Big Red Couch Podcast - Turning Bad Ideas Into Games

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zircher
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sat Oct 17, 2015 10:06 am

Heck, might as well turn it into a topic request.

"Canned pasta and other nightmares"
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kedamono
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Sat Oct 17, 2015 10:14 am

zircher wrote:Heck, might as well turn it into a topic request.

"Canned pasta and other nightmares"
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TAZ

:love: :agree:
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zircher
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sat Oct 17, 2015 10:34 am

Funny thing is that as I thought about the topic it went surprisingly dark; alien infestation, terrorism, soul crushing loneliness and depression, trench warfare, and trying to survive a nasty apocalypse. :-)
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Sat Oct 17, 2015 10:51 am

zircher wrote:Funny thing is that as I thought about the topic it went surprisingly dark; alien infestation, terrorism, soul crushing loneliness and depression, trench warfare, and trying to survive a nasty apocalypse. :-)

Just make sure you have plenty of bottle caps.

Oh, another topic idea:

Just another bag of bottle caps.
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Fri Oct 23, 2015 1:43 pm

Episode Sixty Three – Donut Tax Outrage!

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Chunky adolescents and over-weight officers of the law band together to protect their common love from a dark, portion-controlled dystopia.

Hard-bitten agents and steely eye operatives are forced to confront the terrors of the Pastry Principality. Can they find the cause of the world’s dwindling reserves of the space that goes in the middle of donuts. But what does the hole in the donut represent, really?

Who can stand against the House of the Deep Fried Dough, with money, power, and their Icing-ed up Murder-Bread minions?

Temporal smugglers ply a trade for artisan baked goods with the boutique past. Contemporary fast-food chains pillage extinct species to expand their menus.

“The Donut” houses the entrance to a legendarily inescapably prison. Breaking the inmates out will not be a piece of cake.


Bonus!: Listener Kedamono spins the delicious tale of fiscal skulduggery in the toothsome Kingdom of Dinnerell.

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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Sat Oct 24, 2015 12:09 am

zircher wrote:"Canned pasta and other nightmares"


kedamono wrote:Just another bag of bottle caps.


Aaaaand, added to the Mystery Box.


:shh:
I had a look at our stock of blank cards, and we have 17 left.
17 more ideas, and then ... I just don't know what we're going to do. :boohoo:

~ checks bottom drawer ~

Nope, we're good; Got a mostly-untouched box from after we moved offices. :facepalm:
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.

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zircher
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby zircher » Sat Oct 24, 2015 4:53 pm

Huzzah! I would hate to think that there is a terrible index card famine in New Zealand. :-)
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Burning
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Burning » Thu Oct 29, 2015 8:01 am

With the good news of cards a-plenty, here's another possibility for the Mystery Box:

Are you Henry David Thoreau?
"Space is blue, and birds fly through it." - Werner Heisenberg

Cookie dough, ergo sum.

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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby kedamono » Thu Oct 29, 2015 9:30 am

Yes, and another one from Moi!

What did the Cat leave on the doorstep?
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Pruthian Caveman
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Re: Big Red Couch Podcast - Turning Bad Ideas Into Games

Postby Pruthian Caveman » Thu Oct 29, 2015 9:21 pm

zircher wrote:Huzzah! I would hate to think that there is a terrible index card famine in New Zealand. :-)


I got curious about when we run out of ideas already on cards, and what the card situation is like.

Right now, there are 14 blank cards left in the box, and an unknown number (though most likely in the high 100's - I didn't hand out a lot of business cards) in another box in the bottom of my dresser, wedged in between small bags of foreign coinage & an AT&T Flip-Phone.
We have 71 un-drawn cards in the Mystery Box.

Assuming that we have no more Special or Audient Ideas episodes, we'll run out of our current stock of ideas after episode 136, on the 25th of August, 2018, so we've got some time to fill those 14 blank cards.
I've somehow ended up in a podcast
The Big Red Couch - Turning Random Ideas Into Playable Games. Mostly.


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