tombombodil wrote:Chad wrote:John wrote:There are plenty of people who restart games constantly and never really go to the endgame.
No wrong fun.
I've done that on super long games where it's beyond obvious that I'm going to win and it's looking like it's going to be straight up an hour of letting the clock spin as I wait for a subject to get absorbed into me or a several planets to get done transforming or whatever.
Most of the time I wait out the win since I put so much time into it already.
If I didn't have two monitors and a smart phone I would just stop the clock and start something else without the win screen. The ability to let the game play at X3 speed with no input from me while surfing Reddit or reading the news allows me to actually see the win screen most of the time.
It's kind of the bane of the 4X genre, once you've figured out how to win you can... well win. In an action shooter it can be slow to start interesting middle and an absolute nail biter at the end.
For 4X games it's different (painting with a broad brush here, not all games are alike) in that the start is slow (you don't have much area, or tech, or resources) but interesting since there is so much unknown to explore. The slow start is usually where you set up the whole rest of the game. The middle is where all the intensity and action is, wars you fight, deals you make, the huge risks and their pay offs you reap or disasters you mitigated. The end is the low point, it's all clean up and sliding into victory. All of the high five nail biting victory happened hours ago in the mid game. If it had not you wouldn't be in the slow end game, you'd be either in mid game still or you've lost.
Action games have a more even curve of excitement decent rise, huge peak at the end. Whereas 4X games have a slow beginning rise, a pretty high mid, and a straight down fall to the bottom of the chart for the end with that curve being stretched out over a much longer timeline than most action games.
I would go so far as to say you shouldn't make a 4X game with the same excitement curve at an action game. Action games pace themselves so that the player can rest and take a breath with much shorter curves but higher levels of excitement. If you did that in 4X game but stretched over the same length as a 4X game usually takes players would get a lot of burn out.