Episode 571 – remote gaming post-mortem

* (0:28) And the cat came back…!

* (1:13) Fear the Con Online, June 25th – 27th. You can create and sign up for games on the website.

* (4:00) As we get close to gaming face-to-face again, we look back at over a year of online gaming.

* (5:43) It’s better than not gaming at all, and there’s no commute.

* (8:38) The self-consciousness that comes from being on camera.

* (16:19) No one has to host the game.

* (22:41) You’re not away from your nest.

* (26:26) Electronic resources are accessible from the same device you use for online gaming.

* (30:06) Better isolated side-talk.

* (33:04) You can game with people drawn from a deeper pool.

* (34:16) The frustration of technical difficulties and missed social cues.

* (39:25) Being home can make you a bit too accessible. The social flow of the game.

* (44:11) You don’t get out of the house.

* (52:48) The loss of tactile objects and environmental ambience, particularly when technology won’t come close to replacing them.

* (58:10) Being stuck to The Chairâ„¢.

Hosts: Chad, Dan, Julia, Wayne

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