Fallout_Monkey wrote:Lord Foul wrote:Deft Manoeuvres appears to have a wider spread than those feats it replaces, allowing a greater range of application than any one of those feats, but it also seems underpowered compared with any one of them. While that makes sense in terms of overall balance, it may not be so good if he only wanted one of those combat manoeuvres as a preferred fighting style. I note that Improved Trip grants an extra melee attack, which I'd guess may be the principal reason for choosing it. That isn't there in the new feat, so all it really gives is the avoidance of the attack of opportunity, which can also be avoided by using a weapon or taking Improved Unarmed Strike, and the reduced +2 bonus on the check. I have to wonder whether that is enough to warrant taking it instead of something with a clear benefit.
I see what happened. I didn't do my research properly. I had looked at Improved feats on the pathfinder wiki when I looking over Deft Manoeuvres which is also a pathfinder feat. They all looked the same so Deft Manoeuvres made sense. What I didn't realize was that at the trip and disarm feats had been nerfed in pathfinder, that feint wasn't the same kind of feat, and that dirty trick, steal, and reposition were introduced in pathfinder.
the +4 makes sense since we agreed to use the 3.5 rules for most things and the way CMD works in PF for most fighters it work out to the same numbers. So we'll up Deft Manoeuvres to a +4 bonus. I'm also fine with having the feat give the extra attack for trip attempts, and it making feints a move action. With the extra Manoeuvres thrown in there we'll see Rowan do more than just trip up everyone.
Fallout_Monkey wrote:I thought the mud slinging was a cool visual so I'm just ruling you gave up one of your AoO in order to get the extra attack.
Fallout_Monkey wrote:As for Rowan charging into the bush it wouldn't quite work out based on the rules. I'm having the goblins use the withdraw action which means they'd double their movement and are not restricted by terrain, so the goblin would move 30 feet total(instead of 60 because of the terrain). In order to keep up and attack Rowan would have to charge which you can't do in difficult terrain. Unfortunately Rowan can't just move and attack because would only be able to move 15 feet and would be short 5 feet to reach with his billhook.
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