | RSS

Apple Podcasts
Discord
Facebook
Google Play
Pandora
Patreon
RSS
SoundCloud
Spotify
Stitcher
Twitter
YouTube
HaHA!! Thank you for the kind words, friends!! Please come join us in our Facebook Group and advertise your marvelous podcast every Monday. You are marvelous!! <3
https://www.facebook.com/groups/800944083656389