This is a freaking awesome random sprite generator! I can totally see using this for game jams and to spark your imagination (our monkey brains love to see patterns where there are not any.) https://www.beaudu.com/spritedraw
zircher wrote:This is a freaking awesome random sprite generator! I can totally see using this for game jams and to spark your imagination (our monkey brains love to see patterns where there are not any.) https://www.beaudu.com/spritedraw
Damn, that is cool. Bookmarked.
Have you found the yellow sign? Have you found the yellow sign? Have you found the yellow sign?
I don't have a handy link right now, but Humble Bundle has a 2d art bundle going on that might be interesting to some of you. While it is specifically aimed at 2D video game developers, these resources would also be good for RPG, card, and board game developers that need artwork. Most of them are in raster and vector format, so they scale well for screen and print.
I find it intuitive to build objects in - it reminds me a bit of constructing Lego models. I enjoy tinkering with sprite-based games, but I often have trouble imagining what a sprite should look like from alternate views. So far I've found that it seems to be a bit easier to construct scenery and built objects rather than animals or people.
01/06/14: A dwarven dragon-scale shield that was secreted away by a strange messenger long ago. It is the only thing feared by the Fell Dragon of Bloody Death.
Fanatical and Packt have teamed up to offer some awesome bundles for game and web development. They even have one for Blender if you're keen on picking that up for 3d modeling. https://www.fanatical.com/en/ebooks
As I mentioned in another thread, I'm really enjoying using the narrative engine Ink. It's written in C#, but it's been ported by 3rd parties to other languages. As I'm primarily a C# programmer, I'm just fine using it in its original form.
It's primarily meant for Unity, but will work in any C# based game engine/framework, as noted by the fact that I'm using it in MonoGame.
GDC discussion of the language by one of its developers.