Projects

Discuss tips, design ideas, offer/seek help, post news, and current projects
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tombombodil
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Re: Projects

Postby tombombodil » Tue Nov 05, 2019 8:57 pm

mindtakerr wrote:
zircher wrote:Cool, sounds like a great way to scratch that writing itch and coding desire at the same time.

Exactly! I've been using a neat framework for writing games called Ink. It's basically a programming language that's designed for stories.


In addition to their own titles, it was also used to write The Banner Saga.


if (character->type == destined_hero)
{
destroy(character->home);
}
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zircher
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Re: Projects

Postby zircher » Tue Nov 05, 2019 9:41 pm

Educational stuff, thanks for posting that.

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mindtakerr
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Re: Projects

Postby mindtakerr » Fri Nov 08, 2019 9:42 am

tombombodil wrote:
if (character->type == destined_hero)
{
destroy(character->home);
kill(character->parents);
}

A little addendum for you.

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zircher
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Re: Projects

Postby zircher » Fri Nov 08, 2019 10:22 am

I promised myself that in November that I would set aside my main projects, Sword and Gun and Project X in order to spend time on SGAM and NaGaDeMon. The first weekly challenge for SGAM is to join the Solo Game Chef game jam on itch.io and make a solo game. I rolled up my game design seed and I'm working on a letter writing game with a steampunk twist to it.

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tombombodil
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Re: Projects

Postby tombombodil » Fri Nov 08, 2019 11:33 am

zircher wrote:I promised myself that in November that I would set aside my main projects, Sword and Gun and Project X in order to spend time on SGAM and NaGaDeMon. The first weekly challenge for SGAM is to join the Solo Game Chef game jam on itch.io and make a solo game. I rolled up my game design seed and I'm working on a letter writing game with a steampunk twist to it.


Same, but just NaGaDeMon. It's gonna be tough with my new job, but I'm just going to scope way down and try to get something simple but fun together.
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mindtakerr
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Re: Projects

Postby mindtakerr » Fri Nov 08, 2019 2:26 pm

That's awesome. I hope those projects turn out to be something fun!

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mindtakerr
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Re: Projects

Postby mindtakerr » Sat Nov 09, 2019 9:09 am

zircher wrote:I promised myself that in November that I would set aside my main projects, Sword and Gun and Project X in order to spend time on SGAM and NaGaDeMon. The first weekly challenge for SGAM is to join the Solo Game Chef game jam on itch.io and make a solo game. I rolled up my game design seed and I'm working on a letter writing game with a steampunk twist to it.

These all sound great, Zircher.

I would love to hear more about the letter writing game. Anything you can share about the mechanics?

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zircher
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Re: Projects

Postby zircher » Sat Nov 09, 2019 9:43 am

The main game play is going to be series of hex crawls with intermissions where you write a letter. So, the actions of playing one part of the game influences the letter writing. At the end, you're roll a pool of dice based on the key points of your letters to see how that affects the outcome of the epilogue. The plan is gaming on several levels.

Hmm, I guess that makes the ending a little bit like Fiasco mixed with Quill.
Last edited by zircher on Sat Nov 09, 2019 10:25 am, edited 1 time in total.

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mindtakerr
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Re: Projects

Postby mindtakerr » Sat Nov 09, 2019 10:11 am

zircher wrote:The main game play is going to be series of hex crawls with intermissions where you write a letter. So, the actions of playing one part of the game influences the letter writing. At the end, you're roll a pool of dice based on the key points of your letter to see how that affects the outcome of the epilogue. The plan is gaming on several levels.

That sounds so cool! Love it!

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mindtakerr
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Re: Projects

Postby mindtakerr » Sat Nov 09, 2019 8:08 pm

Son is hogging the PS4, so I got out my computer and started coding.

Decided that, rather than making strictly a visual novel, I'm going to have intermittent map screens and stuff. The game is going to be a globe-trotting adventure story revolving around recovering a lost artifact that once belonged to John de Menteith, the man who betrayed William Wallace.

Since there will be a lot of locations, I thought maybe it might be good to have map locations where the characters can go to search for clues and ask around for info, etc. The game begins at Georgia Tech University, so the first map is of Atlanta. I'll add some real and some fictional locations to go to for each place.


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