Big Red Couch Podcast - Turning Bad Ideas Into Games

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Dec 20, 2013 2:18 pm

Episode Twenty-One - Mainstreaming Monsters

This episode, we talk about;
  • Educating Children and their Monsters together, in the hopes that it’ll socialise them.
  • How do you re-integrate supernatural prisoners with society, and what happens when things go wrong?
  • The social ramifications of schooling in a world where the D&D monsters have emerged.
  • Psychic Children, Regular Schools.
  • Tonight on “The Quest For The Next Big Horror Icon”, …
  • Refugee surface-dwellers try to make a new home in the Dungeons.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Jan 03, 2014 9:30 pm

Episode Twenty Two – Operation Chocolate Teapot: The Untold Story

In which Craig pitches an Omega Squad that makes good in spite of themselves, Kevin calls operatives from WWII who must overcome memory blocks in order return to service, Tonya pitches a Daring Heist from the Teapot Museum (well, Kevin does it for her,) Gulo T. repairs a terraforming project before anyone finds out it broke, and Ben sends a good-hearted Private Military Force to save children from a nefarious Industrialist.

Also, we spoil your appetites, and the plot to a certain Tim Burton movie. We are not sorry.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Fri Jan 03, 2014 10:10 pm

Oh my, I see I have some post vacation catching up to do. Goody! :-)

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Jan 17, 2014 3:10 pm

Episode Twenty Three – State Fair

Kevin takes us to the Development Conference for the early Universe,
Craig imagines Winter Festivals where the atmosphere falls as rain, and also considers Citizenship in a vastly less united U.S.A.,
Tonya proposes a world where Our State Fair Is The Best State Fair, Or I’ll Cut You,
and Gulo T. brings us the Trade & Exchange of Emotional States.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Jan 31, 2014 2:18 pm

Episode Twenty Four – Don’t Go To A Street Naked, Don’t Go To L Street Dressed Like a Train

Tonya builds a game around the experience of dreaming, with players as elements of the dream, Craig dispenses advice for navigating massive urban societal dissolution, Ben presents the City as an Out-Of-Context alien environment, and Kev explains a dreamscape where arbitrary rules accumulate & build upon each other.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Wed Feb 05, 2014 11:00 am

I had my doubts about that theme, but I should not have worried. Excellent interpretation and fun conjecture. Having recently played a lot of Bang! and The Resistance, the idea of a hidden dreamer game sounds like a hoot. Another way to take the white/back stone mechanic... does each player end up with a pleasant dream or a nightmare? Perhaps riffing off of Fiasco where high black or white is better than being tied or having a low number

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Feb 14, 2014 2:14 pm

The Big Red Couch Super Bonus Mega Listener Ideas Show

We’ve had a number of Listener ideas over the last few months, and they built up to the point that we couldn’t really tack them onto episodes here & there, so we’ve recorded our longest episode yet, just to get through them all.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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zircher
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Thu Feb 20, 2014 10:30 pm

I was driving down the highway today and saw a big red couch in the grassy median. I'm sure it was a sign from god to remind me to listen to the latest episode. Just wanted to let you know the big guy was looking out for ya. :-)
--
TAZ

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Feb 22, 2014 11:17 pm

zircher wrote:I was driving down the highway today and saw a big red couch in the grassy median. I'm sure it was a sign from god to remind me to listen to the latest episode. Just wanted to let you know the big guy was looking out for ya. :-)
--
TAZ


Oddly, only a few hours after I read this, Kev & I also saw an abandoned Big Red Couch by the side of the road. There's clearly a message being sent, but I've got no idea what it is. :?:
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sun Feb 23, 2014 12:51 am

Please tell me that in your mystery box there is a card that says, "Big Red Couch." If not, slip that one in there for me. :-)

The mystery must be solved. Interpretive dance as a game mechanic, optional.
--
TAZ


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