Episode 431 – gamification of an RPG, redux
by Dan Repperger

* (0:29) Gnarl’s commentary on a sourcebook for gnolls in 5th edition D&D gets taken a bit too seriously.

* (8:41) Dan’s house, Chad’s faux passport, a Twitter poll about homebrewing, roleplaying about roleplaying, and the creativity of gamers.

* (18:23) The revenge of the gamification of gaming. The original episode on the topic. Duolingo and Habitica.

* (25:53) Explaining what it means to gamify a game. Rare Elements Foundry (which was mistakenly called Rare Earth in the show) and Oriental Trading.

* (32:59) When positive incentive is preferable to negative confrontation.

* (46:13) Boiling down the advice and annoyance.

Hosts: Brodeur, Chad, Dan, Wayne

Comments (2)

K-mechFebruary 9th, 2017 at 6:34 am

Crittertech – the furrry Battletech
I still have my copy

KirkFebruary 9th, 2017 at 4:13 pm

Well, I went back and listened to 303 and didn’t pick up on too much of a “pile on” feel. I did however hear my game being referenced and not really explained all the way.

So I would like to clarify, if only to be clear. Not that anyone asked for it.

White Wolf games typically have 5 character/personality/class types so I tell players that I would like to run with one player from each category.

1. Players are told this at least 6 months ahead and a deadline is established.
2. For every character you make up, you get 5 experience to apply to the character you start with. Characters need to be completely done with a few bullet points about history. It is either you make a character and get the points or you do not.
3. For the players that are totally stoked to play and get their characters finished by the 6 month deadline, you get to pick your favorite character “class”. On and on, in descending order.
4. Tie breakers are worked out by players pitching their favorite characters to the group. Usually one of the top two gets picked.

Starting with 25 bonus experience points is a pretty good carrot. It is equivalent to playing in 6 or 7 sessions.

It also means that I have a starting character with some plot threads that I can weave into the actual story or start the first session with a prelude.

This process has only failed once. I had one player that refused to make any characters until the night of the first session. He whined and complained until the group let him run the character he wanted and guess what? His character was basically an NPC. He didn’t do anything much or memorable the whole game.

So I learned my lesson with allowing the group to give in.

I feel better now.

Kirk out.

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