Episode 164 – mythology in fantasy RPGs

* Fear the Boot just finished its first election…?

* Why the website has been coming and going.

* Fear the Con 3. After recording this episode, we got the location reserved and dates locked down.

* The history and meaning of names.

* Video game length.

* Superstition and mythology in fantasy roleplaying games.

* Psychoanalyzing Pat.

Hosts: Chad, Chris, Dan, Pat, Wayne

Comments (5)

HalOctober 4th, 2009 at 8:39 pm

Dan, what’s the name of your book of euphemisms and phrases?

DanOctober 5th, 2009 at 2:00 pm

The Dictionary of Cliches by James Rogers

Michael PhillipsOctober 8th, 2009 at 5:06 pm

One thing I meant to mention last week. Even in a high fantasy setting, there would be mythologies. They might be about people and things that actually exist, but that is okay. You already have that in reality. There is a whole body of myth and legend from the 1800s and early 1900s west that was based on real people whose stories grew with the telling. We have a whole website devoted to fighting similar mythologies in today’s world. It is called snopes. Further, even if every village has a wizard or a sorcerer or what have you, sure their methods of dealing with everyday problems work every time reasonably reliably, but what do you do when the thing lurking in the dark is trying to eat your children and Fizzlebizzel the Adequate is out at Farmer Giles’s homestead helping him fight off an infection of fairy crop blight? You look at common lore about the things in the dark and leave a pail of Grue Milk out for them so they will pass over your door. (We have similar things dealing with modern magics like making your computer work when the magic smoke is threatening to escape.)
For a wonderful treatment of the creation of myth in a technological society, I would check out Mike Resnick’s “The Return of Santiago” which deals with the legends and reality of a bunch of larger than life characters in a far future setting.

VaughanOctober 9th, 2009 at 6:57 pm

It seems to me that a great RPG and setting for using Myth and keeping it open wether or not a myth is true is Glorantha, particularly with systems like Heroquest.

The whole setting is myth manifest, including contradictions between myths!

I would like to hear the teams reaction to how Glorantha explores the ideas and concepts discussed.

AikiGhostJuly 28th, 2010 at 2:39 pm

Great episode guys. I just realized though that the number one well developed setting out there that deals with different religions, cults and their opposed world vies I don’t think has ever been mentioned on fear the boot.

I’m talking about of course the Classic and in my humble opinion best fantasy RPG setting ever written Glorantha. Im guessing you either dislike or don’t have any depth of experience with the setting. But it is truly a setting where ones religion and religious beliefs make an impact on your every day existence and not just for priests or shamen.

If you have never experienced a Glorantha game I highly recommend you seek it out and try it I think it provides the depth of setting and RP you guys are always championing.


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