Episode 195 – applying our own ideas
* (1:14) Raina’s Wings charity drive results.
* (1:42) Using models on the cheap.
* (4:55) RPGs make failure fun!
* (12:31) The difficulty of telling a good gaming story.
* (22:39) An exercise in applying our own advice by adapting characters to keep the party together. Dave’s picture summary can be found here.
* (48:46) The joys of playing an evil group.
Hosts: Chad, Chris, Dan, Dave, Pat, Wayne
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June 23rd, 2010 in
Podcasts, Regular Episodes
Start you next Session with something disturbing and reminding of the Situation. While folding up camp, have Dan’s Knoll getting physically ill from eating the human and vomit due to the guilt. This would “bring up” ;) the issue. Then you can interrupt the the roleplaying at the right time with an encounter… maybe a villager pleading for help or whatever you have planned.
Except you guys just told a gaming story that sounded awesome. I’ve gotten together with friends before, and we’ve told stories about games that we played with other people, and it has been fun, except in the cases where the person’t interest in the game was the list of powers and items that their demon gnome necromancer with a staff had. But the epic quest to poison a god? The 2nd edition party that went all wuxia on their opponents? The incredible exploding terrasque? The wizard saving the day on his last hipoint with a cross bow bolt from extreme range? Awesome gaming stories.
For the challange, it isn’t brevity, but knowing what to leave out. A long gaming story told well is just like any story told well. A short gaming story told poorly is as painful as any other poorly told story.
If you listen to the penny arcade game podcasts, especially the ones with wilwheaton, you have not just a gaming story but an entire game told in real time in an interesting manner. (Wil has an entertainer’s sense of when they need to stop and explain what is happening, which makes their games even better.)
Also, Mike from PA tells gaming stories in his blog posts with pictures of the setup of the board (part of that is just how awesome his table setups tend to be.)
I know you didn’t ask for this., but the best way I’ve come across to end the alignment problem is by re-defining evil and good as selfishness and altruism. Selfishness/evilness is when you do something to aid yourself at the detriment of others. Altruism/goodness is when your actions aid others at your own detriment. This allows the actions to define the character’s stat when it comes down to it.
Law/chaos becomes redefined as calm/impulsiveness.
As a dm, I would keep a tally of extreme actions and reward/penalize as needed.
Very cool gaming story! I never knew Dan was a furry vore fan :D