Episode 6 – plot design
Episode 6 begins with a discussion on using the Monstrous Manual as a campaign setting and plotline! Please don’t ever do that. We then pause to remind everyone about the ways you can get in touch with us, such as Odeo, email, and our new forums.
Since several people have been asking where the name “Fear the Boot” came from, we decided to turn it into a contest. All you have to do is come up with a good story about how you think “Fear the Boot” originated. Please keep it to about one paragraph in length, with no obscenity, and post your entry on our forum. The winner will have their entry read on the next podcast and get a custom forum-user title.
Next, we read an email from Scott, answering his question about how to find a replacement gamer for his group. That transitions into a conversation about playing characters that lend themselves to shallow stereotypes (a thought I don’t think we sufficiently developed). Finally, after asking ourselves why we talk about Shadowrun so much, we roll into the advice portion with tips on creating a good plot. Since we can’t resist tangents, we also give some tips on how to quickly name the NPCs your players come across in your game.
Hosts: Adam, Chad, Dan, John