John wrote:I see. So the experience of keeping up with an ever-widening splat sprawl is fun, but keeping track of an accumulation of yesterday's crunch over nine years is tiresome.
I can see how that would make sense. It sounds about as fun as gouging my eyeballs out compared to using a system that everyone can mostly understand and leaving that system in place, but somebody likes doing it.
Pretty much, to both of these. I'm okay with limited splat, but D&D is pushing it already with this whole "3 core books" nonsense, and the splatbook release rates come across as completely ridiculous to try and keep up with. Grabbing the occasional particularly relevant book GURPS style is one thing, but the whole idea of paying 40 a month to learn 300 pages of rules for a game I already have, month after month just sounds awful.
Azhrei Vep wrote:It also forms a jumping on point for a new generation of customers who'd rather play something else but can't find a group for anything better. Can't forget that.
That's more a Paizo-side benefit than a customer-side benefit though.
"The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw