Episode 202 – riddles and puzzles

* (0:57) Fear the Con 4 dates have been set!  The convention will be on March 18th and 19th of 2011.  Wing Night will be the night before on March 17th.  Both will be held at the same location as last year: Memorial Hall for the con and Syberg’s for the Wing Night.

* (1:40) Be sure to check out the two Gen Con podcasts we participated in: Chris and Wayne on the Pulp Gamer Media Network live recording and Dan’s talk with the Amorphous Blobcast.

* (3:07) Cape Rust did a very kind review of our show in addition to great articles he’s written on gaming in the military (part 1 and part 2), LARPing (part 1 and part 2), and other subjects for Geek Life.

* (4:04) The Gamer Image Game.  Does your geek self-image line up with how you actually spend your time and money?  And if not, why not?

* (18:07) Why Pat and Dan have no sympathy for people with hard to pronounce names.

* (19:10) Puzzles and riddles in roleplaying games.  How to design, integrate, and present them to the players while avoiding the common sources of frustration.

Hosts: Dan, Johann, Pat, Wayne

Comments (6)

SandpunkSeptember 1st, 2010 at 7:39 am

Guild Wars II intends to address that very issue Wayne.

ChristophSeptember 2nd, 2010 at 5:07 pm

I think a puzzle roll with the result being the number of chances you have to guess before something bad happens would be a cool idea.

HeathSeptember 2nd, 2010 at 11:58 pm

Pictures from The Pulp Gamer Media Network podcasts:

The Pulp Gamer Media Network Panel by heath_bar, on Flickr


The Pulp Gamer Media Network Panel by heath_bar, on Flickr

Jim RyanSeptember 16th, 2010 at 7:57 am

You know, “The Sound of Music” would have been a very different show if it had been about the Von BadTrapp family. ;D

DrackJuly 14th, 2012 at 12:42 am

I agree with Pat that players shouldn’t metagame the puzzle just to be mean the GM. They should play through the puzzle or find a creative way through.

RedJune 17th, 2015 at 9:49 am

“Stoneform to reshape the stone door ha Ha!”

“The front slab of the door comes off, revealing a thin metal mesh and a second stone slab underneath. An old note is scrawled on the second door saying ‘Engineers: add a fifth stone slab to finish the door, just in case some meddling wizard comes in with that Stoneform spell. -Big Bad.”

Think around your players thinking around things, just like your villains would.

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