Episode 477 – PC-centered design
by Dan Repperger
This was a short episode I cut a while back when life got in the way of our regularly-scheduled recordings. I’ve got a full-length one we did a bit later, which I’ll be releasing immediately after this one—meaning, in a matter of minutes or hours.
* (1:06) Backing off my own ideas to let truths about the player-characters decide where the game will go.
* (4:45) Reminding players about their characters.
* (9:01) Who the PCs are as individuals.