tombombodil wrote:Doom Eternal: still making other shooters seem like sedate pansy-simulators and making me remember that I love games that really really challenge me (gotta crank the difficulty up a few notches though). This one fleshed out the lore set up by the last game a LOT and as cheesy and over the top as it all is I'm looking forward to see where it goes.
I haven't QUITE made the transition yet to the demon specific rock-paper-scissors mechanics. And I'm playing on ultra-violence so I can't ignore them. That seems to be the big difference between this and 2016. But I like the game.
Yeah it was like going from Dark Soul 3 to Sekiro. Both are hard and badass, but in Dark Souls you can dodge-roll brute-force your way through almost every single challenge. In Sekiro you HAVE to play through encounters the way the designers intended or you will just get absolutely clapped.
Watching a stream of Eternal would make it seem like just a hacked out "more of the same" sequel, but it's actually quite different in a lot of important ways. I am also playing on UR and i do think it's legitimately quite a bit harder than Doom 2016. The demons are faster and more aggressive, and there's actually way more types and sub-types of them.
The Rock-Paper-Scissors-Lizard-Spock of demon weak points it also means you actually have to use, not only all the different weapon types, but also the different alternate firing modes of all the different weapon types, which adds another level of mandatory gameplay strategy, complexity and skill (at least on harder difficulties). You cannot one-trick your way through the game with one or two suped up weapon. Honestly, in that respect I think Eternal might straight up just be more balanced and better designed than D16 (thats what im calling it from now on). They added 100 different weapons, upgrades, skills, and variants to D16 and then realized in the aftermath than only like 5% of players used more than 20% of it because you just didn't have to, even on Ultra Violence. So in Eternal they designed the enemies and encounters in such a way that you have to use like 70% of it just to get through. Oh you also run out of ammo faster which not only forces you to be even more aggressive than usual but also auto-cycles you through your weapons as you deplete them which forces you to become accustomed to them all before you need to which is frankly genius game design.
I just finished 5 out of 6 Slayer Gate secret extra hard fights, and it's been a long time since I've felt so exhilarated and accomplished by achieving something in a video game. It really feels similar to dark souls where i could be breezing through an area and a friend asks to play so I hand them the controller and go get something to drink and i come back and they are getting absolutely walloped by the same basic enemy over and over. I feel truly skilled and accomplished when playing Doom Eternal, and that's not something most big AAA games go for these days.