Ryvauld game (Melody)

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Thu May 25, 2023 8:17 am

"What a remarkably enlightened service," she replies upon hearing of the sheriff's patronage. "It must cost a lot to provide for the needs of the whole town. How much do you charge for potions, then? In my line of work it would be useful to carry some additional remedies I could take at need." :)

Melody sits stoically enduring the probing of her wound, relieved to hear that it is no worse than she believed. When the young man brings her the potion and the healer tells her to drink it, Melody experiences a moment of panic, but quickly decides the risk is worth taking... after all, this is an extremely convoluted set-up if it is a trap; can't just go around distrusting everybody. She downs the potion and waits to see what happens. :beer: :think:

"How long should we give it before coming back for a fresh poultice? And how long do you think it'll be before she is fit for travel?" :eh:

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Arbuthnott
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Re: Ryvauld game (Melody)

Postby Arbuthnott » Fri May 26, 2023 7:05 am

“It isn’t cheap, that’s true, but people need help sometimes. I… um, excuse me,” she breaks off with a confused expression, before catching herself. “I was specifically brought in several years ago; I have the paperwork to prove it, despite what the catchpole would like. It’s mostly funded by the selling tax, anyway. We try to look after our own here.”

When asked about potions, she gives you a quick rundown of what’s available, either due to being in stock or having the necessary ingredients.

Healer Hurst wrote:Potion of Cure Minor Wounds – 25 gp
Potion of Purify Food and Drink – 25 gp
Potion of Cure Light Wounds – 50 gp
Potion of Nutrients – 50 gp [Functions as Create Food and Drink for a single person]
Potion of Protection from Fey/Insider/Outsider – 50 gp (Only Insider in Stock)
Potion of Remove Fear – 50 gp
Potion of Remove Paralysis – 50 gp
Potion of Sleep – 50 gp
Potion of Calm Emotions – 300 gp
Potion of Cure Moderate Wounds – 300 gp
Potion of Delay Poison – 300 gp
Potion of Remove Blindness/Deafness – 300 gp (Not in Stock)
Potion of Remove Disease – 300 gp
Potion of Lesser Restoration – 300 gp
Potion of Close Wounds – 750 gp
Potion of Cure Serious Wounds – 750 gp (Not in Stock)
Potion of Neutralize Poison – 750 gp (Not in Stock)
Potion of Restoration – 750 gp (Not in Stock)
Potion of Status – 750 gp (Only 1 left)
Potion of Cure Critical Wounds – 1400 gp (Not in Stock)
Potion of Freedom of Movement – 1400 gp (Only 1 left)
Potion of Panacea – 1400 gp (Not in Stock)


As Melody downs the potion, you quickly feel a warm soothing sensation building up around your wound. Looking down, you can clearly see new skin rapidly knitting itself until you are left with nothing more than an unpunctured bruise. [Back up to full]

“Come back in two days and we’ll see how much progress we’ve made. I expect she’ll receive the all clear a when we remove it, but I refuse to commit to that now. And please try not to exacerbate yourselves, either of you.”

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Fri May 26, 2023 7:47 am

Melody listens intently to the extensive list of wares, although most of them are well beyond her reach for the time being. When the healer is finished, she says:

"I cannot afford any of those more expensive potions, but I would like to take three potions of cure light wounds, if you have them in stock. I have this gemstone, a lovely red garnet, which I am reliably informed is worth 150 gold. Would that do as payment for the three potions?" :)

As she speaks she pulls out the red gem and shows it to the healer. Then, remembering something else, she reaches back into her pouch and brings out a couple of small vials, one of blue liquid and one of white.

"I picked these up from some slave traders we met who wanted us to become gladiators. That's where we got the wounds too. I'm not sure what they are. I was going to try to analyse them myself, but while here, do you think you might be able to identify them for me? They may be something quite outside your field, but it can't hurt to ask." :eh:

"With all your resources here," she indicates the laboratory, "we might be able to figure out what they are between us. I do have some knowledge of spellcraft and magical devices, though doubtless not the equal of your own. Who knows, they might be something of value to you. I would certainly be willing to sell them to you if that is the case." :)

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Mon May 29, 2023 1:18 pm

The healer takes a minute to look over your gem before accepting your trade with a shrug. “Don’t forget that I’m the main healer here; nobody would try to pull one over the person responsible for their health, surely.”

She seems curious at your mention of potions, and eagerly accepts them when proffered. With a curious expression, she invites you and Torridin to follow her into a separate building, lined with even more ingredients and equipment. One of the four cauldrons suspended by heavy metal chains is currently brewing a deep lavender potion, filling the room with an acrid but oddly pleasant smell.

Skirting around this, she leads you to a worktop covered in strange glass apparatus; you think you may have seen one or two of these in your father’s workshop, but you’re unsure as to their purpose. Regardless, you get a first hand demonstration of their use as the two healers withdraw a minute amount of each potion and begin running tests; spinning it quickly, holding it above an open flame, adding drops of different liquids. It takes almost twenty minutes, but eventually Healer Hurst sits back with a satisfied hum.

