Big Red Couch Podcast - Turning Bad Ideas Into Games

If you want to advertise something of interest to our community, please do it here.
User avatar
Pruthian Caveman
Wayne's Batman Costume ASSistant
Posts: 310
Joined: Thu Nov 19, 2009 7:31 am
Location: Aylesbury, Buckinghamshire
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Mar 25, 2016 2:41 pm

Episode Seventy Two – Esoteric Support

Image

Alternative, & frankly more enlightened, approaches to Organised Crime.

Specialist squads of Royal Marines & Kung Fu Experts team up, possibly while still learning how to work together, to maintain a fragile peace in a changing world.

The lovable miscreants on the helpdesk of an organisation full of “True Believers” have to be able to think outside of the box to do their jobs, but when the end of the world looms, maybe that’s more important than those jobs.
Besides, their contracts haven’t been renewed.

Disabling & replacing the on-site tech support is the best way to infiltrate this facility.
Of course, once that’s done, tech support still need to be perceived to be on duty, so SOMEONE is going to have to fill that role.

Solving exotic problems with the alleged help of extra personalities, selected at random, and played by the folks either side of you.

Dealing with spirits, and looking for criminally unappreciated treasures, in the antiquarian trade.

User avatar
zircher
Considering a +1 Tattoo
Posts: 9946
Joined: Thu Aug 14, 2008 8:54 am
Location: Oklahoma City
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sat Mar 26, 2016 5:38 pm

Episode 52 posted...
zircher wrote:Wonderful episode! Kind of neat how you all were doubting your creativity and by the end everyone was brimming with good ideas.

Random post-it note: "Do not invent Skynet. (again)"

// Edit

A game system suggestion for the game mechanics question at the end, Toyko Brain Pop (the game formerly known as Panty Explosion Perfect) as a mechanic that fits. When the player rolls a dice for resolution, if they succeed - their best friend describes the results. If they fail, the rival describes what happens. Best friend and rival are other players at the table.

// Edit the Second

"... (again)" So needs to be a card suggestion.

Quoted to jog the memory and confirm the source. I thought that it was rather clever of my past self to suggest a topic that might involve time travel even before I thought about writing a time traveling game. (again)

User avatar
Pruthian Caveman
Wayne's Batman Costume ASSistant
Posts: 310
Joined: Thu Nov 19, 2009 7:31 am
Location: Aylesbury, Buckinghamshire
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Mar 26, 2016 5:57 pm

zircher wrote:Episode 52 posted...
zircher wrote:Wonderful episode! Kind of neat how you all were doubting your creativity and by the end everyone was brimming with good ideas.

Random post-it note: "Do not invent Skynet. (again)"

// Edit

A game system suggestion for the game mechanics question at the end, Toyko Brain Pop (the game formerly known as Panty Explosion Perfect) as a mechanic that fits. When the player rolls a dice for resolution, if they succeed - their best friend describes the results. If they fail, the rival describes what happens. Best friend and rival are other players at the table.

// Edit the Second

"... (again)" So needs to be a card suggestion.

Quoted to jog the memory and confirm the source. I thought that it was rather clever of my past self to suggest a topic that might involve time travel even before I thought about writing a time traveling game. (again)


It really was.
:clap:

and my alleged idea, at least at this stage, does involve time-travel, ...

User avatar
zircher
Considering a +1 Tattoo
Posts: 9946
Joined: Thu Aug 14, 2008 8:54 am
Location: Oklahoma City
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sat Mar 26, 2016 6:05 pm

Fire up the techno-babblizer, you're going to need it. The players are all mad scientists or faithful minions that are in re-hab and/or prison when an alien invasion threatens humanity (again). Using your unique and appropriately thematic skills, break out the goggles (and possibly confinement) and fire up the lab once again.

Each player has their specialties and quirks and they must work together to understand and deal with the threat. I totally see this game being done as a hack of Wushu Open with each player having one mad science or henchmanly skill at 5, some support skills at 4 and 3 and for their weakness, it's always expressed in the form of "[statement that could lead to big problems] (again)." The (again) part is important. It's that compulsion that derails their best laid plans. That nagging nemesis with more lives than a cat. Or other Achilles' Heel that they have to deal with over and over. Why Wushu? It thrives on details. So, the more details that you include in your master plan, the better!

Bonus sample character that could either be a mad scientist or a super-henchman...

Robo-Tesla (the cloned brain of Nicoli Tesla in a robotic body)
Thunderbolts and lightning, very very exciting... for me! - 5
Cybernetic physiology - 4
Tesla Fan Club president - 3
Show world that Robo-Edison is a no talent hack and all around douche bag no matter what it takes (again) - 1

User avatar
Triggerhappy938
NZB Leftenant
Posts: 3857
Joined: Tue Feb 24, 2009 9:44 am
Location: Little Rock, Arkansas, USA
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Triggerhappy938 » Sun Mar 27, 2016 12:21 am

Apologies for the lengthy entry this time around. Glad to see it went over well, though. I've been excited to get caught up on the podcast so that I could start submitting in a timely fashion.
avocationalacademics.wordpress.com
Dan wrote:John Wells will probably kill you

User avatar
Burning
Hot Cherry Bendovers!
Posts: 5067
Joined: Mon Aug 25, 2008 3:33 pm

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Burning » Sun Mar 27, 2016 10:12 am

My mind insists on putting an aggrieved question mark after the word "again."

