Big Red Couch Podcast - Turning Bad Ideas Into Games

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby BlinkDog » Mon Nov 11, 2013 10:29 pm

More awesome podcastness. I have enough podcast episodes to last me a few weeks.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Nov 16, 2013 6:53 pm

Bonus Flashback Episode

Foreign Correspondent TAZ had some more ideas, and was kind enough to send them in, so we had a chat about them.

I still love the image of Amish Goblins, with specially-made hats with holes in the brim for their ears

TAZ's idea will crop up again in episode 21, "Mainstreaming Monsters', which will drop just before Christmas


I got lax about responding to people on this thread; I'm sorry about that ~ craig

lostclause wrote:
zircher wrote:Why am I not following this podcast? I need to correct that tonight. :-)

My first foray into the shameless plug forum and I can't put it better myself. Wow, this is a great podcast. I tuned into the most recent episode and it was an interesting listen. Well done guys :D

Also good to see another NZer on the forums :thumbup:


Yay!!
I/We are glad that people like the show; Especially people who're listening to a big grown-up podcast like Fear the Boot.


zircher wrote:Running with Graboids in NYC, I'd suggest the game Dead Weight which is a Parkour vs Zombies game/RPG. It is a very easy stretch to replace the ground dwelling zombies with our cuddly graboids.


I'll be honest here; You had me at Parkour vs Zombies.


BlinkDog wrote:More awesome podcastness. I have enough podcast episodes to last me a few weeks.


Excellent!
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The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Nov 22, 2013 12:37 pm

Episode Nineteen – Prior Nerdy Commitments

Craig imagines a traveling band, Gulo T. wonders about finding & transporting a much-needed specialist who might not want to go, Kev tries to find a safe place for crypto-boffins in a post-serpent world, Tonya looks at the Convention industry, and Ben goes Meta.
Really Meta.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby BlinkDog » Fri Nov 22, 2013 10:26 pm

Your graboids episode really has me thinking. Now keep in mind I prefer games with a higher realism level and the survival genre is kinda my thing.

If the graboid is based on the Mongolian death worm concept they would not find NYC a favorable environment. Too much water and hard rock. However they would easily adapt to drier areas, like the mid west which is consequently the general grain belt and westward cattle country. If you had an infestation in this area, they would easily deplete cattle, cause havok for people trying to farm the area and cause huge economic problems. If the world lost the grain belt the effects would be felt worldwide.

If the infestation is worldwide such areas like the middle east, much of Austrailia, heck any area of the world where it is not swampy and rocky would be a very dangerous place to live or extract the natural resources that the whole world needs.

I also envision thumpers like in dune to attract them so they can be hunted.

Just my 2 cents on that

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Nov 23, 2013 8:11 pm

BlinkDog wrote:Your graboids episode really has me thinking. Now keep in mind I prefer games with a higher realism level and the survival genre is kinda my thing.

If the graboid is based on the Mongolian death worm concept they would not find NYC a favorable environment. Too much water and hard rock. However they would easily adapt to drier areas, like the mid west which is consequently the general grain belt and westward cattle country. If you had an infestation in this area, they would easily deplete cattle, cause havok for people trying to farm the area and cause huge economic problems. If the world lost the grain belt the effects would be felt worldwide.

If the infestation is worldwide such areas like the middle east, much of Austrailia, heck any area of the world where it is not swampy and rocky would be a very dangerous place to live or extract the natural resources that the whole world needs.

I also envision thumpers like in dune to attract them so they can be hunted.

Just my 2 cents on that


That's a fun idea.
I'm imagining a game with farmers trying to keep the Graboids out of their crops & away from the stock in a world, or at least a continent, with some serious food security issues.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby BlinkDog » Sat Nov 23, 2013 10:42 pm

You could also have the military response, which would at first be ineffective. It's hard to fight something underground, tanks could be dug under and fall into a huge pit, they also would attract their attention, they vibrate the ground like crazy when near by. Plus you would have a huge refugee crisis, everyone moving to mountainous areas for maximum safety.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Mon Nov 25, 2013 5:09 pm

Being ex-military I'm really looking forward to what you're going to do with "Whiskey Tango Foxtrot". :-)

One of my favorite WTF moments was when I was working security systems for strategic assets during the cold war. Imagine working for a group of seriously uptight people with guns (with orders to shoot you if they thought you were doing something 'wrong'.) Now add in the fact that their perimeter alarms were going off every night for several days in a row. It was like chasing ghosts, nothing was showing up on the cameras but 'something' was out there. Eventually, we had to stake out the most actively triggered zones and much to our surprise, we found out little bats were dive bombing our motion sensors because the floodlights were attracting a veritable buffet of food for them. The bats were effectively invisible at night except for that blink of an eye when they flew into the cone of light to snag a moth. Of course, the cameras where not pointed at the lights. But, the motion sensors had to cover the lights to prevent/detect tampering.
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TAZ

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Dec 06, 2013 11:45 am

zircher wrote:Being ex-military I'm really looking forward to what you're going to do with "Whiskey Tango Foxtrot". :-)


:oops:
I'm not sure we did anything good with it, from a military sense. :D
Probably the closest to being military that any of us has been is the couple of times I interviewed for civilian roles with the New Zealand Defense Force, which involved going onto an active Navy base & being interviewed by someone in Army uniform.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Dec 06, 2013 11:47 am

Episode Twenty – Whisky Tango Foxtrot

Ben thinks about Norse Gods having personal responsibility for the days named after them, and how that can’t possibly go wrong.

Tonya imagines “Moon-shining With The Stars”

Craig considers who you call when you find something really strange on a battlefield, and what that call might be.

Kev suggests a pirate radio station in a world of super-heroes & super-villains, trying to make the world a better place.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Hierophant of the Ij » Fri Dec 13, 2013 5:08 am

I'm hooked: this sounds like one of the most amazing podcast ideas ever! Kind of like a lovechild of Crucible of Realms, Who's Line Is It Anyway? and The Apprentice.

I'm definitely going to start listening to this tonight! :D
Scratching that idge since '86


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