“Interesting collection. These are medical potions, I should think,” she holds up the vial of blue liquid. “Designed to cordon off the conscious mind during more mental or intrusive procedures. I believe the enchantment is referred to as Hold Person. Now these are less my purview,” she holds up the milky potion, “but I suspect that this is a potion of weightlessness. I would almost think it a potion of levitate, but I didn’t find an active component.”

She gives you back your almost full potions before leading you back into the main building. “I could certainly find uses for potions like these, if you still wish to sell them; I gather a donation is out of the questions?” She laughs before continuing. “I’ll give you 350 gold pieces for a Hold Person, and 300 each for the other two. As to the weightlessness potions, you can have 50 gold each.”

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Re: Ryvauld game (Melody)

Postby Lord Foul » Mon May 29, 2023 1:41 pm

Melody watches the two healers work, keeping silent throughout so as not to disturb them. Once presented with their findings and the offer, she considers it for a few moments, before replying:

"That seems an entirely reasonable offer. I have no use for hold person potions, so I'd be happy to sell all three to you... for the 950 gold you offer. I trust you have some more portable currency for transactions of this size; platinum perhaps?"

"The two white potions are more interesting to me. Weightlessness... hmmm... I wonder if that might be similar to a spell we know as feather fall. A handy thing they give to young elves playing in the treetops. I think I'll hang onto those in case I find myself in a precipitous situation." :think:

"You've been most helpful, Healer Hurst. By all means seek a second opinion on the value of that gem. It was appraised by a bard I know, but he is not infallible. If you should find it to be worth less than I claimed I will make up the difference when we return in two days." :)

"Oh, as I'm selling you potions, how do I go about paying the tax on that transaction? I understand it to be one percent of the profit. Is there a tax collector I need to find or what? I'm unsure exactly how it works here." :eh:

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Wed May 31, 2023 7:11 am

She happily shakes your hand to cement the trade, giving you your three potions and a bag of platinum coins. The deal is concluded when she pulls out a sheet of parchment and writes the terms of the trade out, along with her signature, before offering you the quill and asking you to sign it. “Most people here have registered themselves, so they get given one of these,” she withdraws a small metal disk, which she presses onto the parchment. With a hiss, a translucent mark appears atop the receipt, which she then slips into a draw.

“Just hail any of the guards, or head straight to the Catchpole’s office. I’ll be handing that parchment in next time I visit, so they’ll know to expect you. Probably best to get it done by the end of the week. Now if you’ll excuse me, I need to check on Idran. I expect to see you both in two days.” And with a nod, she bustles out.

As you prepare to leave, Ramses calls out from the cot he seems to have claimed. “I have some unfinished business here, but I may have some questions for you later. Where might I find you, if necessary?”

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Re: Ryvauld game (Melody)

Postby Lord Foul » Wed May 31, 2023 12:05 pm

Melody reads the document before signing it, both to learn what she can of the way trade is managed around here, and to ensure she isn't signing anything she might live to regret later. :think:

Before the healer leaves her, Melody will ask if she can recommend a reputable dealer in magical spells, books and other paraphernalia, to help her avoid doing business with any dodgy characters, and somewhere she can obtain a decent map of the area. The healer's reputation as an honest practitioner is better by far than any amount of random searching. :)

To Ramses' question, she gives him a raised eyebrow, before deciding that he is most likely well capable of finding her anyway. :eh:

"We're staying at Bertha's tavern, though I can't say for certain how long we'll be in town. Thank you for bringing us here; it has been a most fruitful visit, and much needed in Goldthorn's case." :)

And they leave to continue their search of the stalls and market places, before returning to the tavern in time for their first night's rest.

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Fri Jun 02, 2023 5:53 am

Before leaving, the Healer does take the time to inform you about a magical scroll dealer roughly three streets away that she visits, and assures you as to his quality. She also mentions having treated a cartographer the other day called Wilhelm, but she doesn't know where he's staying.

As you leave, you notice a heavy downpour just outside of the town on a single side. Deciding to head back to the inn, you make a few stops along the way, eventually buying Goldthorn a functional explorer's outfit for 13 gp. You arrive unmolested, just in time for Bertha to throw open the door. She has to turn back a couple of rowdy drunkards with strict instructions to queue at the window for drinks.

Eventually you get inside. There aren't many people staying the night; only two other groups that you notice, and one of them has a curtain separating them from the others. Bertha makes a round, offering you all an evening meal and checking if there is anything else you all need, but otherwise you are left alone for the night. Despite the loud noises coming from outside, Wilf does a surprisingly good job of filtering the sound through the open window, and it all quietens down several hours later.

