Episode 7 – when players break your plot

Episode 7 begins with us trying to figure out how to pronounce Aram’s name. He regales us with his single, tragic experience with D&D, the details of which get us thinking about how roleplayers tend to insert RPG elements into other areas of their lives.

We take some time to thank the other podcasts that have been uniquely supportive of Fear the Boot. This includes HarpingMick of HarpingMonkey.com, JJ from Fist Full of Comics, and Chuck and Lonnie of Dragon’s Landing Inn.

Since we had the entries in hand, we select a winner for the “origin of Fear the Boot” contest and tell you the real story behind our name. Adam had a Rifts book handy, so we also pause to discuss the ups and downs of the Palladium games and generic rules systems in general.

Our advice portion focuses on dealing with players that break your plot, straying places you never expected them to go. We offer quite a few tips for getting them back on track and keeping them there without resorting to heavy-handed tactics.

Hosts: Adam, Aram, Chad, Dan

Comments (4)

MorganJuly 19th, 2009 at 3:48 pm

Let the players think they have freedom. hehe With the king being killed analogy, that would be the archwizard visiting the party in the dungeon asking them to slay the dragon anyways. As a player if someone were to try that, and that player rolled 20s, I would be screaming “Hey, where’s my initiative roll?! He’s pulling out a crossbow for Pete’s sake! Or maybe the guards get an iniative roll?”

JanOctober 27th, 2011 at 3:17 am

I may be alittle late, but I only recently stumbled upon your podcast and so far it sounds cool :) But now I found something worht complaining abut (so everything else has been fine until now): You talk a lot about players derailing your plot and how to get them back on track but only very briefly it at all about just sticking with it a letting the story unfold further. The dragon might destroy landscapes and kill people. But twisting reality (even though the players might not notice it) just to have your preparation played at the table? I wouldn’t do that more than once in a while. It devalues the players or characters decision. I would only recommend the solution “talking about it to the players, out of character” as a good one.

RedApril 30th, 2015 at 9:24 am

First, love the show. I went backwards through episodes from 365 to 300, and then decided just to go forward from episode 1.

Charts: I find these helpful as starting points. The way I see it, use them to the point that something sparks when the creativity is waning. Roll population –> Nothing. Roll plot points in the city—> kidnapping? Alright, that gets me thinking about something, and now I think I can tie it in… Like everything else, use it to the point that it is helpful, but don’t stick to it.

AlexMarch 2nd, 2017 at 12:18 pm

On the topic of using dice as an inappropriate decision maker I used to live with my friend Aaron who is a gamer and a mathematician and he to randomly decide what we were going to have on our pizza and watch out of my 300+ movies on VHS one day. We ended up eating a double black olive, green olive pizza and watching the movie Cocktail. He has regretted that but it did not deter him from his fascination with the dice as for years later I still see him making reaction rolls when we are not playing a game or determining which board game he wants and even using d30s in twisted games of yatzy in between rounds of combat in on again off again games of Pathfinder.

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