The Third XCOM Saga, part 11

March 12th, 2084…

  • Dan informs Tex and Ryan that XCOM will not strike the cult just yet.  But at the first hint of escalation in their posture or alien interactions, we will act, even if it means striking first.
  • Looking over the city, the alien portals are positioned in three locations: one to the east, one to the southwest, and one to the southeast.  None of them are close to our base, tucked in the northwestern corner of Mega-Primus.
  • A building is for sale that would make an excellent interceptor base, but the asking price is $112,000 just for the building.  The cheaper option would be to station ground vehicles with anti-aircraft weapons in the streets near the portals.  But that’s still well above the $20 we have in our account.
  • At 7:15am, the saucers return.  The interceptors are scrambled, though the Commander orders up city maps and direct feed to Megapol, focusing on street views.  The hope of our fighters stopping them has been replaced by resignation that we will have to clean them out of the buildings they infest.
  • Their first target is a Nanotech appliance factory.  The second is a Superdynamics appliance factory.  Is this an odd coincidence, or are these attack waves industry-targeted?  How do these aliens pick their targets, anyway?
  • The final canal ship hits a Temple of Sirius.  What happens to the cultists inside is an open question, but now we have no choice but to raid them.
  • Once again, all three troop vessels and the two escorts slip back into the portals before our interceptors have closed even half the distance.
  • The fighters are recalled and the APC is prepped.  As with the previous incursions, three teams will have to strike three targets.
  • Ammunition is split up as best as it can be.  The prepping soldiers are ordered to aim carefully and conserve ammo.  Spray-and-pray, suppression fire…they’re out of the playbook.
  • Dan will lead a team to Nanotech.  Ryan will lead one to Superdynamics.  As the most level-headed member of the command staff, Tex is picked to handle the foray into the temple.  What happens to the cultists will depend on their choices and his.

Comments (6)

Sgt DanAugust 23rd, 2014 at 10:32 am

OOC: send Krenzke into the cultists’ temple.

TexAugust 23rd, 2014 at 12:13 pm

Tex checked his rifle out of the armory and went to go inspect his team before the mission. We had very limited supplies, but Tex wanted his people to be as well equipped as they could be. As he walked down the hall, he focused on the cool metal of his weapon slowly warming to the touch. It helped him put aside all of his other concerns and focus on the mission ahead of him.

Tex does not carry a shotgun. Tex does not carry a machine gun. Tex carries a sniper rifle. He will do everything in his power to accomplish the mission and bring his people home safely. But it will be with patience and precision accuracy. He assumes that’s why the Commander picked him for this very delicate mission. He had no idea if the humans would need/want to be rescued or would join the aliens. He had absolutely no idea what would greet him in that temple.

He entered the garage to shake hands with every member of his team and look them in the eyes before inspecting their gear. These people were depending in him to decide friend from foe.

DanAugust 23rd, 2014 at 2:38 pm

@Sgt – You were sent to Nanotech.

@Tex – I’ll post that as an RP interlude before your mission.

Sgt DanAugust 23rd, 2014 at 8:17 pm


DanAugust 23rd, 2014 at 8:30 pm

In-character, I knew you had too much of an issue with them to handle the situation delicately. But fret not! My concern for such things just changed rather radically.

Mobius04August 23rd, 2014 at 11:17 pm

I’m right there with you sgt dan. I would love to be sent on a sirus mission where the object was slaughter everything that I see. unfortunately that’s not the strategy at the moment so you and I are sent to less sensitive missions.

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