Tools and Resources

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zircher
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Re: Tools

Postby zircher » Sun Jul 28, 2019 2:14 pm

This is a freaking awesome random sprite generator! I can totally see using this for game jams and to spark your imagination (our monkey brains love to see patterns where there are not any.)
https://www.beaudu.com/spritedraw

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tombombodil
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Re: Tools

Postby tombombodil » Sun Jul 28, 2019 2:17 pm

zircher wrote:This is a freaking awesome random sprite generator! I can totally see using this for game jams and to spark your imagination (our monkey brains love to see patterns where there are not any.)
https://www.beaudu.com/spritedraw


Damn, that is cool. Bookmarked.
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zircher
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Re: Tools and Resources

Postby zircher » Thu Aug 01, 2019 9:41 am

I don't have a handy link right now, but Humble Bundle has a 2d art bundle going on that might be interesting to some of you. While it is specifically aimed at 2D video game developers, these resources would also be good for RPG, card, and board game developers that need artwork. Most of them are in raster and vector format, so they scale well for screen and print.

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Re: Tools and Resources

Postby harborpirate » Mon Aug 12, 2019 7:59 pm

I rarely buy new tools, but ran across one that was too neat to ignore:
spritestack: https://spritestack.io

I bought it through Steam.

I find it intuitive to build objects in - it reminds me a bit of constructing Lego models. I enjoy tinkering with sprite-based games, but I often have trouble imagining what a sprite should look like from alternate views. So far I've found that it seems to be a bit easier to construct scenery and built objects rather than animals or people.
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zircher
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Re: Tools and Resources

Postby zircher » Wed Aug 21, 2019 4:24 pm

Unity and Microsoft are teaming up with a new tutorial series. You can actually get the tools for this very cheap (as in free.)
https://blogs.unity3d.com/2019/07/09/upgraded-and-updated-scripting-your-next-game-with-visual-studio-and-unity/

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zircher
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Re: Tools and Resources

Postby zircher » Mon Sep 02, 2019 4:53 pm

Humble Bundle has a nice package of Unity developer/design books and videos.
https://www.humblebundle.com/books/become-game-developer-books

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zircher
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Re: Tools and Resources

Postby zircher » Mon Sep 09, 2019 4:06 pm

Fanatical and Packt have teamed up to offer some awesome bundles for game and web development. They even have one for Blender if you're keen on picking that up for 3d modeling.
https://www.fanatical.com/en/ebooks

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Re: Tools and Resources

Postby zircher » Mon Oct 28, 2019 10:25 pm

Packt's free book for today is Learning C++ by Building Games with Unreal Engine 4 - Second Edition. :D

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zircher
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Re: Tools and Resources

Postby zircher » Tue Nov 05, 2019 7:30 pm

Today's free book from Packt is Modern JavaScript Web Development Cookbook.

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Re: Tools and Resources

Postby mindtakerr » Sat Nov 09, 2019 8:21 pm

As I mentioned in another thread, I'm really enjoying using the narrative engine Ink. It's written in C#, but it's been ported by 3rd parties to other languages. As I'm primarily a C# programmer, I'm just fine using it in its original form. :)

It's primarily meant for Unity, but will work in any C# based game engine/framework, as noted by the fact that I'm using it in MonoGame.


GDC discussion of the language by one of its developers.

Some great documentation on writing in ink:
https://github.com/inkle/ink/blob/maste ... WithInk.md

And... some great documentation on running ink:
https://github.com/inkle/ink/blob/maste ... YourInk.md


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