BadMrMojo wrote:Just finished the campaign last night.
As a Hare-Brained Schemes story, I loved the art, music, voice acting, and writing in general. No surprises there. As a game in its own right, setting any nostalgia aside, I was as pleased as I was with Shadowrun Returns (which is pretty high praise).
As an on-screen adaptation of the board game that I grew up with, I was hesitant, but eventually won over. I like the idea of the hardpoints to preserve the core concepts of the mechs, even if it made me use models that I traditionally didn't care for. I accept the balance changes to the weaponry, even though I felt that the balance was still a bit off and there was still a "best" solution in most cases (pssssst... it's max armor + LRMs for 3 of your 4 mechs). I'm on board with the initiative and the other similarly small adjustments to the core rules as being preferable in a slightly faster-paced format.
I expected to be a bit curmudgeonly about the changes and I found myself doing so on occasion. "Damn you for making the AC-2 do more than half the damage of a L.Laser!" and all that. On the whole, however, I felt it had the same core identity and didn't find it too terribly jarring most of the time. That's a big win in my book.
tldr; Surprisingly worth the $28 or so as the biggest budget title I've purchased in ages. I expected to like the production values and chafe at the Battletech-ish gameplay, but ended up enjoying both.
LRMs all day? I found I'm getting great mileage out of autocannons, once I got over being worried about the weight to damage ratios. having all your damage hit one location is a huge advantage. I mix those up with LRMs. I'm finally moving away from just loading up on lasers because they have a better damage to weight ratio.