Episode 389 – Mighty Morphin Power Wayngers

* (0:29) The Battletech contest is complete! You can find the list of winning game ideas here. I’ll be emailing the winners within the next week to get their mailing addresses.

* (1:51) Blades in the Dark, digital edition early access with upgrade support through the finished product. You can grab your copy here.

* (3:05) Wayne was trying to figure out what he wants to run at DruCon and decided on a Power Rangers game. The gritty fan film.

* (9:24) Writing down the dirty dozen: roughly twelve ideas the game needs to portray in order to really capture the original intellectual property.

* (17:26) Either adapting an existing product in whole or cherry-picking ideas from multiple sources.

* (20:07) Handling a situation where multiple players are controlling a single, combined character in a game.

* (28:22) Using the dirty dozen to prioritize design choices.

* (38:46) The dated economics of Back to the Future.

Hosts: Brodeur, Dan, John, Wayne

Comments (3)

TheDanielJanuary 16th, 2016 at 7:43 am

Very interesting thought exercise for keeping focus. Wonder if a similar exercise would translate to applying to setting up a campaign within an established system?

Savage DaddyJanuary 16th, 2016 at 12:58 pm

I heard Wayne mention Savage Worlds didn’t do MMPR the way he envision it. I host a weekly Savage World Podcast. Savage Worlds GM Hangout Podcast on iTunes and SinCitySavagesRPG Youtube channel. We did an entire 4-5 episode podcast where we designed a custom setting from the ground up… called Super Kaiju Fun Time Go. You should really check it out.



Tim HansonJanuary 20th, 2016 at 1:27 pm

I would look into the Cortex System for inspiration on a Power Rangers game. It is rather hackable and has a few different styles. The Buffy game should have the teen drama aspect done pretty well, and the Marvel Heroic Roleplay system (if you can manage to track it down) would do combat pretty well, though you would need to make some small flavor adjustments.

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