Pruthian Caveman wrote:
zircher wrote:It's a nice filler even if the system sounds cringe-worthy. Wouldn't mind hearing more of the actual play...
Glad you liked it!
Sadly, I think
that's all there is.
From memory, the technical challenges of recording & editing an AP (or maybe just our perception of those challenges) was too much for us.
Yeah, we were still getting the hang of concept of Podcasting, and the cringe got to us. Also, we were developing a very micro-edit heavy style and the editors at the time had a limited pool of time and energy.
It ended up being an extremely entertaining game to run, even if it ended up tending bit dark for MLP with conspiracies, salt-lick abuse, an exiled species of bat-pones, and a whole child soldier / Manchurian Candidate thing.
Pruthian Caveman wrote:And, yes, the system was ...
Actually, if it had been explained better, with vastly better organisation, it might not have been too bad. It was basically "Add Everything Relevant And Roll", but with a lot of parts.
Apart from the Magic system, which was one of those cases where following the show too closely was a bad idea.
If there was one thing that irked me, it was the skill checks were a huge arbitrary stack of Stat + Skill + Job + Destiny + Mystic Butt-Stamp based on the conditions and the case made by the player, and it seemed both awkward and like it might encourage a degree of weasel words and obnoxious gimmicks in some players. (Not mine thankfully.) Or just endless repeated skill attempts on the "default" once the fatigue set in.
That could be "fixed" by building in narrative consequence or stakes into the mechanic, or an economy so there's at least some cool-down and variety. Whatever is most complimentary to the experience.
Very glad folks had fun listening to us flailing, though!