Big Red Couch Podcast - Turning Bad Ideas Into Games

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Tue Sep 13, 2016 9:52 pm

kedamono wrote:Gotta do a Lord Hummus reply!

Lord Hummus: There has been too much violence. Too much pain. But I have an honorable compromise. Just walk away. Give me your pumpernickel, the olive oil, the mayonnaise, and the whole grocery cart, and I'll spare your lives. Just walk away and we'll give you a safe passageway in the Grocery Isles. Just walk away and there will be an end to the horror.


:facepalm:

I'm never going to be able to forget that speech, am I?

Or the mental image of fortifications built on and around the deli meats section, using the little wire baskets & a big shopping trolley armor-plated with those plastic meat-pack trays as a gate.
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The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Tue Sep 13, 2016 11:02 pm

Pruthian Caveman wrote:
kedamono wrote:Gotta do a Lord Hummus reply!

Lord Hummus: There has been too much violence. Too much pain. But I have an honorable compromise. Just walk away. Give me your pumpernickel, the olive oil, the mayonnaise, and the whole grocery cart, and I'll spare your lives. Just walk away and we'll give you a safe passageway in the Grocery Isles. Just walk away and there will be an end to the horror.


:facepalm:

I'm never going to be able to forget that speech, am I?

Or the mental image of fortifications built on and around the deli meats section, using the little wire baskets & a big shopping trolley armor-plated with those plastic meat-pack trays as a gate.


You're welcome my good sir! Now, quick, some one photoshop this image immediately!
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Sep 16, 2016 6:57 pm

zircher wrote:I saw this video and immediately thought of the Big Red Couch crew. Please consider '(big red) couch surfing' as another fine entry for your box o' stuff.

https://www.facebook.com/Spi0n/videos/10153125384367171/


:shock: :shock: :shock: :shock:
:o :o :o :o
:clap: :clap: :clap: :clap:
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Sep 30, 2016 5:28 pm

Episode Eighty One – Banana Warriors Of Dimension X

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Unraveling the impending demise of Genetically-Engineered Super-soldiers before it unravels them.
Defending your new home from the uptight a-holes you moved here to avoid, ideally without anyone local finding out you’ve moved in.
Skulduggery & Genocide among the multidimensional produce of the Vegiverse.
Comedic Confused Urban Fantasy Post Apocalyptic Cyberpunk gaming.

And we do terrible things to VeggieTales. And Mad Max 2. Simultaneously.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Fri Sep 30, 2016 8:00 pm

Fun stuff! (Especially that voice-work for Lord Hummus.) However, I'm a bit concerned that there wasn't a new topic at the end. Should I break out my "The End is Near" sandwich board? :?

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Fri Sep 30, 2016 8:07 pm

Don't go bananas Todd! There's a prompt on the page: Audient Ideas About Dragons? That topic should be fruitful!
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Oct 01, 2016 1:03 am

zircher wrote:Fun stuff! (Especially that voice-work for Lord Hummus.) However, I'm a bit concerned that there wasn't a new topic at the end. Should I break out my "The End is Near" sandwich board? :?


We do have a podfade ticker, ... :whistle:

From hazy memory we weren't 100% sure what would be next; A regular episode or an Audient Response one.

Either that or it was Ben planning ahead, all sneaky-like, for my decent into madness as I succumb to heatstroke on my travels, and giving himself some topic wiggle room.
I don't cope all that well in the heat & the humidity, yet for some reason I'm currently on a train heading from Los Angeles to New Orleans - Madness is inevitable, and may have been present at the time I booked the train
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Burning » Sat Oct 01, 2016 1:14 am



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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Oct 21, 2016 12:57 pm

Audient Ideas About Dragons

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TAZ presents us with his Dragon Hoard-o-matic.

Kedamono wonders about what modern-day dragons collect that still holds value, given that gold is better protected now. And what headaches that could cause for the Bureau 13 agents keeping an eye on their … collecting.
And what happens when a dragon wakes from centuries of slumber and doesn’t know, or care, how the world works these days.

Jason G. reminded us of modern-day dragons, and is probably horrified by where we went with it.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Oct 29, 2016 4:29 pm

Big Red Christmas?

Hello! :wave:

We're going to have an episode drop just before Christmas day; Maybe the 24th, maybe the 23rd, depending on your time zone, and Ben & I are wondering about doing a Christmas Episode.

Specifically, we're wondering if there's anything that you all, the audient, would like us to do as a Christmas Episode?
We've done a holiday special before, and I'm not sure we're ever going to top the idea of the Christmas Snake, but if there's something that calls out to you and says "Those Hacks On The Big Red Couch Should Totally Do This Thing"?
Well, you may well be right.

Cheers, and thank you for listening,
Craig.


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