Postby tombombodil » Tue Oct 27, 2020 4:31 pm
Just finished Amnesia: Rebirth. It's good; really cool to see the vague backstory of Dark Descent expanded upon greatly. The game has some pacing issues and some of the levels feel kind of like filler or at least are padded (I think this could have been a 6 hour game instead of a 14 hour one and been just as effective as a horror game and a narrative game) but the writing, acting, and environments are rock solid.
A LOT of the story is delivered via brief flashbacks as your memories slowly return, and while I've seen people complaining about this, the other games were all random documents and audio logs which are basically just flashbacks you can pick up anyway so I don't see the problem.
Also, similar to SOMA I don't think it succeeds nearly as well as Dark Descent does at being a pure horror game. The pacing of the scares isn't as air-tight, and it doesn't do as good a job at instilling the rampant paranoia that DD did that there could be a monster around every corner. It's generally pretty clear when you need to be worried about monsters and when the noises are just for atmosphere.
And speaking of SOMA, Rebirth doesn't come close to dethroning SOMA as the best game Frictional has made, but that doesn't mean it doesn't get a place on my digital shelf and a recommendation. If you can get through the first 90 minutes (which tragically has the worst pacing and structure of a game where pacing and structure are the main general issues) I think you'll really get into it. Frictional is so good at making levels that are super detailed and exciting to explore, and the story is very satisfying thematically, even if it struggles to be a cohesive or interesting narrative.
Also they seemed to have sneakily fixed an issue almost all their games had, where there is always at least one level that's a dark maze with a monster you have to avoid that are often the most terrifying sequences but where it becomes very easy to get stuck or lost or killed on loop which totally defangs the horror and replaces it with frustration. They remedy this by having a mechanic where if you go crazy you wander somewhat randomly through the map, and I'm pretty sure if it happens to you a few times in one area you end up "randomly wandering" right back on track or even very near the exit.
Have you found the yellow sign?
Have you found the yellow sign?
Have you found the yellow sign?