Dan wrote:I'll be dropping what we got recorded early this week. Maybe even tonight. We managed to get Eric's character setup and integrated, I gave a little background, and then (as Chad said) right during scene-setting, Karla came down with an emergency that halted the game.
To answer your question, they have a keelboat. I'm basing it heavily on the Mandan.
And a site I'm using for general reference...
http://travellogs.us/boats-ships/Keel%2 ... 20Boat.htm
I described their boat as having a beam of 20 feet, length of 60. Total cargo of 20 tons, but due to their horses and supplies, only 15 of that is open for trade goods. However, the session we were about to play is a prologue that takes place 5 years earlier, so they're on a boat that's really similar, albeit not the exact same one their party will own.
Bobicus wrote:I'm really looking forward to hearing more of this AP. I went to the library today and picked up Wicked River by Lee Sandlin to catch up on the required reading.
A riveting narrative look at one of the most colorful, dangerous, and peculiar places in America's historical landscape: the strange, wonderful, and mysterious Mississippi River of the 19th century.
Beginning in the early 1800s and climaxing with the siege of Vicksburg in 1863, Wicked River brings to life a place where river pirates brushed elbows with future presidents and religious visionaries shared passage with thieves. Here is a minute-by-minute account of Natchez being flattened by a tornado; the St. Louis harbor being crushed by a massive ice floe; hidden, nefarious celebrations of Mardi Gras; and the sinking of the Sultana, the worst naval disaster in American history. Here, too, is the Mississippi itself: gorgeous, perilous, and unpredictable. Masterfully told, Wicked River is an exuberant work of Americana that portrays a forgotten society on the edge of revolutionary change.
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