Episode 438 – performance gaming
by Dan Repperger

* (0:29) Welcoming Eric. What attracted Karla to Dan.

* (3:28) Tabletop roleplaying games as a spectator sport. The showmanship of the Game Master.

* (10:59) The most interesting games as a distraction.

* (13:00) The attributes of a good GM that also make for a good public performance.

* (19:20) Turning a spectator into a part of the game.

* (21:40) Actual Play recordings and the two extreme editing models.

* (29:36) How running an AP affected Eric’s regular gaming. The self-awareness created by self-editing.

* (34:21) A regular gamer recording their own games.

* (46:32) Feedback from an Actual Play, walk-on music, and essay writing classes.

Hosts: Brodeur, Dan, Eric, Karla

Comments (2)

Michael G PhillipsApril 5th, 2017 at 5:59 pm

I strongly prefer Actual Play with minimal production (cutting out bloopers and pauses is fine. Stuff like the GamerStable APs tend to accumulate on my mp3 player because I skip them until I have to go back because I’m out of other stuff.) RPGs are seldom well structured stories. The aspect of fun and story comes in the play part as much as the storytelling part. (This is as much about how people are poor story tellers as the medium itself. RPGs make shitty novels not because rpgs make shitty novels, but because most people are bad at writing novels.)

The best ones in my mind are the games where the players are good at acting and improv while still highting the system itself (Campaign and One Shot are the clearest examples I can find. Which is a bunch of inprov actors playing rpgs.)

ChrisApril 7th, 2017 at 8:32 am

I think a lot of it depends on your expectations going into listening to it. There were portions of both ‘Dragon Variation’ and ‘Tower of the Ape’ APs that were clearly in game stuff, but held just as much interest and excitement as might a normal story/novel.

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