Ikoma wrote:I used to have a superior attitude towards visual novels. Don't know why. Then I tried a few. And while they still are not my favorite game genre/type, I think they are a great way to tell a 'choose your own adventure' type of story. Better than a traditional 'choose your own adventure' novel.
So... I would ask the question back... is this story a true branching narrative? If yes, then do it as a visual novel. If not, don't.
tombombodil wrote: If you want an example of how to absolutely get the most of the visual novel format I would actually recommend Pyre, a game by the people who made Bastion. It's not JUST a visual novel, but the visual novel elements are expertly crafted and show how much character and environment art, and music enhance the experience.
tombombodil wrote:...where playing straight through from front to end making all the most obvious choices will only get you maybe 30% of all the story; branching narrative is one way to achieve this but it's not the only way
zircher wrote:One possibility is to have multiple branches and all merge back into the main path (no failures, just consequences) and then at the end have something like Fiasco where you have varying degrees of success or failure depending on your 'score' and choices made.
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