Over the evening, you take the time to cast mending on your armour, repairing the damage caused by your injury. You also cast detect magic, which highlights your wand, your clasp, your five potions, your stiletto, and Goldthorn's boot sheath. The night passes otherwise uneventfully as you and Goldthorn rest behind your screen, and you wake bright any early feeling thoroughly refreshed.

Wilf yawningly makes an appearance roughly an hour after first light, offering breakfast to anyone who is still there.

As you make your way towards the scroll dealer that you were directed to, you notice the immediate difference Goldthorn's new clothes have on the people around you. Although you are still attracting attention, there are far fewer stares coming your way, and they seem less hostile and more curious.

As you turn down the street, you find a stall that must be what Healer Hurst was referring to; less of a stall than a cart with the walls pulled off, exposing shelf upon shelf of rolled up scrolls thrown about haphazardly. There is an elderly man sat at a desk besides the cart, his thin white hair standing erect in a way reminiscent of a lesson you had about the dangers of lightning. He bows over his desk, scrawling something with a large orange quill, but at your approach he peers at you through thick glasses before rattling off a list of what he currently has in stock from memory.

Alarm – 30 gp
Burning Hands – 30 gp
Cause Fear – 30 gp
Darklight – 30 gp
Darsson’s Cooling Breeze – 30 gp
Detect Weaponry – 30 gp
Grease – 30 gp
Hold Portal – 30 gp
Identify – 30 gp
Instant Search – 30 gp
Mage Armour – 30 gp
Magecraft – 30 gp
Magic Missile – 30 gp
Magic Weapon – 30 gp
Mount – 30 gp
Protection from Outsiders – 30 gp
Scholar’s Touch – 30 gp
Shield – 30 gp
Sleep – 30 gp
True Casting – 30 gp
Arcane Lock – 180 gp
Bear’s Endurance – 180 gp
Bull’s Strength – 180 gp
Burning Sword – 180 gp
Darkvision – 180 gp
Darsson’s Chilling Chamber – 180 gp
Darsson’s Fiery Furnace – 180 gp
Daze Monster – 180 gp
Dimension Leap – 180 gp
Eagle’s Splendor – 180 gp
Earth Lock – 180 gp
Familiar Pocket – 180 gp
Force Hammer – 180 gp
Fortify Metal or Stone – 180 gp
Fox’s Cunning – 180 gp
Mirror Image – 180 gp
See Invisibility – 180 gp
Shatter – 180 gp
Sting Ray – 180 gp
Unseen Crafter – 180 gp
Web – 180 gp
Animate Weapon – 450 gp
Arcane Sight – 450 gp
Blink – 450 gp
Clairaudience/Clairvoyance – 450 gp
Dispel Magic- 450 gp
Fireball – 450 gp
Hold Person – 450 gp
Protection from Elements – 450 gp
Slow – 450 gp
Stinking Cloud – 450 gp
Water Breathing – 450 gp
Spellbook containing Flight of the Dragon – 1050 gp
Empty Spellbooks – 20 gp
Ornate Empty Spellbooks – 30 gp
Scroll case – 16 sp

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Fri Jun 02, 2023 6:46 am

Melody listens intently to the impressive list of spells, learning quite a lot about the relative values of different spell levels and the sheer diversity of effects that can be achieved through magic. It's all fascinating stuff. :)

When he has finished she ponders for a few moments before replying: :think:

"My, but you do have an amazing collection of spells. It seems Healer Hurst was not wrong in recommending you. I'm quite interested in some of those, although my means are somewhat limited right now."

"What I do have is a spell book I acquired on my travels, which I might be willing to sell, or trade for the items I need. Would you take a look and perhaps make me an offer if it is of interest to you?" :)

She takes out the book and lets him examine it, pointing out the spells it contains: Disrupt Undead; Ray of Fatigue; Bigby's Tripping Hand; Colour Spray; and Rouse.

"I want to acquire sufficient inks, quills and parchment to write a few scrolls of my own spells. Around 100 gold pieces worth should give me enough for a half-dozen or so of low-level spells. I'm also quite interested in buying your scrolls of Grease, Identify, Magic Missile and Mount, and the special inks needed to transcribe them into my spellbook. I understand those can be rather pricey. Oh, and a bunch of scroll cases with a bag to carry them in; something like a satchel or shoulder bag for ease of access." :eh:

"What do you think? Do you think we can make some kind of a deal covering all that?" :)

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Mon Jun 05, 2023 7:48 am

The man sits in silence, peering at you expressionlessly as you speak. He lets out a short hum as you point out the various spells in your proffered spellbook, muttering to himself. “Shoddily written, but the gist of it has been encapsulated satisfactorily.” Pulling out a thick tomb, he consults is briefly before looking you over once more.

“This seems to be a reasonable offer. For all that you have asked, I would take the book with an additional 20 gold pieces. I have a bag in mind, but how many cases are you looking for?”


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