Big Red Couch Podcast - Turning Bad Ideas Into Games

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Triggerhappy938 » Sat Feb 20, 2016 6:05 pm

Just finished listening to Holy Grounds. Cannot help but imagine "The Devil's Brew" serves exclusively over-syruped lattes made with pre-packaged espresso while "Holy Grounds" probably has more in common with "Coffee of Doom" from Questionable Content.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Wed Feb 24, 2016 11:01 pm

kedamono wrote:A jam packed episode of ideas and fun banter! Good luck Craig on your overseas adventures! Remember to speak slowly and loudly when dealing with those ruddy foreigners. ;)


Good advice for anyone travelling - It's the only way I can make myself understood at Gen Con.
:rimshot:

Thanks for the luck-wishes.
Like I said, not certain yet where I'll be going exactly, though Gen Con will definitely be a part of it, at least until my money runs out. That said, if I'm travelling, any trips to the Exhibit Hall will be as a spectator, which should lighten the impact upon my wallet.
I did look at the possibility of taking the train to Indianapolis, but the arrival times are ... Uncooperative.
The JW are pretty accommodating about finding a room for early arrivals, but the 6am from New York is, I feel, pushing it. Likewise, the damn-near-midnight from Chicago feels like a waste. :?



The sample-taking bit of your idea reminded me of The Ruum, by Arthur Porges, whose name I'm practically certain I got wrong when we recorded the episode a few days back. The idea of a system which isn't actually out to hurt you, but is still, from your perspective, pretty damn hostile, has some appeal.

It also puts me in mind of a storyline from the comic Planetary about a crashed ship looking for a new crew, so it you went with that angle it'd be a fun way to start a game; "Here's a ship you can barely control, have fun"


I seem to be on a literary references kick at the moment, so what came to mind for me for the alien deathtrap idea were a few more books & stories;
Rogue Moon, by Algis Budrys
The Man in the Maze, by Robert Silverberg
Labyrinth of Night, by Allen Steele
All of them have a killer maze, though the reasons for said maze, and indeed going into it, differ a whole lot.
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The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Wed Feb 24, 2016 11:07 pm

zircher wrote:Screen Saver of the Ancients? Huh. Well there's the implications that there are or were Ancients and that there are or were screen savers. Who would be interested in ancient screen savers? Anthropologists from the future, of course. Specialists in ancient computer software to be precise.


Ooooo, shiny. :clap:

Kind of puts me in mind of the Programmer-Archaeologists of A Fire Upon the Deep - Taking all of the sensible and appropriate safeguards, and hoping that they're enough.


zircher wrote:Shameless product placement warning:

This sounds like a good excuse to use Rewind, my free time-looping RPG.


Honestly; If you can't shamelessly product place in the "Shameless Plugs" subforum, where else can you go?
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Wed Feb 24, 2016 11:10 pm

Triggerhappy938 wrote:Just finished listening to Holy Grounds. Cannot help but imagine "The Devil's Brew" serves exclusively over-syruped lattes made with pre-packaged espresso while "Holy Grounds" probably has more in common with "Coffee of Doom" from Questionable Content.


:agree:
I now cannot think of the Holy Grounds crew without thinking of the Coffee of Doom ... employees? rabble? inmates?
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Mar 04, 2016 12:52 pm

Episode Seventy One – Screensaver of the Ancients

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The lines in the desert are faulty code and the lights in the sky flash a dire warning.

A patch of stars suddenly goes out – how can space have dead pixels?

An ancient machine patiently awaits it’s dead crew, collecting samples all the while.

Press-ganged convicts explore a vast and *very tetchy* artifact in search of answers and a pardon.

An AI races to free it’s colleague from a collapsing simulation, where it is trapped with an ancient and angry piece of software.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Burning » Mon Mar 07, 2016 9:08 pm

Nice episode. The topic seed kind of left me with a blank, but you guys came up with some really interesting notions.
"Space is blue, and birds fly through it." - Werner Heisenberg

Cookie dough, ergo sum.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Tue Mar 08, 2016 12:07 am

Burning wrote:Nice episode. The topic seed kind of left me with a blank, but you guys came up with some really interesting notions.


Yay!

I tired to come up with something based on rock paintings being a user interface, but it felt too close to the book Cyberway, and the Nazca Lines felt ... more epic.

Applying it to Australia would be interesting, if culturally-appropriating - "Oh, the Dreamtime never ended, it's just in standby mode."
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Triggerhappy938 » Tue Mar 08, 2016 3:36 am

I can't think of the Nazca lines without thinking of the SNES game Illusion of Gaia.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Tue Mar 08, 2016 12:00 pm

Esoteric Support... that sounds like my day job. :-)

For the specialists at Global Solutions, it's a little more complicated. Some people hear voices, lucky them. You've got Edgar Allan Poe on one shoulder and General MacArthur on the other both trying to give you advice on how to change a baby demon's diaper. Global Solutions' motto is "No job is too big or too small." GS's elite Trouble Division adds, "or too weird." The players work as trouble shooters for the GSTD. You could be a plumber, a cabbie, maybe an out of work college grad. But you also have the special 'gift' of multiple personality gestalt. It is not the same as multiple personality disorder. You're in control, sort of. Each player has their normal character skills and traits, but they can tap into the skills and knowledge of personality implants (either permanent or replaceable between sessions.) The kicker is that
these personalities are controlled by the players to the left and right of you.

Yes, this is intended to be a light-hearted and rules light game of much wackiness. After all, when you are called to settle high powered negotiations with Hitler and Ghandi as your advisers, you might have to do a little internal negotiating with yourself first.

Systems: Yeah, QAGS will do the job quite nicely. As to which additional personalities you have, I like the chaos that a random table can provide. Something like those lovely d66 tables from Maid. Each personality would have a short list of qualities and flaws that they could potentially grant to player to make their life easier (or harder.) Of course, the personalities know about each other and might vie for who has the best advice. Or, they could just be a distraction (imagine Marylin Monroe and JFK sneaking off behind your head.)

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Tue Mar 08, 2016 12:32 pm

I like Todd's take on Esoteric Support. I, on the other hand, have a different take:

In looking up the word in my thesaurus, it had the following example of "esoteric":

in attendance were more than 50 antiques dealers brimming with esoteric knowledge

Hmm.

Tying in the old Ian McShane Lovejoy series, and the concept of what an Esoteric Antique Dealer would be like, we have a game of an antique dealer, who's a "divvy", i.e. has a sixth sense about antiques and can tell the difference between authentic and fake antiques, and who, with his assistants, deals with the supernatural that haunts the antiques of the British Nobility.

Not all the spirits are ghosts, nor are all the Nobles very noble. The team is also looking to improve their finances in finding that Elizabethan serving tray that's haunted by a servant from the 18th century and is used as the dog's dish. :D

The system I would use would be InSpectres as it's minimal and perfect for this kind of adventure. Since InSpectres revolves around how much money you have to fund your operations, it's perfect for this sort of game, where you're trying to make that find and make a lot of money from the Finder's fee you get. (Of course you're too honest and above board to cheat your client.)

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<Your Name Here> and the <quest for/adventure of the> <Insert Item/Thing/Animal/Monster Here>!
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