Chad wrote:I prefer the smaller side of things.
I remember playing WoW and being able to get 4 people consistently (before their matchmaking thing) and then trying to move heaven and earth for hours trying to pull in a 5th.
I do like how more modern games scale to the number of people in them.
Since Vermintide is what we played most, I keep using that example...
The AI does a decent job, so even short players, you're not completely screwed. Plus you have match maker and vote to kick, so you can leave the room open for randoms to joining then just boot them if they suck. It works very well if you have less than four players. Not at all if you have more than four.
BottledViolence wrote:I don't think anyone really cares about the story on their multiplayer runs through Vermintide or L4D.
I'll have you know, the group I played with cared immensely about Ellis and his stories about his buddy Keith in L4D2.
We'd also comment about the messages scribbled on the safe room walls.
In all fairness, we love the back and forth between the Vermintide characters. We also constantly impersonate Saltzpyre. As for the actual story? Kill rats. Works just as well with 4 as it would with 5, but we could have more absurd banter opportunities.