Actual Battletech

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Mikel
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Actual Battletech

Postby Mikel » Sat Aug 06, 2016 12:56 pm




Harebrained schemes is doing an actual Battletech game.

Turn based. You get to see an Atlas get headshot and fall over in the demo they're playing, much to the chagrin of the developers playing the Atlas. Light mechs go first on initiative and then you go down the weight classes. It also looks like you can hold you go and choose to go later including, one of them points out, at the very end of the turn so you could essentially have a light mech go twice in a row.

This makes me want to play Battletech again, damnit.
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Re: Actual Battletech

Postby tombombodil » Sat Aug 06, 2016 1:59 pm

Hairbrained is one of the best managed kickstarter devs out there. I'm not a huge Battletech fan (just never really played it) but I do like strategy, and I like HBS work, so I'll be keeping an eye on this.
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BottledViolence
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Re: Actual Battletech

Postby BottledViolence » Sat Aug 06, 2016 7:14 pm

Not a fan of Kickstarter, but I am interested to see how it goes.

One of the issues I have with these sorts of games is that I usually like the mechanics of the original, so when they start changing things up, a lot of times it kills it for me.

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Re: Actual Battletech

Postby zircher » Sat Aug 06, 2016 7:53 pm

Liking what I'm seeing so far. Got my fingers crossed.

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BadMrMojo
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Re: Actual Battletech

Postby BadMrMojo » Tue Aug 09, 2016 6:19 pm

HBS did brilliantly well with all their Shadowrun games and from the alpha gameplay, I'm pretty pumped. This might be one of the few things I'll snag upon release.

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Re: Actual Battletech

Postby Morgan_Lockbreaker » Wed Aug 17, 2016 12:54 pm

Here's an interview with the designers.

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Mikel
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Re: Actual Battletech

Postby Mikel » Sat Jun 10, 2017 6:04 pm

Played the Beta.

Wow...this is gorgeous.

It's also very much Battletech.

It made me realize that if I were to run a Battletech campaign (which---boy howdy, do I want to now), how important running away after taking a few shots are when you've only got X amount of Battlemechs on the planet. A prolonged engagement with Mechs would be a lot of running away until it actually reaches the heights of pitched battle where the amount of damage they managed to fix might make all the difference.
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Re: Actual Battletech

Postby K-Mech » Sat Aug 19, 2017 3:37 pm

Interesting, this showed up in my Steam "Discovery Queue" today saying "Coming 2017"....

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Ikoma
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Re: Actual Battletech

Postby Ikoma » Sat Aug 19, 2017 4:49 pm

I'm officially interested enough to add it to the Steam wishlist.
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zircher
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Re: Actual Battletech

Postby zircher » Sat Aug 19, 2017 9:41 pm

Backed it for the cheap seats (no alpha or beta access.)


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