Big Red Couch Podcast - Turning Bad Ideas Into Games

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Mon Feb 27, 2017 11:33 am

Garbed in politeness and flannel,
The Canadian moves among you.
Invisible in your midst,
Save for a faint odour of Maple,
A difficulty with the word 'about',
And a relentless hunger to assimilate all beneath the Flag Of RED AND WHITE.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Triggerhappy938
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Triggerhappy938 » Mon Feb 27, 2017 12:31 pm

IA IA P'OUTINE FTAGN
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Dan wrote:John Wells will probably kill you

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Mon Feb 27, 2017 1:02 pm

It was only then that we realised that the call was coming from inside the Tim Horton's.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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zircher
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Mon Feb 27, 2017 10:22 pm

[inserts creepy violin music]

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Mon Feb 27, 2017 11:32 pm

Tim Hortons where they served the Coffee Out Of Space, and all the baristas have that Canadian look to them.
Check out my game store: John H. Reiher Jr. Games
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Borborygmus
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Borborygmus » Tue Feb 28, 2017 1:31 am

Triggerhappy938 wrote:I just realized there is nothing "coming up on the Big Red Couch"


I am unreasonably pleased that someone noticed. :D

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"No time to game!"
"Let's make a podcast about it!"
"Yes! That'll solve all our problems!"
http://www.hoarde.net/bigredcouch/

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Triggerhappy938
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Triggerhappy938 » Wed Mar 01, 2017 11:48 pm

So, the French speaking Canadian Sentai Squad should have a name. I nominate

Funkadelic Francophonic Killer Queens of Quebec.
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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Thu Mar 02, 2017 1:29 pm

Triggerhappy938 wrote:So, the French speaking Canadian Sentai Squad should have a name. I nominate

Funkadelic Francophonic Killer Queens of Quebec.


Has a certain Funky Frank vibe to it, ... :thumbup:
Groovy.


Borborygmus wrote:Image


OK, I have to ask; What the hell is the card resting on?
A potato chip?
Maybe a chapatti, glowing with unnatural light?
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Mar 17, 2017 12:20 pm

Episode Eighty Eight – Our Listener, International Human of Mystery

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What if, rather than using the standard approach to a numbers station, someone recruited a bunch of community radio and music enthusiasts, handed them the keys to a station, and said “Go Nuts, Kids. Have fun. Oh, and can you play this at 8pm?”.

The communications medium of the revolution isn’t letters or phone calls; It’s a bunch of counter-culture types in an old bus, transmitting their pirate radio messages of rock & roll, societal change, and instructions for the movements and activities of resistance cells.

We develop the business case for a Aggregated Untraceable Intelligence Broadcast Provider.

In which we decide that the Big Red Couch is Intellectual Drāno.

In the near future, the AI advertising bot wants you to be happy, but all it has to go on is the reports from your various Internet Of Things appliances, and it can only communicate with you by tweaking the advertising it sends your way.

Podcasts inadvertently become the cultural touchstones of a society.

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Apr 07, 2017 2:50 pm

Episode Eighty Nine – The Rampant A.I. Was Surprisingly Helpful

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A lushly forested ark cruises between stars, collecting waifs and strays. What are the motivations of the statue-like guardians, and what is visible though the cracks in the walls?

An interstellar gold-rush spurs travelers to distant stars, but the extinction of the human race makes them the rarer commodity mid-transit.

A world where the boundaries of genre are so thin, the heroes pursue their opponents from paradigm to paradigm seeking to leverage their laws to their advantage.

The elderly roleplayers of the future raise up against their overly conciliatory robotic caretakers.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.


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