tombombodil wrote: If you want an example of how to absolutely get the most of the visual novel format I would actually recommend Pyre, a game by the people who made Bastion. It's not JUST a visual novel, but the visual novel elements are expertly crafted and show how much character and environment art, and music enhance the experience.
I have played Pyre... well, I keep getting distracted and don't finish it, but I did see a lot of it. I agree with what you said, but I definitely don't have the team that Supergiant does.
tombombodil wrote:...where playing straight through from front to end making all the most obvious choices will only get you maybe 30% of all the story; branching narrative is one way to achieve this but it's not the only way
Yeah, I think I am struggling with this part. I'm honestly not sure how I want to approach this.
I really like the idea of writing a story with choices. The Choose Your Own Adventure books had "choices", but it was really just "pick the wrong choice and you're dead."
In my situation here, we are sort of talking about a treasure hunt kind of story. So, I guess the two approaches would be to have multiple ways to get to the treasure, or to actually have multiple treasures. Maybe?