As in



This has lead to an idea not for a plot but for a notion for an entry into the role-playing parlor game genre. It is somewhat inspired by Project Ninja Panda Taco (for which read, it right now requires a hell of a lot of work to not be a blatant rip off of Project Ninja Panda Taco, but I live in hope).

Two players at a time take on the roles of some not-so-dynamic-duo, one being the planner and the other being the nay-sayer. I kind of envision there being two decks of cards, one for schemes (Clone Leonardo da Vinci) and one for complications (Miffed Mole Men). The planner has a hand of scheme cards while the nay-sayer has a hand of complications, possibly one card smaller.

The planner plays their first card to declare the scheme they are going to attempt. I think this pretty much gets played without embellishment; it just establishes the context for what follows. The nay-sayer then responds with a complication and explains how this was what went wrong last time. The planner counters with a new scheme and explains how it will bypass the complication. The next complication is played to remind the planner that it's already been tried and here's how that turned out. Repeat the cycle until the planner plays their last scheme for solving the last thing that went wrong before.

The rest of the people playing then confer to determine whether the planner ("This time for sure!") or the nay-sayer ("But that trick never works.") is right about how its all going to turn out. I imagine that this will be based primarily on entertainment value of how the schemes and complications were presented. A new pair will then take on roles for the next round. I think everyone should be a planner and a nay-sayer an equal number of times and not matched up against the same people.

Probably want to keep the hand size small and encourage people to be reasonably brief in their explanations, or the game will bog down.
"Space is blue, and birds fly through it." - Werner Heisenberg

Cookie dough, ergo sum.

User avatar
zircher
Considering a +1 Tattoo
Posts: 9946
Joined: Thu Aug 14, 2008 8:54 am
Location: Oklahoma City
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sun Mar 27, 2016 11:14 am

LOL, I think Rocky was about ready to take a bite out of Bullwinkle's hand by the end. :-)

Great game idea! I'm also a fan of Channel A, so I could see using the cards from that game to act as your idea deck for schemes and foils.

User avatar
kedamono
Pat's Knob Polisher
Posts: 121
Joined: Thu Feb 13, 2014 9:41 am

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Tue Mar 29, 2016 3:47 pm

Good stuff from both Taz and Burning. Both sort of cover what I thought of. Sigh. So all I have to contribute is another game pitch:

A retired Rear Admiral of the Imperial Navy, a retired Brigadier General and retired Master Sergeant of the Imperial Army, a retired Master Gunnery Sergeant of the Imperial Marines, a 30 year veteran of the Imperial Scouts, along with a Noble of the Imperial court, travel the galaxy in a used scout ship having adventures...

(Yes, that's Traveller, and I've seen this crew more than once.)
Check out my game store: John H. Reiher Jr. Games
Image
Image

User avatar
zircher
Considering a +1 Tattoo
Posts: 9946
Joined: Thu Aug 14, 2008 8:54 am
Location: Oklahoma City
Contact:

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Tue Mar 29, 2016 5:35 pm

kedamono wrote:Good stuff from both Taz and Burning. Both sort of cover what I thought of. Sigh. So all I have to contribute is another game pitch:

A retired Rear Admiral of the Imperial Navy, a retired Brigadier General and retired Master Sergeant of the Imperial Army, a retired Master Gunnery Sergeant of the Imperial Marines, a 30 year veteran of the Imperial Scouts, along with a Noble of the Imperial court, travel the galaxy in a used scout ship having adventures...

(Yes, that's Traveller, and I've seen this crew more than once.)

Image
"You're going to need a bigger card."

User avatar
kedamono
Pat's Knob Polisher
Posts: 121
Joined: Thu Feb 13, 2014 9:41 am

Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Tue Mar 29, 2016 5:56 pm

zircher wrote:Image
"You're going to need a bigger card."


And that's another good game pitch as well. :-)

I think mine was more commentary than game pitch. We're planning on doing an episode on FTL:2448 on the podcast tomorrow and thinking about the father of SFRPGs, Metamorphosis Alpha... no, kidding, Star Patrol... kidding! Traveller, it's a game that your only choice for a character was to either be a noble, or a member of one of five branches of the Imperial Military: Navy, Army, Marines, Scouts, and Merchant Marines. (OK, the last one is just Merchant, but hey, it was run like you were in the service.) Chances of being an O4 or higher was good as was being a E6 or higher as well.

So anyway, a real game pitch:

Door #1, Door #2, or... Door #3?
Check out my game store: John H. Reiher Jr. Games
Image
Image


Return to “Shameless Plugs”

Who is online

Users browsing this forum: No registered users and 1 guest

cron