Episode 453 – not expecting the expected

WARNING: The discussion in the early part of this show is rather crass. If you don’t want to hear that, skip to 7:08.

* (0:32) Why we’re on a second take.

* (1:23) The pre-recorded Actual Play is now on iTunes, Google Play, Stitcher, or via its raw RSS feed.

* (3:35) Dan fixed the Patreon episode prices.

* (4:52) Brodeur goes off the ranch.

* (7:08) Maintaining the tension when the players know the outcome of a game plot. The streaming AP on our Twitch feed. Metal Gear Solid as a metaphor for our tabletop roleplaying game.

* (12:31) Serial fiction and pen names.

* (19:06) Taking these concepts back to a D&D game with known gives.

* (22:34) Who’s responsible for keeping up the tension?

* (27:39) Focusing on the facts the players don’t know and the choices they haven’t made. The importance of well-developed elements in the setting.

* (34:43) Not abusing known information in the meta-game. The players’ burden.

Hosts: Brodeur, Chad, Dan

Comments (1)

JacobAugust 8th, 2017 at 1:08 pm

The Hideo Kojima thing was a major jab at Konami because at the time they were screwing him over business wise, and treating him crappily.

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