Big Red Couch Podcast - Turning Bad Ideas Into Games

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Apr 12, 2019 1:59 pm

Episode One Hundred And Twenty Two – Song of the Old Gods: The Colour Out of Space Album

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Craig keeps thinking of ideas he really doesn’t want to make a game of.

What happens when the worship band for a Cthulhu Cult get noticed by a producer & start to make it big?
What about when the band start to see that there’s a much bigger world out there, and want to move away from the cult that’s literally in their DNA?

What happens when your quaint & folksy chant to Dagon goes Platinum.
And they left off the portal-closing hymn because it didn’t fit the back-beat.

Nobody know who the band Song Of The Old Gods were, nor why they chose to release so few pressings of their Colour Out Of Space album. What we do know is that odd things happen when you play more than one copy at once, and someone out there is trying to collect them all.
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The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri May 03, 2019 3:49 pm

Episode One Hundred And Twenty Three – Tomb Temperature

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The Imperial Tomb is a model of the afterlife, and holds the remains of Emperors, Governors, and Important People; It is, quite literally, the Tomb of the Empire. And when the conditions are just right, the model becomes real, and the Tomb becomes a gateway to the afterlife.
That’s when the gravediggers have to put back whatever leaks out.

How do you even make a Zombie Medical Drama RPG?

The Necropolis has been frozen for aeons, but it’s now starting to thaw out, and the residents are starting to thaw.
Somewhere in there are the secrets needed to freeze it again, but getting to them takes a lot of planning, a lot of care, and will be a serious undertaking.
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The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat May 25, 2019 1:38 am

Episode One Hundred And Twenty Four – Everything Is Alive On This Starship

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Programmable biological workers make it so much easier to set up a colony world, because you can reconfigure them as your colony develops.
Of course, if something goes wrong on the way there, the ship’s systems might find themselves trying to repair a starship with a worker build who think the telegraph is a pretty neat idea, …

When the colony ship fell out of orbit, it set the bio-workers to “Mental Evolution” mode, in the hope that this would compensate for the lack of central guidance. Years later, the remains of the ship are found, and the walls start taking to them …

Using bio-workers to raise the first generation of humans from the gene-banks is a fine solution to the problem of long spaceflights, but there will come a moment when the kids find out that their guardians really ARE robots …

Calling it an organic starship is over-simplifying things; It’s more of a space going coral reef, an ecosystem with a community on board, some of whom may be an integral part of the internal process.
How does the community react when the ‘ship’ suddenly changes course?
Or when the ship scoops up an entirely non-organic spacecraft, determines that it’s not edible, and dumps it out into the habitable areas?

If someone’s built a tomb which doesn’t rely on clever traps, and instead just flat-out tries to kill you, is it maybe worth considering that they had a really good reason to do so?

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Burning » Sat May 25, 2019 1:50 pm

I don't have any playable ideas for Witch Planet Soccer, but I've got an image in my head of Baba Yaga's hut dribbling a ball the size of a St. Bernard down the field.
"Space is blue, and birds fly through it." - Werner Heisenberg

Cookie dough, ergo sum.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sun May 26, 2019 4:24 am

Their goalkeeper is the size of a house! We're doomed.

Their goalkeeper IS a house, but the ref's made them open their windows & doors; It'll be a bit tricky, but we can play through.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Jun 14, 2019 1:26 pm

Episode One Hundred And Twenty Five – Witch Planet Soccer

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You don’t call a place the “Witch Planet” because you like it, or the people who live on it, and you don’t do so without a cause. And you don’t go to live on the “Witch Planet” without a reason.
And while the original settlers of a place may be content with the ignore & be ignored status quo, their children may not feel the same way. And that’s when the ugly secret history of the Witch Planet starts to come into the light.

Actual witches rebel against their parents by attempting to play this strange non-magical sport called … soccer?

In an extremely magical world, having an entirely mundane football game is challenging. Each team has a squad who are constantly on the lookout for magical interference by their opponents. And maybe also on the lookout for opportunities to do some interfering of their own.

When what’s up for grabs is your teams chance to make it into the professional leagues of Galactic Witch Soccer, there’s plenty of room for skulduggery, match-fixing, and good old-fashioned shenanigans.
And that’s just the trouble that happens on purpose.

OK, Baba Yaga’s Hut can play in goal provided that it keeps its doors and windows open.

When magic left the world, it did so literally.
The fairy creatures and the trolls under bridges and the enchanted groves got together and went traveling among the stars.

What sort of person invents dimensional travel, and decides to use it to make money through sports franchising?

Dimension-hopping sports fans seek the universe where their favourite team didn’t get booted from the league.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Fri Jun 14, 2019 3:33 pm

Just to run (heh) with the football franchise idea, what if the reason was not profit, but to destabilize civilizations. Our dimensional traveling PCs visit world after world destroyed by frenzied football factions. Eventually they learn that there is another group of dimension hoppers, their charter is to wreck other worlds by any means.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sun Jul 07, 2019 12:29 am

Episode One Hundred And Twenty Six – Stranded

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In which Ben goes back to a Big Red Couch standard notion of “something on a spaceship”, despite Craig having taken the approach of deliberately NOT doing something set on a spaceship.

Not only is the ship fractured, but so is the crew, so turned against each other that they can’t save themselves. If you can just get these knuckleheads to work together, or even just get the hell out of your way, they’ll be rescued, the salvage prize is yours, and you’ll be set for life.

The crew are glad that help has shown up, and are keen to be rescued, but for some reason they’re not keen on doing the very things that would make that happen; Why?

An arcade lined with shops is fine to walk through, or even to hang out in and enjoy a cup of coffee; What if you found that you couldn’t leave?
Maybe you fell through the cracks and can see the monsters lurking outside.
Maybe you shouldn’t have belligerently declared that you’ll never leave while arguing with the Fae Lord of the Strand.
Or maybe breaking in at night to steal the fantastic items in the shops was just a really bad idea.

People trapped in a dimension-hopping shopping arcade, trying to trade with the folks outside for the things they need, hoping to one day make it home.

In The City, you can have every basic need taken care of … So long as you have the chip installed in your head. Somewhere outside the city is a place where the unchipped can live freely, however they want, and all you have to do is get there.
Somehow.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sun Jul 07, 2019 2:45 am

Kudos on the show links, that's a cornucopia of stuff! :-)

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Jul 12, 2019 12:32 pm

zircher wrote:Kudos on the show links, that's a cornucopia of stuff! :-)


While note-taking, I did wonder whether we were ever going to shut up, ...


zircher wrote:Just to run (heh) with the football franchise idea, what if the reason was not profit, but to destabilize civilizations. Our dimensional traveling PCs visit world after world destroyed by frenzied football factions. Eventually they learn that there is another group of dimension hoppers, their charter is to wreck other worlds by any means.


Interesting - Taking out the competition by introducing a societal concept so destabilizing & destructive that they destroy themselves, and you can just quietly pilfer/strip-mine the remains.

Speaking of which, because it's England & Wales vs. New Zealand in the Cricket World Cup Final, my team at work declared me to be the enemy, at least until the end of the match on Sunday. This is despite me not caring about the game, the sport, the team, or the alleged national pride of it all


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