Harebrained schemes is doing an actual Battletech game.
Turn based. You get to see an Atlas get headshot and fall over in the demo they're playing, much to the chagrin of the developers playing the Atlas. Light mechs go first on initiative and then you go down the weight classes. It also looks like you can hold you go and choose to go later including, one of them points out, at the very end of the turn so you could essentially have a light mech go twice in a row.
This makes me want to play Battletech again, damnit.
Hairbrained is one of the best managed kickstarter devs out there. I'm not a huge Battletech fan (just never really played it) but I do like strategy, and I like HBS work, so I'll be keeping an eye on this.
Have you found the yellow sign? Have you found the yellow sign? Have you found the yellow sign?
It made me realize that if I were to run a Battletech campaign (which---boy howdy, do I want to now), how important running away after taking a few shots are when you've only got X amount of Battlemechs on the planet. A prolonged engagement with Mechs would be a lot of running away until it actually reaches the heights of pitched battle where the amount of damage they managed to fix might make all the difference.