Episode 155 – dealing with first games

* Yes, both cities are real places.

* This week, the Power 16 II enters the finals for the Denny’s League.

* If you’ve enjoyed Skullossus’ bracketology art, check out his comic, The Princess Planet.

* Sign-up continues for our Gencon guerrilla event network!

* Chris wins an Edward R. Murrow award!  You can watch his entry here.

* A debate on the usefulness of utility spells.

* Pocket Tanks.

* Dealing with the first game in a campaign.

* Melodies of Life.

Hosts: Chad, Chris, Dan, John, Pat

Comments (8)

Michael PhillipsJuly 11th, 2009 at 1:18 pm

The “no saving throw” for the spell in question is in reference to the target of the spell… You know, the rock. It is entirely possible that your victim will get a saving throw against whatever you are making with the spell, not the spell itself. I’m fairly certain that most “gotcha” uses of stone shape would probably be best adjudicated as improvised simple traps without a trigger. To be effective at all, you’ll probably have to roll a trap-smithing or similar skill roll or possibly an artist: sculptor roll (having made some things out of clay, getting exactly the right shape on the first pass is a challenging prospect, especially since you have to do it in six seconds in combat with a itty bit of clay that has to be the proper proportion so as to not have the bodack just slip it’s head out of the inappropriately sized neck hole that you failed to scale properly.) Probably a DC 15 reflex save to avoid the trap, or a 20 for a particularly clever idea within the limits of the spell.

GeekoidJuly 16th, 2009 at 3:01 pm

You’re trying to trap or grapple an object with the stone, as such the Bodax gets what ever defense it would get when trying to grapple.

Also Dan, it is assumed you ARE moving during combat, it’s just abstracted out. In your scenario the Bodax would ahve to not be moving t all.

Finally, you claim ANY game, no one is saying there is NO scenario you can use a utility spell, just that it’s a poor game if you can destroy it in that way.

DanJuly 17th, 2009 at 1:12 pm

Two forum posts that might be insightful:

I give a more detailed defense of the Stone Shape thing here. But more importantly, I explain the broader intention of that whole section of the show (which I think got lost) here.

EricJuly 21st, 2009 at 7:12 pm

Just had a first session of a game on Sunday. We went with the tavern concept, but there was a rather impressive backstory as part of the plot as to why we were all in this particular tavern. We each have some kind of mark that led us there. Once there, there was a massive attack and our players were the only ones in the room that could protect themselves, each other, and the innocents in the tavern.

So, they fought alongside each other and were noticed by leaders in the local community for doing so. Thus, the story really begins /after/ that first massive fight, with us convincing said leader that we are worthy of their quest because we feel it will answer questions about the markings we bear… after all, there has to be a reason we all ended up in the same place.

All this said, we do the whole ‘happen to meet in a tavern’ thing, but leave the question as to how and why that coincidence happened as an In Character thing.

The first session, by the by, went very very well.

yahaboobayAugust 18th, 2009 at 8:15 pm

It’s not pronounced ‘new-FOUND-land’. It’s actually closer to “NEW-fun-Land”

yahaboobayAugust 18th, 2009 at 8:15 pm

(I’m from the east coast of Canada, I have a picture of myself next to the Dildo sign).

Ogreboy88February 10th, 2011 at 7:30 pm


Also touch range on rough max 30 cu ft (or a cube 3′) to a side means a) the nodal had to be leaning against the wall and not just occupying the 5′ square adjacent and 2) you gotta be casting right next to it, so big chance for opportunity atracks

Ogreboy88February 10th, 2011 at 7:32 pm

Stupid iPod… Bodak, attacks


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