[red] wrote:Thumbing through: I like how they did action economy. Otherwise, my typical Pathfinder gripe: "Wow....They made this really, really complex."
I like Ancestry rather than Race as a title.
Its weird that you get four different kinds of feats: ancestry feats, class feats, skill feats, and general feats. That....is a lot of feats. I like how customizable it is, but still. Lots of feats.
The non-bound accuracy is now throwing me as well - I really like the slower 5e progression. That being said, the different in skill levels as a single point, and non-proficiency is just 2 less points is a bit tighter of a spread that I would like for a non-bound system. Sucking at something at level 10 is better than being LEGENDARY at level 4. Non-proficiency should be much, much lower while legendary should be higher (imo).
I like the action economy as well. I played in a brief demo encounter at the Paizo booth at GenCon and I thought it opened up some interesting choices beyond "move and spam your basic abilities".
Ancestry. Race. I'm not moved either way. It was a necessity for them though, since they wanted to push their character creation "A-B-C" scheme. Ancestry. Background. Class.
Yeah. That's a lot of feats. The skill feats feel more akin to talent tree abilities to me. And the class feats are basically class feature choices. It does feel a bit like feat overload though. However, I do like that they separated them by type and then herded the player into choosing them by said type.
As far as proficiencies go, I can't help but wonder if they really wanted being non-proficient in a skill to be the balancing factor. I don't have the list in front of me, but I recall the number of things you can't do if you aren't proficient in a skill being relatively punitive. Like, having any proficiency at all is where the real "power" in a skill lies, because it opens up options in what's possible.